Oh... I thought he meant Death's Guard and Death's Hand by dual Deaths. Now I'm even more confused.
He said something about Enigma and Griffon's so I just assumed it's like light sin/pala or something.
Oh... I thought he meant Death's Guard and Death's Hand by dual Deaths. Now I'm even more confused.
Merged that new thread into this one, seeing how it just created added confusion with regards to what build you're talking about in the new thread.xigua wrote: 11 months ago Yea but will lose a facet - could be an option. I opened a new thread now - since I thought people might not read so far down. Sorry about that.
thanks and sorrySchnorki wrote: 11 months agoMerged that new thread into this one, seeing how it just created added confusion with regards to what build you're talking about in the new thread.xigua wrote: 11 months ago Yea but will lose a facet - could be an option. I opened a new thread now - since I thought people might not read so far down. Sorry about that.
If there's an active topic already dealing with the question at hand, please refrain from randomly opening another one for the same thing. People don't suddenly stop reading "so far down". There's plenty of active multi-page topics here while this one wasn't even on page 2 yet.
personally, I don't see the need for tele for a trapsin because she runs so fast. Enigma has +2 for damage so it's pretty much the same and you can put str in vita for more life which you don't really need either because you hardly get hit anyway and you lose res again.xigua wrote: 11 months ago Agree with you somewhat - the claw I have now I need 42 IAS for max trap lady speed - it has 10, 20 IAS gloves and one jewel in it fixed that.
For fcr I am with you - with griff, arach and an amulet you can get 65 but never 102.
Brandistock Enigma has a worse problem with IAS - needs 63, has nothing so you need Faith merc.
Crescent Moon need 42, has 20, so still need gloves and another 10 for may trap speed - also not trivial.
Nothing is perfect as schnorki said, all compromise.
What do you think on hoto / Spirit and pre-buff and port setup?
Actually three types of damage ( Death Sentry (explosion) and Corpse Explosion are 50% physical 50% fire)Crispin wrote: 11 months ago ... you have two type of damage: lightning and physical, so light immunes also explode (in case you have no sunder charm).
Damage vs. Bots: 69
Durability: 420
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