Description
'Bundles' or 'packs' of Junk Jewels are sought after for their use in crafting cube recipes. They are widely available to beginner players/traders, and are used often in exchanges for low to mid-tier items on the marketplace. Collecting Junk Jewels of the same type in large quantities is a good way to increase your liquidity early on.
Can be used to make Runewords:
On the trade market
Active trades (latest 20, 3h cache):
LF: pul to ohm -OR- keys T/H/D -OR- Pgems
LF MAL
3x Festering Essence of Destruction
3x Burning Essence of Terror
1x Key of Destruction
Ist
20 Perfect Gems
2x Western Worldstone Shard
2x Northern Worldstone Shard
2x Deep Worldstone Shard
2x Southern Worldstone Shard
2x Eastern Worldstone Shard
1x Worusk's End
1x Bul-Kathos' Nightmare
1x Madawc's Ire
1x Korlic's Pain
1x Talic's Anguish
55 for Mal
40 for Um
Or offer Runes or Perfect Amethyst
Will entertain bulk deals
N: Um
N: 2 perfect gems
Lv 0
8 perfect skull per jewel
Due to recent ist value rise, this is what ist worth now.
I did 1 trade in tradie about 140 jewel....
Fire/Light Resist 25+
um
-req 15
All Resist 15
vex
-req 15
All Resist 12-14
3 perfect amethyst
Prices and Demand
Sold for: (last 10, 3d lag, 1d cache)
Sales volume (last 18m, 3d cache):
'Bundles' or 'packs' of Junk Jewels are sought after for their use in crafting cube recipes. They are widely available to beginner players/traders, and are used often in exchanges for low to mid-tier items on the marketplace. Collecting Junk Jewels of the same type in large quantities is a good way to increase your liquidity early on.
According to him, the most valuable jewel out there is the "30/60/9/9" rare jewel. It has +30% enhanced damage, +60 attack rating, +9 strength, and +9 dexterity. There are plenty of other jewels that have high value, though, both magic and rare.
Magic only:
- Ruby-: 31-40% Enhanced Damage
- Scintillating-: 11-15% to All Resistances
- -of Fervor: 15% Increased Attack Speed
- 21-30% Enhanced Damage
- 6-9 Maximum Damage
- 6-9 Minimum Damage
- 5-10% to All Resistances
- 16-30% to any one Resistance
- 6-9 to Strength, Dexterity, or Energy
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