Honestly, I don't know what to tell you. Your test provided a false positive, and repeating this just reinforces your belief that MSD was the reason. An Undead Zombie in Bloor Moor with extremely low HP is the single worst target you could have chosen for this test.atari wrote: 5 hours ago
I've tested this in singleplayer first with hero editor items and now again with regular game items (Void, Renewed Black Cleft, Guardian's Light and Entropy Locket) against demons and undeads. I can assure you that +Magic Skill Damage is working with Holy Bolt. Maybe the numbers aren't correct but I needed 8-9 hits without those items and 5-6 with them against a Zombie in Blood Moor (and yes, I made sure that the skill level was the same in both cases). That sounds right for a 50% damage increase. Please test for yourself if you don't believe me.
If you test a Demon who actually has magic resistance and calculates magic then you'll be better off, but like I said it won't change a thing with +MSD. Holy Bolt can double‑hit undead targets (FOH HB cannot), and that alone can create a stable “5–6 vs 8–9” Pattern even when MSD does nothing. The damage from HB is also not flat - it has a min/max as well, which will impact every attempt.
In the tgEXcalibur video - he originally had +MSD and -EMR gear on, and now after hours upon hours of testing and editing the video you'll see in the side-by-side comparison that the panel he created now only includes -EMR after he removed the old footage. Why do you think that is? There's no way a build that experiences a +50% boost to be completely abandoned and reverted back to standard gear after seeing no real change in damage. It just can't happen.. It would automatically be the BiS and be undeniably better in the eye test alone - yet his conclusions were it was much worse than the standard setup. The only thing that was incorrect was EMR, which does nothing for half of the targets but impacts the other half - and losing a plus skill for this when an extra skill could scale damage for both demons/undead would be more optimal in theory.
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