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vued 1816

Resurrected Sorceress Europe PC
Spider-Dan wrote: 1 week ago
Cold Mastery is mostly just to improve the effectiveness (freeze length) on Frozen Armor, though I also wanted it to mess around with for a + Frozen Orb sphere I have.

-60% cold res for 1 point seems like a pretty good deal, especially since I don't have many other compelling places to spend it.
I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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User avatar

ShadowHeart 6678Moderator

RotW Paladin Europe PC Playstation
vued wrote: 1 week ago
I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?
Cold Mastery itself doesn't directly increase freeze length. But it does so indirectly due the the resistance piercing.

Cold Resist modifies cold damage and cold or freeze length (including Freezes Target) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit Immune to Cold and prevents it from being chilled or frozen.
(emphasis mine)

http://www.theamazonbasin.com/wiki/inde ... old_Resist

0% cold resistance = normal chill/freeze length
50% cold resistance = halved chill/freeze length
-100% cold resistance = doubled chill/freeze length

(on top of this, mobs also have a chill effectiveness stat - a mob with 0 chill effectiveness cannot be chilled/frozen regardless of their effective resistance)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

vued 1816

Resurrected Sorceress Europe PC
ShadowHeart wrote: 1 week ago
vued wrote: 1 week ago
I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?
Cold Mastery itself doesn't directly increase freeze length. But it does so indirectly due the the resistance piercing.

Cold Resist modifies cold damage and cold or freeze length (including Freezes Target) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit Immune to Cold and prevents it from being chilled or frozen.
(emphasis mine)

http://www.theamazonbasin.com/wiki/inde ... old_Resist

0% cold resistance = normal chill/freeze length
50% cold resistance = halved chill/freeze length
-100% cold resistance = doubled chill/freeze length

(on top of this, mobs also have a chill effectiveness stat - a mob with 0 chill effectiveness cannot be chilled/frozen regardless of their effective resistance)
Cool! Didn't know this. 🙂👍

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
does it make sens to off-load the sunder charm (-EFR) and replace it with a fire skiller during Enchant prebuffing?

and to socket the 3/3 orb you use for prebuffing?)

that would bring max Enchant lvl to 55 (57 with a skiller shrine), and dmg to one bizillion
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ganseng wrote: 1 hour ago
does it make sens to off-load the sunder charm (-EFR) and replace it with a fire skiller during Enchant prebuffing?
Yes. And no. You ideally use a sunder with high +fire damage for prebuffing and 9 skillers. +14 or +15 fire damage should be better than +1 fire skills
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