FerociousTerrier wrote: 2 hours agoI read somewhere that only the sunder effect is applied to your demon, not the -res or the -enemy res or +damage.varangium wrote: 4 hours agoQuestion - are you 100% sure the skill level / damage is locked in when the game is created? I imagine maybe you tested this in your previous tests.FerociousTerrier wrote: 6 hours ago
To go pokemon hunting with an already bound demon, simply take off all +skill equipment and skillers before starting a game. Once the game starts, re-equip them. Your demon will no longer be one shotting everything but still be just as tanky. I use this method (albeit annoying) for finding new Lancers in Act 5.
Also, as @kerph said, some demons are better than others for certain tasks. For Herald hunting, I prefer a Blunderbore, which is much tankier. Also easier to find a good unique one since they occur in 4 acts.
Only reason I ask is that I'm 100% sure the sunder negative fire res as it impacts the demon is NOT locked in when the game starts (per previous posts on trying to achieve demon fire immunity), since me putting on and off the fire sunder immediately impacted the listed fire immunity.
Of course it's very possible the fire res / sunder effect is calculated in real time, but the skiller effect is not. But it does somewhat disrupt the "demon stats are calculated at the time of summoning / game creation" narrative.
I also don't know exactly how the charm's sunder effect works on the demon when in your inventory. Almost seems like it is sundering your own demon. I thought the resistance penalty only applies to the one holding the charm, not hirelings or summons, but I could be way off.
That’s what I thought as well, but when I was trying to figure out why my demon wasn’t getting fire immunity from Flickering Flame, it was clear that when I held the sunder it didn’t display immunity under her name, and when I left the sunder in the stash, it did show her as immune.
Lame if you ask me that she loses fire res from me carrying the sunder, but the results seem clear unless it is just a display calculation bug where the display calc is different than the actual calc
varangium
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