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im at lvl 90, late to the warlock game
maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume
where should all remaining points go to further fire damage
i have mang song and ars diablos book that do great damage
but having more fun using my Phoenix sheild and hoto atm
also will i be able to bind a demon with so much put into fire skills?
maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
Description by maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume
where should all remaining points go to further fire damage
i have mang song and ars diablos book that do great damage
but having more fun using my Phoenix sheild and hoto atm
also will i be able to bind a demon with so much put into fire skills?
maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
Can be used to make Runewords:
im at lvl 90, late to the warlock game
maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume
where should all remaining points go to further fire damage
i have mang song and ars diablos book that do great damage
but having more fun using my Phoenix sheild and hoto atm
also will i be able to bind a demon with so much put into fire skills?
maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume
where should all remaining points go to further fire damage
i have mang song and ars diablos book that do great damage
but having more fun using my Phoenix sheild and hoto atm
also will i be able to bind a demon with so much put into fire skills?
maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
stay a while and listen to the corpses explode
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Defiler and Bound Demon add decent damage.
Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.
Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.
Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
Fire Locks Consume a Tainted, not a Goatman, see here: Summon Tainted
10 points to Demon Mastery for the maximum of 3 demons, of course. You Consume a Tainted, summon a Defiler and bind a Demon (1 point is enough).
1 point into Hex Siphon for fabulous life and mana after each kill.
Edit: @varangium was a few seconds faster.
10 points to Demon Mastery for the maximum of 3 demons, of course. You Consume a Tainted, summon a Defiler and bind a Demon (1 point is enough).
1 point into Hex Siphon for fabulous life and mana after each kill.
Edit: @varangium was a few seconds faster.
Ah like @mikelessar says, you need to Consume a Tainted, not a Goatman.richhtx wrote: 2 hours agoim at lvl 90, late to the warlock game
maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume
where should all remaining points go to further fire damage
i have mang song and ars diablos book that do great damage
but having more fun using my Phoenix sheild and hoto atm
also will i be able to bind a demon with so much put into fire skills?
maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
Consume Tainted is -15% to enemy fire res and +20% fire skill damage. The combination of those two is massive.
OP
my first time that what i did but didnt notice much difference visually
so ill add 10 to Demonic Mastery
what do i put the remaining points into?
so ill add 10 to Demonic Mastery
what do i put the remaining points into?
stay a while and listen to the corpses explode
will take offers of
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Junk Jewels
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will take offers of
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OP
Hex Siphon ok thanksvarangium wrote: 1 hour agoDefiler and Bound Demon add decent damage.
Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.
Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
stay a while and listen to the corpses explode
will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems
on all items, unless otherwise noted
will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems
on all items, unless otherwise noted
Comparing fire jewel socketed* Mang Song + Diablos vs. Hoto+Phoenix:
Mang+Diablos:
- +5 all skills
- +7 Chaos skills
- +12 Apocolypse
- -25 to enemy fire res
- +35% fire skill damage
- 55% FCR
Hoto+Phoenix
- +3 to all skills
- +3 to Chaos skills
- +3 to Apocolypse
- -28% to enemy fire res
- +0% to fire skill damage
- 40% FCR
- 40 Resist All
- Redemption Aura
*socketed with standard 5/5 fire jewels, because presumably you can put the uber fire jewel somewhere else. But actually the more fair comparison is with a 10/10 fire jewel since you will probably be wearing Flickering Flame and Enigma and have nowhere else to put an uber jewel.
So you lose 2 all skills, 4 Chaos skills, 9 Apocolpyse, 15% FCR, and 35% fire skill damage in exchange for an extra 3 enemy negative res, 40% resist all, and Redemption aura.
If you swap out 3 Chaos skillers for 15% resist all charms to replace the lost resistance, then the net is:
Lose 2 all skills, 1 Chaos skills, 6 Apocolpyse, 15% FCR, 35% fire skill damage, and 5 all res in exchange for an extra 3 enemy negative res and Redemption aura. If comparing with a 10/10 uber jewel, the loss increases to 40% fire skill damage and you now gain 2 enemy negative res.
So essentially you give up a ton of damage and skill bonuses in exchange for the Redemption aura. Hex Siphon is like a mini- Redemption aura, IMO best to go with that and get the extra damage.
All that said, Hoto+Phoenix is still a nice option. Also, I'm comparing top end rolls, at lower end rolls the comparison is different.
Mang+Diablos:
- +5 all skills
- +7 Chaos skills
- +12 Apocolypse
- -25 to enemy fire res
- +35% fire skill damage
- 55% FCR
Hoto+Phoenix
- +3 to all skills
- +3 to Chaos skills
- +3 to Apocolypse
- -28% to enemy fire res
- +0% to fire skill damage
- 40% FCR
- 40 Resist All
- Redemption Aura
*socketed with standard 5/5 fire jewels, because presumably you can put the uber fire jewel somewhere else. But actually the more fair comparison is with a 10/10 fire jewel since you will probably be wearing Flickering Flame and Enigma and have nowhere else to put an uber jewel.
So you lose 2 all skills, 4 Chaos skills, 9 Apocolpyse, 15% FCR, and 35% fire skill damage in exchange for an extra 3 enemy negative res, 40% resist all, and Redemption aura.
If you swap out 3 Chaos skillers for 15% resist all charms to replace the lost resistance, then the net is:
Lose 2 all skills, 1 Chaos skills, 6 Apocolpyse, 15% FCR, 35% fire skill damage, and 5 all res in exchange for an extra 3 enemy negative res and Redemption aura. If comparing with a 10/10 uber jewel, the loss increases to 40% fire skill damage and you now gain 2 enemy negative res.
So essentially you give up a ton of damage and skill bonuses in exchange for the Redemption aura. Hex Siphon is like a mini- Redemption aura, IMO best to go with that and get the extra damage.
All that said, Hoto+Phoenix is still a nice option. Also, I'm comparing top end rolls, at lower end rolls the comparison is different.
No, just cast it wherever, and it makes your weapon glow light blue and you get +life and +mana after all subsequent kills for the next however many minutes it lasts.richhtx wrote: 53 minutes agodo i have to cast Hex Siphon on monsters for this to work?varangium wrote: 1 hour agoDefiler and Bound Demon add decent damage.
Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.
Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
My timezone is CET/UTC+1.
OP
my Phoenix rolled goot lvl 14 Redemption and 397 ed
and my mangs fire is mid , ars is a bit higher
i still have plenty of room for skillers
my Flickering Flame also rolled very good lvl 7 fire res aura and -15 enemy fire res
i have good luck rolling these runewords
lots of damage difference on the stats but still clears nearly the same, so with added skillers itll be fine, can hit a quick weapon swap for tough Herald packs
and my mangs fire is mid , ars is a bit higher
i still have plenty of room for skillers
my Flickering Flame also rolled very good lvl 7 fire res aura and -15 enemy fire res
i have good luck rolling these runewords
lots of damage difference on the stats but still clears nearly the same, so with added skillers itll be fine, can hit a quick weapon swap for tough Herald packs
stay a while and listen to the corpses explode
will take offers of
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OP
Obsession is the next one for me to make but i dont see how it can outclass mang song
for now thats what i have, honestly the Phoenix is just too kool to not use and alot of fun for me rn
stay a while and listen to the corpses explode
will take offers of
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will take offers of
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Generally yes, but the hoto+Phoenix combo is nice because you get much better negative enemy fire res and the Redemption aura. So you never worry about mana, have a constantly full life pool, and against the monsters that give you the most trouble (fire immunes), it is likely stronger.
Obsession's total package for a 1 handed weapon is insane though.
OP
do you get more with each point into Hex Siphon or is it just a one point wonder?
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You get more with each point. With Phoenix may be pointless to add more, but if you want to do a build without Phoenix, more is helpfulrichhtx wrote: 43 minutes agodo you get more with each point into Hex Siphon or is it just a one point wonder?
Exactly +1 life and +1 mana for each level in Hex Siphon. So even just 1 hard point can mean 15+ after each kill with a few +skills.
The strongest choice for the shield is Ars Al'Diabolos, at least if you use Apocalypse, so probably no Phoenix Redemption here.
Mang's has more damage than Obsession, but Obsession has lots of other powerful mods: tons of all res, life, fhr, fcr and MF. Overall, a much better package than Mang's, imo, especially if you want to do content like Uber Tristram and Uber Ancients.
The strongest choice for the shield is Ars Al'Diabolos, at least if you use Apocalypse, so probably no Phoenix Redemption here.
Mang's has more damage than Obsession, but Obsession has lots of other powerful mods: tons of all res, life, fhr, fcr and MF. Overall, a much better package than Mang's, imo, especially if you want to do content like Uber Tristram and Uber Ancients.
In terms of damage, it doesn't but in terms of everything else (all res, FCR, life, mana, etc) it will.
My timezone is CET/UTC+1.
OP
mikelessar wrote: 35 minutes agoExactly +1 life and +1 mana for each level in Hex Siphon. So even just 1 hard point can mean 15+ after each kill with a few +skills.
The strongest choice for the shield is Ars Al'Diabolos, at least if you use Apocalypse, so probably no Phoenix Redemption here.
thanks
i have both setups ars diablolos and Phoenix
stay a while and listen to the corpses explode
will take offers of
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prubys
pskulls
Junk Jewels
pgems
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will take offers of
rals
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pamys
prubys
pskulls
Junk Jewels
pgems
on all items, unless otherwise noted
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