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2

Description

Aldur's Watchtower is a moderately good set in theory, but the high level requirement of 76 on the body armor prevents this set from being of much use. The damage on
Aldur's Rhythm
is fairly good for its level (42), but it's inadequate at best once you can wear the body armor.

The 350% Enhanced Damage is on the complete set, not on the weapon. Enhanced Damage from non-weapon equipment works like Enhanced Damage from skills and the strength bonus, which is different from how Enhanced Damage on the weapon works. Essentially, the 350% ED will add 350% of your weapon damage to your total. With a 60-93 damage weapon, that means the 350% Enhanced Damage will add 210-325 total damage. This is really not very significant, but it's not a bug, just a balance issue.

Image
Description by BMAY
5

Can be used to make Runewords:

3

On the trade market

Active trades (latest 20, 3h cache):

3

Prices and Demand

Sold for: (last 10, 3d lag, 1d cache)

1 Ist  
 8 months ago
1 Vex    10 months ago
1 Ist    1 year ago
1 Gul    1 year ago
3 Key of Terror , 1 Key of Hate  
 1 year ago
3 Perfect Amethyst  
 1 year ago
1 Um    1 year ago
1 Lem    1 year ago
10 Perfect Gems    1 year ago
1 Lem    1 year ago

Sales volume (last 18m, 3d cache):

1033
Aldur's Watchtower
7
User avatar

Teebling Admin

Europe PC
Aldur's Watchtower is a moderately good set in theory, but the high level requirement of 76 on the body armor prevents this set from being of much use. The damage on
Aldur's Rhythm
is fairly good for its level (42), but it's inadequate at best once you can wear the body armor.

The 350% Enhanced Damage is on the complete set, not on the weapon. Enhanced Damage from non-weapon equipment works like Enhanced Damage from skills and the strength bonus, which is different from how Enhanced Damage on the weapon works. Essentially, the 350% ED will add 350% of your weapon damage to your total. With a 60-93 damage weapon, that means the 350% Enhanced Damage will add 210-325 total damage. This is really not very significant, but it's not a bug, just a balance issue.

Image
7
Physical dmg of aldur weapon is small, but it can be shaeled for up to 90% ias, which means Aldur-usin druid relies on
Fire Claws
or/and
Rabies
for dealin significant damage - not
Fury: Skill
/
Feral Rage
/
Maul: Skill
. This setup is further supported by
Armageddon
(identical synergies for both fc/armag), and some offensive-boosting shield, like
Tiamat's Rebuke
,
Radament's Sphere
or
Medusa's Gaze
- or even Spirit.
7

 Deleted User 632

 Guest
Aldur Druid Vs Ubers
9

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