As is, my side-show Heph (i.e. not even a demon build) can just about 1-shot TZ96 Andariel. That's beyond broken and needs fixing. Or nerfing. Or whatever you'd like to call it.
P1?
I haven't found a bound demon that is as good at taking down Andy as max Tainted. At the moment I spend a fair amount of time killing andy on p7 with tainteds. If the concern is how fast a summon can kill andy, bound demon nerfs do not address that as far as I can tell.
P1 minimum. Haven't paid attention to what the max player count is where he still does it.
But even on P1, that should never happen and is just broken.
Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
Warlock is OP all over the place for sure. So if you don't like how strong your demon is, I do understand. But tainteds will wreck her faster, and you don't even have to invest lots of points and go find a demon... you just summon some tainteds.
Tainteds are actually faster for all boss kills than BD. The difference is that tainteds are actually intended to be that OP, and Bound Demon wasn't. That's the only difference. One is actually a bug and the other is not.
But... BD was such a cool bug. I'll probably end up playing tainteds with a defiler or something overall, but I think something has been lost in that. Chasing down a lancer and playing like it's HC to keep her alive... and being careful about not spamming BB... it was a very interesting dynamic.
Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
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Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
Imo the most reasonable thing would have been to do something similar they did with Opalvein and let it drop with 10 FCR or 10 FRW. Then all Chars could profit from that change...
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Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
FRW would've actually made it rather unique as a ring and would've genuinely made it a contender for certain top-end (non-tele) builds where run speed directly impacts clear speed.
FCR..I guess kinda makes sense for early to mid-game for it but ultimately just leaves it a bad Opalvein/Sling for basically every build that might otherwise consider it.
Bummer imo. I was genuinely looking forward to a FRW manald. Would've made it a very solid option to add mana steal to some phys build that don't otherwise have it while not having it mostly be a complete waste beyond that. FCR..not so much.
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