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49 replies   5512 views
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Description

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Can be used to make Runewords:

7
Sling ring same Arcane Sanctuary run!

stay a while and listen to the corpses explode


will take offers of

pamys
pskulls
pgems
statues

on all items, unless otherwise noted
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User avatar

DasNarf 1185

RotW Europe PC
Jah rune by a Zombie in Durance of Hate.

For low items I also accept: Perfect Amys, Ral, Hel, Tokens, Keys. Please don't offer runes lower than Pul (with the named exceptions).
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ok i was just about to start a rant about how i've found NOTHING since 4 sunders in a day last week, then i found a 5 light Opalvein

other rolls were not great, but it is my first!

My trade values:
12 PAme = 16 PRuby = 1 Ist
Pul=0.25| Um=0.5| Mal=0.75
Ist =1
usually on 1930-2100 CST
7am-8:30am CST, MAYBE
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DasNarf wrote: 2 days ago
Jah rune by a Zombie in Durance of Hate.
i really dont like farming that area because of stgyians, always zoom past it all to mep

stay a while and listen to the corpses explode


will take offers of

pamys
pskulls
pgems
statues

on all items, unless otherwise noted
7
Ber (my first) in TZ tombs by a minion
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OP
DasNarf wrote: 2 days ago
Jah rune by a Zombie in Durance of Hate.
bravery is rewarded !

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
7
Do yourself a favor and remove your MF gear to get it as low as possible. Relish is increased damage, less squishiness and more rune drops!

This is the first time I have tried this and it has been wildly successful. I was running ~250-300% and wasn't seeing good drops. I also noticed my most profitable trades were charms and bases...so why not give those drops a boost?

I may never run MF on a sorceress again...
Not sure if MF effects Hellforge drops but my Shout barb, 0% MF, got Um from NM and Gul from Hell.

I've experienced drastic increase in drops from Io - Um. Probably should have been keeping track of these as well. And a borderline hilarious amount of Shael at 47 currently.

You will find hella bases and likely notice a big uptick in charms. I've hit good on several small charms trading for Ist - Ohm. Plenty of smalls for mid runes, numerous useful GCs for mids and at least a dozen skillers; ~half of which have been good.

Vast majority of these were in a private 2 player game; fire sorc and Shout barb for buffs. The (2) Vex at Clvl 93 dropped while I was playing with my brother as we split Tal's Tombs. I found (1) Vex and he (2) Tal Rasha's Adjudication in the same game; he had ~300% MF. Astronomically minuscule odds...I know.

"You can't fight if you're already dead." - A powerful mage.

In UTC +01:00 Time Zone.
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Thanks for sharing, I want to challenge your assumptions. Finding good items is a function of killspeed (kills per time) and MF.
You need to optimize both.

Mechanics: at first base items drops are calculated, then converting of base into blue/yellow/unique is a function of MF. Runes count as base item, so MF is irrelevant here.
Lets distinguish:
1) Bases: MF is bad, because it will convert into magic. As low MF as possible to maximize bases. Prioritize killspeed
2) Runes: unaffected by MF. Prioritize killspeed
3) Uniques: optimize both. As long MF is reasonable (220-270% or so), no marginal further gains, so prioritize killspeed speed after this.
4) charms: unaffected by MF, if any influence more MF increases chance for sunders and Gheeds (non Herald)

Is this correct?

I personally run with a 270% MF Novasorc with clear speed for full non-TZ CS (without diablo, just until to pop seals) in 1:20 to 1:40 min:s depending on monster count).
What are your numbers? Should I further increase killspeed (e.g. one light skiller could replaced three SC with total 21% MF)
7
User avatar

ShadowHeart 6720Moderator

RotW Paladin Europe PC Playstation
R0b0yt0 wrote: 10 hours ago
Do yourself a favor and remove your MF gear to get it as low as possible. Relish is increased damage, less squishiness and more rune drops!
MF doesn't affect rune drops in any way. It's just an old wives tale, an old myth that keeps creeping back up from time to time. Having MF is neither beneficial nor detrimental to your rune drops.

The game's source code has been reverse engineered years ago, and the drop algorithm has been mapped exactly. The game first goes through the treasure classes of the monster to determine which base item to drop, and after picking a base item, it will roll for quality. MF only comes in after already picking a base item, and it only applies to items that can drop with different qualities (base, magic, rare, set or unique).

A detailed guide of how the drop algorithm works:
https://diablo2.diablowiki.net/Item_Generation_Tutorial

This mod project contains the source code of D2 (not D2R):
https://github.com/ThePhrozenKeep/D2MOO
The code was originally reverse engineered from the game's binary files - the project has been slowly working on cleaning it up because when reverse engineering code, things like variables tend to get meaningless autogenerated names (the original variable names as the developers named them are typically not retained in binary executable form as it's just useless waste of space in binary form), so it can be hard to understand without context.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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No drop loot table entry is the only thing that impacts runes really. So p7 Hell with high density and kill speed is your maximum chances for HR but it is still is a lottery.

If you are OCD enough to time runs on a weighted average for every character in every area to determine which is used where than you may find Javazon cows, Light sorc countess, Hdin Chaos, Blizz sorc thone, etc, etc to be best in class depending on your play style.

Or you can use the the following rule of thumb and take the math experiments out of it entirely. Raise player level until you need to use pots then drop it down to the nearest odd number below that!
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