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I thought I would begin to share this -guide if you can even call it one. One of my go-to ladder builds were the non-s tier ones.
When everyone would be making the sork or Mosin i'll probably be one playing a Zon first.
The access - Easy! Right by the Flayer WP. So..Why do i say this now?
First, most would say it is suicide. HC players shall avoid like the Plague. The Swampy Pit Level 1 are a side optional that was recently elevated to TC85 (part of the motivation) because it was suicide to begin with and not worth it.
Filled with the nastiest , most hated mobs if not the top 2:
Gloams & Undead Stygian Dolls / Soul Killers. Basically it's a version of Flayer Dungeon but on multiple levels of crack...compacted within 3 levels.
Then you have fiends , flayer and their flayer shamies blowing fire to make things spicier. Essentially both them & the stygian dolls launched at you out of nowhere like modern day mini nukes, coming at you with their cute chopper knives.
Should you be in melee range i wish good luck to you. And if you get amplified with a curse - best write your Wills in advance.
And to add injury to insult, gloam packs zap at you from 1.5 screens away. Pray none of them have Conviction,yes?
But some classes excel at countering them. The Foh'er (for bonus damage against undead & auto-aiming of Holy Bolts at tight packs) & the FA zon (cold Death from nowhere freezes mobs in tight corridors - and there are many.)
Their maps are small, but made up of tight narrow corridors, flanked by water ways. In fact much smaller than even any level from the Tower in Act1, However the density is not, as one would find 3-4 unique / champion packs in 1 level.
The 3rd level is the easiest, consisting only of flayer and their shaman pals with one hidden (unmarked) golden chest.
Do so often enough and one can start to predict the map lay outs (1 of 2 possible for each level)
However as someone who MF in the hopes of Runes / Gems / Jewels & Charms..it's the best so far. I find more of these in 20 runs of swampy pits vs 20 CS runs.
Would you dare?
Description by Skaijuice
When everyone would be making the sork or Mosin i'll probably be one playing a Zon first.
The access - Easy! Right by the Flayer WP. So..Why do i say this now?
First, most would say it is suicide. HC players shall avoid like the Plague. The Swampy Pit Level 1 are a side optional that was recently elevated to TC85 (part of the motivation) because it was suicide to begin with and not worth it.
Filled with the nastiest , most hated mobs if not the top 2:
Gloams & Undead Stygian Dolls / Soul Killers. Basically it's a version of Flayer Dungeon but on multiple levels of crack...compacted within 3 levels.
Then you have fiends , flayer and their flayer shamies blowing fire to make things spicier. Essentially both them & the stygian dolls launched at you out of nowhere like modern day mini nukes, coming at you with their cute chopper knives.
Should you be in melee range i wish good luck to you. And if you get amplified with a curse - best write your Wills in advance.
And to add injury to insult, gloam packs zap at you from 1.5 screens away. Pray none of them have Conviction,yes?
But some classes excel at countering them. The Foh'er (for bonus damage against undead & auto-aiming of Holy Bolts at tight packs) & the FA zon (cold Death from nowhere freezes mobs in tight corridors - and there are many.)
Their maps are small, but made up of tight narrow corridors, flanked by water ways. In fact much smaller than even any level from the Tower in Act1, However the density is not, as one would find 3-4 unique / champion packs in 1 level.
The 3rd level is the easiest, consisting only of flayer and their shaman pals with one hidden (unmarked) golden chest.
Do so often enough and one can start to predict the map lay outs (1 of 2 possible for each level)
However as someone who MF in the hopes of Runes / Gems / Jewels & Charms..it's the best so far. I find more of these in 20 runs of swampy pits vs 20 CS runs.
Would you dare?
Can be used to make Runewords:
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Skaijuice
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