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First, a big Thanks to the d2. Io community. Trading on this forum has been amazing, and has made much easier to return after a decade or two away. My wife, brother-in-law, friend, and I all started playing again around the new year (as my wife and I got new computers for Christmas), and at first, I thought it was a mistake, as we don’t play uber classes. My wife likes Bowazon, I'm a Frenzy Barb, my friend insisted on Summon Druid, but the brother always played a Hammerdin so he returned to that. However, when working as a team (and we generally only play as a team), the synergies are insane. Here are the group buffs:
Frenzy Barb:
Battle Orders (120% Life/Mana/Sta)
Shout (260% def)
Battle Command (+1 Skills)
Taunt on Bosses (-60% Atk/Dam)
Lvl 17 Iron Golem (which lives because of the insane buffs) - Oath
Lvl 15 Poison Creeper - Carrion Wind
Lvl 16 Heart of Wolverine (130% Atk R, 125% Damage) - Oath
Azurewrath ( Sanctuary Aura)
Merc is Act 2 Holy Freeze aura, with Insight ( Meditation Aura), and a Delirium Helm (Confusion proc)
Bowazon:
Standard Ice Build, with a maxed out Valkyrie
Merc is Act 5 Barb. We had a defense aura merc, but the DPS on the barb is much better, and defense isn't an issue.
Summon Druid:
Maxed Bear and Birds for DPS, his summons are in the 30 range
Lvl 30 Oak Spirit (175% Life, stacks with Barb)
Has Trang Belt/Gloves, and +8 All Skills, so he often spams lvl 24 fireballs
Merc is Act 1 Cold Archer, Using an Edge Bow ( Thorns Aura), and an Ondals Crown ( Weaken proc)
Hammerdin:
Standard Hammerdin, Concentration Aura (+400% Damage) is standard
Also has merc with Insight (as he often solos stuff), but has Life Regen aura.
So with no rune higher than an Ist in gear, I have 4800 Life, I touch 4k damage with a one-handed weapon while frenzying, ATK ~20k, defense ~10k, and an army of otherwise disposable critters doing my work, leaving me to search the Fallen for a second loot chance.
We just got our first set of keys - we never did an Uber before - I hope this crazy combo works. Our next theoretical upgrade is a Beast Axe for the druid for Fanaticism, but any other upgrade theories?
Description by Azerin
Frenzy Barb:
Battle Orders (120% Life/Mana/Sta)
Shout (260% def)
Battle Command (+1 Skills)
Taunt on Bosses (-60% Atk/Dam)
Lvl 17 Iron Golem (which lives because of the insane buffs) - Oath
Lvl 15 Poison Creeper - Carrion Wind
Lvl 16 Heart of Wolverine (130% Atk R, 125% Damage) - Oath
Azurewrath ( Sanctuary Aura)
Merc is Act 2 Holy Freeze aura, with Insight ( Meditation Aura), and a Delirium Helm (Confusion proc)
Bowazon:
Standard Ice Build, with a maxed out Valkyrie
Merc is Act 5 Barb. We had a defense aura merc, but the DPS on the barb is much better, and defense isn't an issue.
Summon Druid:
Maxed Bear and Birds for DPS, his summons are in the 30 range
Lvl 30 Oak Spirit (175% Life, stacks with Barb)
Has Trang Belt/Gloves, and +8 All Skills, so he often spams lvl 24 fireballs
Merc is Act 1 Cold Archer, Using an Edge Bow ( Thorns Aura), and an Ondals Crown ( Weaken proc)
Hammerdin:
Standard Hammerdin, Concentration Aura (+400% Damage) is standard
Also has merc with Insight (as he often solos stuff), but has Life Regen aura.
So with no rune higher than an Ist in gear, I have 4800 Life, I touch 4k damage with a one-handed weapon while frenzying, ATK ~20k, defense ~10k, and an army of otherwise disposable critters doing my work, leaving me to search the Fallen for a second loot chance.
We just got our first set of keys - we never did an Uber before - I hope this crazy combo works. Our next theoretical upgrade is a Beast Axe for the druid for Fanaticism, but any other upgrade theories?
Can be used to make Runewords:
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Azerin
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