i guess same reason as EthScytheInfinity - Stylish
Speaking of practical use of Decrepify, I never used it tbh, can't think of an use case of it, for all there Magic damage characters Pal, Nec, Lock.
[Edit]
I sold 2 VoidStiletto exactly the same stats 3/3, 1 Eth and 1 non-Eth, the Eth was sold nearly x2
I started my journey with a Abyss warlock, but switched to fire one as i felt that clear speed was not great, my gear was sub optimal (Shako, Spirit sword, maybe arachnids mesh)
Then I made Void, and it rolled good, so decided to give another chance and dam this wrecks.
I basically have endgame gear, tough Belt and book could roll a bit better.
Diablo(TZ) dies under 2s, just whip chains across the spawn point. Most mobs also go with just one Abyss cast.
Currently 91lvl, nothing too major in the skill tree, maybe that I don't use binding at all, extra points in Consume and demon mastery to get 2 summons.
What's your gear like?
Is see you rolled a 3 Abyss in a 3 Abyss. I'm still looking for a +3 Abyss base. I have a +3 chains base, which I've considered using. Obviously the way to go is to find +3/+3 for those, but I'm on single player and unlikely to come across that one for a long time.
I figure Abyss gets cast more, and so the base should probably cater to that. But I'm not actually sure.
You'll clear stuff much faster if you use more chains! Abyss is very limited for me, chains + bolt spam. Even more so since the patch. Chains is the bulk of the build's damage!
i guess same reason as EthScytheInfinity - Stylish
Speaking of practical use of Decrepify, I never used it tbh, can't think of an use case of it, for all there Magic damage characters Pal, Nec, Lock.
[Edit]
I sold 2 VoidStiletto exactly the same stats 3/3, 1 Eth and 1 non-Eth, the Eth was sold nearly x2
Style > function, I guess. I find Decrepify quite useful. Half enemy attack speed and half physical damage = 75% reduction in enemy effectiveness. Granted, rarely needed for a powerful character, but still nice to have in the back pocket IMO
Abyss is actually decently balanced and hence benefits from additional skill points in a noticeable way.
Chains atm is so broken that you're hard pressed to spot any difference anyways as you're just going from "complete overkill" to "complete overkill" (or "nothing" to "nothing" when the target-dmg bugs out again ~~).
In some possible future patch where chains becomes more balanced and hence actually benefits in a noticeable way as well..who knows. Just both at that point I guess.
Most skill points saved comes from +Hex Siphon and possibly Sigil Death, both of which are one-point wonders, in addition to +3 Abyss. Those are what I'd use (and am).
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