I agree. I just reset the game and think I have a better idea of how to have a better shot at them. I was taking too much time and giving them time to spawn the insane clown posse flying around everywhere. This set of statues will just be spent as a learning experiment. I'm not spending anymore time on it tonight. I'm pretty pissed lolvarangium wrote: 2 hours agoFrom your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.
I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame). Talic fire Twister is so strong that you have to get it up higher (ideally to 90 or more)
And then once your merc with Flickering Flame dies, your demon loses his fire immunity.
I think you need to get your merc max fire res Cap up
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Sorry to hear that! Losing that kind of demon is a huge letdown.
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With ancients Conviction, 275/295
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I don't think the merc dying was the issue, she's mostly there to give Concentration and moral support. Hephasto the Armorer only has 25 base light/cold resist so he may have been just barely immune with cold/lightning enchanted affixesvarangium wrote: 2 hours agoFrom your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.
I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame). Talic fire Twister is so strong that you have to get it up higher (ideally to 90 or more)
And then once your merc with Flickering Flame dies, your demon loses his fire immunity.
I think you need to get your merc max fire res Cap up
Well, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
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Haha but merc does get the hell penalty? It's just demon that doesn'tvarangium wrote: 50 minutes agoWell, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
Mist gives +40% all resist, Duress +15%, and level 7 Resist Fire gives 102% fire resist. +157% on top of merc's base. So 319 is definitely plausible
Ok well I dunno, all I know is naked a high level merc still has 60+ res, at least Act 2 one does. But yeah maybe behind the scenes there is offsetting negative res and inherent res by level.kerph wrote: 42 minutes agoHaha but merc does get the hell penalty? It's just demon that doesn'tvarangium wrote: 50 minutes agoWell, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
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Mist gives +40% all resist, Duress +15%, and level 7 Resist Fire gives 102% fire resist. +157% on top of merc's base. So 319 is definitely plausible
Basically, I've never seen a naked merc with negative resistance, but you're probably right if a low level merc was put in hell they would have it.
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I think he was just quoting the total bonus number u see in the screenshot, not subtracting the penalty or anything from it. Without hell penalty, yes you only need 175/195 on her, but you can't do ancients in normal ^^
Maybe swap out Duress with an Um'd Guardian Angel, and have Merc wear an Um'd Kira's. Gear would give +140 resist all (70+15+15+40), so I believe your merc should be at 90 resist all with that setup. Then wear Flickering Flame yourself to take care of the merc.Rhaegar86 wrote: 2 hours agoI agree. I just reset the game and think I have a better idea of how to have a better shot at them. I was taking too much time and giving them time to spawn the insane clown posse flying around everywhere. This set of statues will just be spent as a learning experiment. I'm not spending anymore time on it tonight. I'm pretty pissed lolvarangium wrote: 2 hours agoFrom your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.
I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame). Talic fire Twister is so strong that you have to get it up higher (ideally to 90 or more)
And then once your merc with Flickering Flame dies, your demon loses his fire immunity.
I think you need to get your merc max fire res Cap up
She does lose the crushing blow and open wounds, not sure the impact of that. But I believe online as long as a monster takes damage once every 8 frames there is no regeneration (regen doesn't start until 8 frames after a damage hit). And 15% crushing blow probably doesn't add that much. To calculate the crushing blow impact:
I believe:
- Merc crushing blow versus bosses is only 1/8th, and a ranged merc is given an additional penalty so it is 1/16th.
- At 15% chance, it works out to average 0.9% hp reduction on a successful hit, assuming no physical res.
- Ubers have 50% physical res, but if your demon has amp damage, you may be eliminating that, so I'll assume it's eliminated.
At full health, 0.09% of an Ubers HP is about 5500 damage, so that's still pretty relevant, but if your average hit is occurring at 40% health left, that's an impact of 2200. Still fairly relevant additional damage I suppose, but your merc's gotta survive first and foremost. And presumably your demon is doing 20k+ damage per hit, so it's not going to make too much of a difference, not sure if you shared the damage calcs. Also, merc might fire at minions in which case the CB isn't super helpful.
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