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84 replies   10957 views
2

Description

5

Can be used to make Runewords:

7
hmm spend Larzuk's reward on a thing with ~10 minutes life expectancy? are you sure this advice is within the fiduciary duty? ;)
varangium wrote: 5 hours ago
ganseng wrote: 23 hours ago
okay, went for the Crescent Moon Runeword. we can always spend more runes later

and by the way, Herald Of Zakarum is the best base for golem so far. lasted almost 10 minutes!
Ooh, now try a Herald Of Zakarum socketed with an Um or an Eld rune
7
ganseng wrote: 3 hours ago
of course there are alternatives, but i believe Metalgrid to be bis because three of its qualities, attack rating, resist all and defence, are both highly relevant and highest possible

other options are not that relevant for the build

+ skills only provides very marginal improvement on Vigor, Zeal and Holy Shield. Conviction and Holy Fire are unaffected
+ ias is irrelevant because max attack speed is already reached
+ ctc curses is irrelevant because 95%+ of dmg output comes from fire

imo, 2nd best to Metalgrid would be Mara's Kaleidoscope, as it provides comparable resistance and +2sk will help with cta. i wouldn't consider other options for auradin
Ok, then just stop the Iron Golem shitshow please ;)

But it would be nice, when they increase the level of Iron Golem on Metalgrid or buff it generally by a significant amount so the skill is more relevant. I ve tried the same like you for some hours few month ago and become sad fast watching them all die young.
7
ganseng wrote: 2 hours ago
hmm spend Larzuk's reward on a thing with ~10 minutes life expectancy? are you sure this advice is within the fiduciary duty? ;)
varangium wrote: 5 hours ago
ganseng wrote: 23 hours ago
okay, went for the Crescent Moon Runeword. we can always spend more runes later

and by the way, Herald Of Zakarum is the best base for golem so far. lasted almost 10 minutes!
Ooh, now try a Herald Of Zakarum socketed with an Um or an Eld rune
Haha. Well, or try a Griswold's Honor. Annoying I threw/gave one away recently, but they aren't worth much. 69% base block, 45% all res and 3 open sockets. Add 2 perfect diamonds to max resistance, and use an Eld in the 3rd slot for a max 75% block.

That should be a good AND cheap option.
7
come on the golem is the cherry on the cake :D

and to fix it, I think both is needed. necro golem skills need to be buffed, their synergies need to be transferred directly to the skills, etc.

And as for Metalgrid, the golem charges need to be replaced by +22 oskill (further buffed by +skills from gear), and like +3 oskill Summon Resist and Golem Mastery needs to be added (again buffed by +skills from gear)
Bertram The Cursed wrote: 2 hours ago
ganseng wrote: 3 hours ago
of course there are alternatives, but i believe Metalgrid to be bis because three of its qualities, attack rating, resist all and defence, are both highly relevant and highest possible

other options are not that relevant for the build

+ skills only provides very marginal improvement on Vigor, Zeal and Holy Shield. Conviction and Holy Fire are unaffected
+ ias is irrelevant because max attack speed is already reached
+ ctc curses is irrelevant because 95%+ of dmg output comes from fire

imo, 2nd best to Metalgrid would be Mara's Kaleidoscope, as it provides comparable resistance and +2sk will help with cta. i wouldn't consider other options for auradin
Ok, then just stop the Iron Golem shitshow please ;)

But it would be nice, when they increase the level of Iron Golem on Metalgrid or buff it generally by a significant amount so the skill is more relevant. I ve tried the same like you for some hours few month ago and become sad fast watching them all die young.
7
I did a little research, and it doesn't look like an Iron Golem is resistance capped. So Griswold Honor with 3 perfect diamonds would give you a quad immune Iron Golem with 69% block rate. I see one listed for Fal on this site, I'll contribute the Fal if you want to try it.

Assuming Battle Orders works on the Golem, you could get his life up to about 1800, and then presumably 69% block rate is equivalent to 69% physical res, which is equivalent of 5800 life with 0% physical res, combined with the quad immune to elements.

Is that enough for him to survive without having to back down and heal on some fights? No, but it might be enough for him to survive nearly indefinitely if you are willing to back out and heal a couple times if needed against some tough Herald fights.

ganseng wrote: 1 hour ago
come on the golem is the cherry on the cake :D

and to fix it, I think both is needed. necro golem skills need to be buffed, their synergies need to be transferred directly to the skills, etc.

And as for Metalgrid, the golem charges need to be replaced by +22 oskill (further buffed by +skills from gear), and like +3 oskill Summon Resist and Golem Mastery needs to be added (again buffed by +skills from gear)
Bertram The Cursed wrote: 2 hours ago
ganseng wrote: 3 hours ago
of course there are alternatives, but i believe Metalgrid to be bis because three of its qualities, attack rating, resist all and defence, are both highly relevant and highest possible

other options are not that relevant for the build

+ skills only provides very marginal improvement on Vigor, Zeal and Holy Shield. Conviction and Holy Fire are unaffected
+ ias is irrelevant because max attack speed is already reached
+ ctc curses is irrelevant because 95%+ of dmg output comes from fire

imo, 2nd best to Metalgrid would be Mara's Kaleidoscope, as it provides comparable resistance and +2sk will help with cta. i wouldn't consider other options for auradin
Ok, then just stop the Iron Golem shitshow please ;)

But it would be nice, when they increase the level of Iron Golem on Metalgrid or buff it generally by a significant amount so the skill is more relevant. I ve tried the same like you for some hours few month ago and become sad fast watching them all die young.
9

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