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4 comments   16845 views
1

Might

Paladin Skill

Requires level: 1
Skill tree: Offensive Auras

Increases damage dealt by party members.

View skill stats
2

Description

When active, aura increases the damage done by you and your party.

Before devoting more than one point into Might, keep in mind that
Concentration
is available at level 18 and
Fanaticism
at level 30, both of which offer greater damage boost.
Concentration
also offers a 20% chance of an uninterrupted hit.
Fanaticism
also offers attack rating and attack speed (up to +40%), but with only half of the damage boost applied to the party.

You can use Scepters, Unique items that add +1 to Skills, or
Sigon's Guard
to give additional points in Might until you're able to get
Concentration
or
Fanaticism
which will pay off in the long run.
Description by Trang Oul
5

Lore

Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party.

What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
When active, aura increases the damage done by you and your party.

Before devoting more than one point into Might, keep in mind that
Concentration
is available at level 18 and
Fanaticism
at level 30, both of which offer greater damage boost.
Concentration
also offers a 20% chance of an uninterrupted hit.
Fanaticism
also offers attack rating and attack speed (up to +40%), but with only half of the damage boost applied to the party.

You can use Scepters, Unique items that add +1 to Skills, or
Sigon's Guard
to give additional points in Might until you're able to get
Concentration
or
Fanaticism
which will pay off in the long run.
7
Other sources of might:
  • act 2 mercenary from nightmare difficulty
  • Last Wish
7
Image
7
User avatar

ShadowHeart Moderator

Paladin Europe PC Playstation
When an aura enchanted elite monster has the Might aura, the aura level depends on the monster level: max([mlvl/6],1)
  • mlvl 4 = slvl 1
  • mlvl 12 = slvl 2
  • mlvl 18 = slvl 3
  • mlvl 24 = slvl 4
  • mlvl 30 = slvl 5
  • mlvl 36 = slvl 6
  • mlvl 42 = slvl 7
  • mlvl 48 = slvl 8
  • mlvl 54 = slvl 9
  • mlvl 60 = slvl 10
  • mlvl 66 = slvl 11
  • mlvl 72 = slvl 12
  • mlvl 78 = slvl 13
  • mlvl 84 = slvl 14
  • mlvl 90 = slvl 15
  • mlvl 96 = slvl 16 1)
  • mlvl 102 = slvl 17 2)
1) Only possible in TZ 93+ (character level 91+), except for
Griswold
,
Radament
and
Nihlathak
, who can have level 16 Might already at TZ 90 due to their inherent extra +3 level bonus

2) Only possible in TZ 96 and only for the following monsters:
Griswold
,
Radament
and
Nihlathak
(who all have an inherent extra +3 level bonus)


Source:
Aura Enchanted - Amazon Basin Wiki
7
User avatar

ShadowHeart Moderator

Paladin Europe PC Playstation
Might applies a synergy bonus when
Charge
is used by an Aura Enchanted
Claw Viper
or
Reanimated Horde
(only to the elite monster itself, not its minions).
9

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