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Hi all. I was planning on respeccing my Hammerdin to a Smiter (level 90). I know the advice is always "mercs die in Uber Tristram so don't bother", but I was wondering if there's a way to Uber-proof a merc.
So these are the 2 options I came up with:
Act 2 Might merc
Obedience
Kira's Guardian
Guardian Angel
Act 1 Cold merc
Mist
Kira's Guardian
Guardian Angel
For the act 2 merc's resistances, a lvl 90 merc has 157 plus 30 from perfect Obedience, 68 from almost perfect kira's and 60 from pre-buff Treachery lvl 15 Fade. Then subtract 100% from hell and 125% from Über Mephisto and it caps the 90 all res. Is this overkill? I thought about a build that caps on 75% all res, with Crown of Ages and Chains of Honor that would allow a Reaper's Toll, but then again, decrep overrides Life Tap. So maybe a Pride? eBOTD?
For the act 1 merc's we get 149 base, plus 40 from Mist, 66 from a slightly worse kira's and 60 from Fade. Minus 225 we get exactly 90 all res. We lose the Might aura, but gain lvl 12 Concentration.
Any thoughts on these builds? Is the unkillable merc possible? Maybe there's a better combination of items, let me know your ideas.
So these are the 2 options I came up with:
Act 2 Might merc
Obedience
Kira's Guardian
Guardian Angel
Act 1 Cold merc
Mist
Kira's Guardian
Guardian Angel
For the act 2 merc's resistances, a lvl 90 merc has 157 plus 30 from perfect Obedience, 68 from almost perfect kira's and 60 from pre-buff Treachery lvl 15 Fade. Then subtract 100% from hell and 125% from Über Mephisto and it caps the 90 all res. Is this overkill? I thought about a build that caps on 75% all res, with Crown of Ages and Chains of Honor that would allow a Reaper's Toll, but then again, decrep overrides Life Tap. So maybe a Pride? eBOTD?
For the act 1 merc's we get 149 base, plus 40 from Mist, 66 from a slightly worse kira's and 60 from Fade. Minus 225 we get exactly 90 all res. We lose the Might aura, but gain lvl 12 Concentration.
Any thoughts on these builds? Is the unkillable merc possible? Maybe there's a better combination of items, let me know your ideas.
Can be used to make Runewords:
Hi all. I was planning on respeccing my Hammerdin to a Smiter (level 90). I know the advice is always "mercs die in Uber Tristram so don't bother", but I was wondering if there's a way to Uber-proof a merc.
So these are the 2 options I came up with:
Act 2 Might merc
Obedience
Kira's Guardian
Guardian Angel
Act 1 Cold merc
Mist
Kira's Guardian
Guardian Angel
For the act 2 merc's resistances, a lvl 90 merc has 157 plus 30 from perfect Obedience, 68 from almost perfect kira's and 60 from pre-buff Treachery lvl 15 Fade. Then subtract 100% from hell and 125% from Über Mephisto and it caps the 90 all res. Is this overkill? I thought about a build that caps on 75% all res, with Crown of Ages and Chains of Honor that would allow a Reaper's Toll, but then again, decrep overrides Life Tap. So maybe a Pride? eBOTD?
For the act 1 merc's we get 149 base, plus 40 from Mist, 66 from a slightly worse kira's and 60 from Fade. Minus 225 we get exactly 90 all res. We lose the Might aura, but gain lvl 12 Concentration.
Any thoughts on these builds? Is the unkillable merc possible? Maybe there's a better combination of items, let me know your ideas.
So these are the 2 options I came up with:
Act 2 Might merc
Obedience
Kira's Guardian
Guardian Angel
Act 1 Cold merc
Mist
Kira's Guardian
Guardian Angel
For the act 2 merc's resistances, a lvl 90 merc has 157 plus 30 from perfect Obedience, 68 from almost perfect kira's and 60 from pre-buff Treachery lvl 15 Fade. Then subtract 100% from hell and 125% from Über Mephisto and it caps the 90 all res. Is this overkill? I thought about a build that caps on 75% all res, with Crown of Ages and Chains of Honor that would allow a Reaper's Toll, but then again, decrep overrides Life Tap. So maybe a Pride? eBOTD?
For the act 1 merc's we get 149 base, plus 40 from Mist, 66 from a slightly worse kira's and 60 from Fade. Minus 225 we get exactly 90 all res. We lose the Might aura, but gain lvl 12 Concentration.
Any thoughts on these builds? Is the unkillable merc possible? Maybe there's a better combination of items, let me know your ideas.
From my personal experience there is no guaranteed outcome for a given bout in Uber Tristram as far as hireling's survivability is concerned. To assist my Frenzy barbarian I use an act 1 merc equipped with a Mist grand matron, ethereal Fortitude and an ethereal Andariel's Mask. In one run yesterday I didn't have to use a single Full Rejuvenation Potion on either the barb or the hireling to complete it. On the second run she died within seconds. During two more runs today she kept dying very quickly. It squarely depends on how "smart" the hireling is to avoid being hit. The probability of it is next to nil.
Tend to agree with Bigbikefan on the random aspect, but depends against whom.
The main issue for the merc is Mephisto with his Conviction, but I don't bother changing his stuff just for that fight. Usually he dies, but if Meph targets me or my minions, he can live. Usually I circle around to be on the opposite side of my merc so that if I am targeted, he is not, and if he is, at least it does not hit me.
After Meph, that's a more classical fights with tons of DPS on the other side : enough full rejuvs can do the work. And after all it's only 50k gold to Revive them...
As for the type, my A2 usually dies against Meph but survives the others if I hit Ctrl+V (V is my full rejuv Key) quick enough.
A1 dies if she is targeted but quite often she is not, and as she wears Delirium (the famous Manic Pixie Dreamgirl build!) she can be a tremendous help confusing all other monsters around. But if one of the 3 brothers decides that she shall die... she does no matter what I do.
As for changing stuff just to help survivability, I am not a big fan : if changing his stuff prevents him from doing what he is supposed to do (A1 : cast Confuse all around, A2 : Mana refill, Might and bring his DPS), he can die, I won't care too much.
The main issue for the merc is Mephisto with his Conviction, but I don't bother changing his stuff just for that fight. Usually he dies, but if Meph targets me or my minions, he can live. Usually I circle around to be on the opposite side of my merc so that if I am targeted, he is not, and if he is, at least it does not hit me.
After Meph, that's a more classical fights with tons of DPS on the other side : enough full rejuvs can do the work. And after all it's only 50k gold to Revive them...
As for the type, my A2 usually dies against Meph but survives the others if I hit Ctrl+V (V is my full rejuv Key) quick enough.
A1 dies if she is targeted but quite often she is not, and as she wears Delirium (the famous Manic Pixie Dreamgirl build!) she can be a tremendous help confusing all other monsters around. But if one of the 3 brothers decides that she shall die... she does no matter what I do.
As for changing stuff just to help survivability, I am not a big fan : if changing his stuff prevents him from doing what he is supposed to do (A1 : cast Confuse all around, A2 : Mana refill, Might and bring his DPS), he can die, I won't care too much.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Generally speaking, most of a merc's survivability stems from dmg + leech, combined with typically (at least very close to) capped resistances across the board.
Ubers (considering all of it) mess with that in 3 distinct ways:
1) Lack of resistances: Uber meph wrecks your merc's resistances hard..much like he does your own
2) No leech due to lack of dmg: There's a fair few phys immune adds to be found along the way
3) Little to no life leech otherwise: due to a bunch of undead and low drain effectiveness
Now, in order to address those..
#3 is actually an easy fix since you as a smiter will bring Life Tap, eliminating that problem entirely. The only thing you then still need to do here is make sure your merc stays at least somewhere within the general area so he attacks life tapped targets and not some random uncursed stuff at the Edge of your screen. With A2 mercs, that tends not to be a problem. A1 mercs do whatever they want anyways (and suck in general imo, if you don't desperately need Faith) so...mweh...
#1 is also a relatively easy fix. Sure, you could gear your merc to passively "out-res" meph but if you do so, he'll be geared entirely to live through meph, inherently making him (FAR) worse at everything else. Keep in mind that you yourself also need to counter meph's aura. The single easiest way to do that imo is to simply get a point (or simply your leftover pts, of which a smiter has a fair few) in Salvation. That'll usually easily keep you fully capped against meph and it'll typically keep your merc close enough to the same (or still fully capped, depending on exact gear) as well. At the same time, you get to (both) stay geared for performance, rather than for meph, meaning you lose 0 performance anywhere else as you simply switch back to fana as soon as meph is dead. You can still easily gear a smiter to stay at max attack speed even without fana and CB doesn't need fana for dmg purposes so even on meph, with Salvation on, you still annihilate him in no time as well.
#2 is probably the hardest of the three to deal with as it requires babysitting on phys immunes and potentially a reposition of your merc if you take too long (thanks to sunders sadly not working for your merc). On the plus side, the PIs themselves tend to not be too challenging so even if your merc is at the Edge of the screen fighting those, you tend to have a ton of time before it becomes any sort of issue. The real issue here is if your merc is next to Baal, Baal suckerpunches your merc instead of you and your merc is busy ignoring Baal's assault but instead going for the stupid PI that's next to both of them. In that case, either kill Baal (or the PI) quick enough to where you save your merc in time or suck it up and reposition. The latter is annoying when fully dmg geared but no problem at all if you're an Enigma smiter. Though either way, this doesn't happen all too often so you don't reeaaaaaally have to worry about it with a geared merc.
Beyond those 3, the only real thing is that going through ubers has you facing some sources of (significantly) higher dmg than you do in other places. Most of those don't matter much as they're still easily out-leeched by Life Tap and such. The only one that still has a legit chance of simply annihilating your merc no matter what is Andariel herself as she just hits like a truck. Especially if you forget to clear the amp from her adds beforehand or your merc just charges at her with it still on.
Personally, I gear my smiter's merc much like any other (A2, fort, aura and weapon based on smiter's own preference for support) and he generally has no troubles living through Tristram (uber or normal for that matter).
Ubers (considering all of it) mess with that in 3 distinct ways:
1) Lack of resistances: Uber meph wrecks your merc's resistances hard..much like he does your own
2) No leech due to lack of dmg: There's a fair few phys immune adds to be found along the way
3) Little to no life leech otherwise: due to a bunch of undead and low drain effectiveness
Now, in order to address those..
#3 is actually an easy fix since you as a smiter will bring Life Tap, eliminating that problem entirely. The only thing you then still need to do here is make sure your merc stays at least somewhere within the general area so he attacks life tapped targets and not some random uncursed stuff at the Edge of your screen. With A2 mercs, that tends not to be a problem. A1 mercs do whatever they want anyways (and suck in general imo, if you don't desperately need Faith) so...mweh...
#1 is also a relatively easy fix. Sure, you could gear your merc to passively "out-res" meph but if you do so, he'll be geared entirely to live through meph, inherently making him (FAR) worse at everything else. Keep in mind that you yourself also need to counter meph's aura. The single easiest way to do that imo is to simply get a point (or simply your leftover pts, of which a smiter has a fair few) in Salvation. That'll usually easily keep you fully capped against meph and it'll typically keep your merc close enough to the same (or still fully capped, depending on exact gear) as well. At the same time, you get to (both) stay geared for performance, rather than for meph, meaning you lose 0 performance anywhere else as you simply switch back to fana as soon as meph is dead. You can still easily gear a smiter to stay at max attack speed even without fana and CB doesn't need fana for dmg purposes so even on meph, with Salvation on, you still annihilate him in no time as well.
#2 is probably the hardest of the three to deal with as it requires babysitting on phys immunes and potentially a reposition of your merc if you take too long (thanks to sunders sadly not working for your merc). On the plus side, the PIs themselves tend to not be too challenging so even if your merc is at the Edge of the screen fighting those, you tend to have a ton of time before it becomes any sort of issue. The real issue here is if your merc is next to Baal, Baal suckerpunches your merc instead of you and your merc is busy ignoring Baal's assault but instead going for the stupid PI that's next to both of them. In that case, either kill Baal (or the PI) quick enough to where you save your merc in time or suck it up and reposition. The latter is annoying when fully dmg geared but no problem at all if you're an Enigma smiter. Though either way, this doesn't happen all too often so you don't reeaaaaaally have to worry about it with a geared merc.
Beyond those 3, the only real thing is that going through ubers has you facing some sources of (significantly) higher dmg than you do in other places. Most of those don't matter much as they're still easily out-leeched by Life Tap and such. The only one that still has a legit chance of simply annihilating your merc no matter what is Andariel herself as she just hits like a truck. Especially if you forget to clear the amp from her adds beforehand or your merc just charges at her with it still on.
Personally, I gear my smiter's merc much like any other (A2, fort, aura and weapon based on smiter's own preference for support) and he generally has no troubles living through Tristram (uber or normal for that matter).
Only Mephisto kills my act2 merc, but if I can pipe him potion before he goes then he will generally make it. He survives Mephisto about 33.33% of the time, then he's good for both ubers Baal and Diablo and their minions right to the end.Dromar186 wrote: 6 months ago Hi all. I was planning on respeccing my Hammerdin to a Smiter (level 90). I know the advice is always "mercs die in Uber Tristram so don't bother", but I was wondering if there's a way to Uber-proof a merc.
So these are the 2 options I came up with:
Act 2 Might merc
Obedience
Kira's Guardian
Guardian Angel
Act 1 Cold merc
Mist
Kira's Guardian
Guardian Angel
For the act 2 merc's resistances, a lvl 90 merc has 157 plus 30 from perfect Obedience, 68 from almost perfect kira's and 60 from pre-buff Treachery lvl 15 Fade. Then subtract 100% from hell and 125% from Über Mephisto and it caps the 90 all res. Is this overkill? I thought about a build that caps on 75% all res, with Crown of Ages and Chains of Honor that would allow a Reaper's Toll, but then again, decrep overrides Life Tap. So maybe a Pride? eBOTD?
For the act 1 merc's we get 149 base, plus 40 from Mist, 66 from a slightly worse kira's and 60 from Fade. Minus 225 we get exactly 90 all res. We lose the Might aura, but gain lvl 12 Concentration.
Any thoughts on these builds? Is the unkillable merc possible? Maybe there's a better combination of items, let me know your ideas.
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
Schnorki for the right answers ! (Except he meant Lilith)
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Or you can use Act 5 Merc as he is mega tanky and with Life Tap + his Frenzy available I really can't see how he can die fast (well if ignore the bs infamous one-hit from Mephisto which sometimes happen).
What I gathered from comments on this forum is that many people don't even bother healing Mercs with pots which I find very, very odd. I usually spend way more pots on Mercs than on myself (even more so I don't really run Ubers, did them several times but that's it) just speaking in general.
What I gathered from comments on this forum is that many people don't even bother healing Mercs with pots which I find very, very odd. I usually spend way more pots on Mercs than on myself (even more so I don't really run Ubers, did them several times but that's it) just speaking in general.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
She will always be uber Andariel to me.
i definitely have my merc drinking more than myself his full rejuvs !TheDoo wrote: 6 months ago Or you can use Act 5 Merc as he is mega tanky and with Life Tap + his Frenzy available I really can't see how he can die fast (well if ignore the bs infamous one-hit from Mephisto which sometimes happen).
What I gathered from comments on this forum is that many people don't even bother healing Mercs with pots which I find very, very odd. I usually spend way more pots on Mercs than on myself (even more so I don't really run Ubers, did them several times but that's it) just speaking in general.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
The Act 5 Frenzy Merc is indeed tanky, and more-so if you equip him Sazabi's Set and a Lawbringer. Although the damage is somewhat meh, the 27% extra life, 15% lifesteal, 16% PDR, and 30% all-rez make him ridiculously tough. The Lawbringer's Santuary aura keeps all the Uber's summons off of the both of you. The only issue is Decrepify overwriting Life Tap, but overall, I find it a good trade-off for having to drink a few potions.
This Merc also provides excellent QOL in general play, as the 40% FRW helps him keep up. There is nothing like him scattering a Gloam pack, so you have time to get in there and thin them out.
This Merc also provides excellent QOL in general play, as the 40% FRW helps him keep up. There is nothing like him scattering a Gloam pack, so you have time to get in there and thin them out.
Yeah, I'd also give the Act 5 Merc a shoutout for a candidate to survive Ubertristram. Act 5 is naturally very tanky, and has the fast attack-speed which lets it get the most from Life Tap.Vaprrs wrote: 6 months ago The Act 5 Frenzy Merc is indeed tanky, and more-so if you equip him Sazabi's Set and a Lawbringer. Although the damage is somewhat meh, the 27% extra life, 15% lifesteal, 16% PDR, and 30% all-rez make him ridiculously tough. The Lawbringer's Santuary aura keeps all the Uber's summons off of the both of you. The only issue is Decrepify overwriting Life Tap, but overall, I find it a good trade-off for having to drink a few potions.
This Merc also provides excellent QOL in general play, as the 40% FRW helps him keep up. There is nothing like him scattering a Gloam pack, so you have time to get in there and thin them out.
-Also, if you use Azurewrath instead of Lawbringer you can get the Sanctuary Aura without the issue of Decrepify overwriting Life Tap.
Sazabi’s is a nice budget-option imo, but there are better options. For gear I’d suggest Chains of Honor and a Cham’ed Arreat's Face to overstack the resistance against Meph’s Conviction aura.
The interesting question is what to pick as the second weapon. That seems a lot less clear to me. Azurewrath has enough attack-speed to be used in main-hand so there are a lot of options for the second weapon:
- Grief / Headstriker for top damage.
- Crescent Moon for the static proc.
- Death for Crushing blow and Deadly strike.
Death is probably my favorite candidate here.
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Dromar186
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