So I’ve got my blank paladin leveled up and enough runes for a Tesladin, but looking at the bonuses and synergies, I’m wondering if I should grind for a few more runes and build a dragondin instead? (Getting a good base for Hand of Justice will likely take a while…)
If I’m running max (-150) Conviction, max synergies, sunder charms, and have other -res gear (Crescent Moon of Tesladin, Flickering Flame for dragondin) which would be best for the ‘tick’ damage?
I am thinking the only other skill would be Fist of the Heavens/ Holy Bolt.
What are everyone’s recommendations?
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So I’ve got my blank paladin leveled up and enough runes for a Tesladin, but looking at the bonuses and synergies, I’m wondering if I should grind for a few more runes and build a dragondin instead? (Getting a good base for Hand of Justice will likely take a while…)
If I’m running max (-150) Conviction, max synergies, sunder charms, and have other -res gear (Crescent Moon of Tesladin, Flickering Flame for dragondin) which would be best for the ‘tick’ damage?
I am thinking the only other skill would be Fist of the Heavens/ Holy Bolt.
What are everyone’s recommendations?
If I’m running max (-150) Conviction, max synergies, sunder charms, and have other -res gear (Crescent Moon of Tesladin, Flickering Flame for dragondin) which would be best for the ‘tick’ damage?
I am thinking the only other skill would be Fist of the Heavens/ Holy Bolt.
What are everyone’s recommendations?
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