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Yes, I overanalyze and strategize but that's part of the fun for me. It worked out pretty well with the Ubers so hopefully it works up on The Summit.
Here's my build and initial gameplan...
Lvl95 Abyss/Chains Summoner Hybrid Warlock. 20 hard points in Bind, Mastery, Abyss and Chains with few peppered in Consume and Entropy and other prereqs.
Prebuffs - Create game with demon skillers to give bind lvl44. Swap into Treachery, proc then switch into Enigma. Buff team with CtA
Merc- A1 with Duress and Mist. She will be swapping between lvl7 Flickering Flame and a +81 All Res Kira's during the fight since going back to town does not reset the bosses.
Resistances with FF - Fire : Immune, Cold : 241%, Lightning : 211%
Resistances with Kira's : Fire : 292%, Cold : 322%, Lightning : 292%
Demon - TZ96 Hephastos (buffed at lvl44 Bind) with Cold and Lightning Immunity and Holy Freeze. Will gain Fire Immunity from FF on Merc.
Summoned demon - Defiler for magic bonus
Strategy - Enter the fight with FF on my merc so we all gain fire immunity. Using TP on Enigma, try to isolate and kill Talic before my merc eats it, possibly taking my down demon with her. Then, go back to town and put Kira's on the merc and finish the other 2 with hopefully saving Madawc for last. Hopefully my merc will position out of harms way and will be able to apply crushing blow + open wounds so I can just choke them out with Miasma while Heph beats on them like a rented mule. I'll use Life Tap from Marrow Walk to hopefully keep them alive long enough to kill Talic. Then the other 2 should be a little easier since we drop to only needing lightning and cold immunities, although I'm probably severely underestimating their physical attacks.
If this fails miserably, which it probably will, I'll just pop open a portal to the Furnace of Pain and/or Uber Tristram and grab one of those rainbow devils solely for tanking purposes.
Flame away...
Here's my build and initial gameplan...
Lvl95 Abyss/Chains Summoner Hybrid Warlock. 20 hard points in Bind, Mastery, Abyss and Chains with few peppered in Consume and Entropy and other prereqs.
Prebuffs - Create game with demon skillers to give bind lvl44. Swap into Treachery, proc then switch into Enigma. Buff team with CtA
Merc- A1 with Duress and Mist. She will be swapping between lvl7 Flickering Flame and a +81 All Res Kira's during the fight since going back to town does not reset the bosses.
Resistances with FF - Fire : Immune, Cold : 241%, Lightning : 211%
Resistances with Kira's : Fire : 292%, Cold : 322%, Lightning : 292%
Demon - TZ96 Hephastos (buffed at lvl44 Bind) with Cold and Lightning Immunity and Holy Freeze. Will gain Fire Immunity from FF on Merc.
Summoned demon - Defiler for magic bonus
Strategy - Enter the fight with FF on my merc so we all gain fire immunity. Using TP on Enigma, try to isolate and kill Talic before my merc eats it, possibly taking my down demon with her. Then, go back to town and put Kira's on the merc and finish the other 2 with hopefully saving Madawc for last. Hopefully my merc will position out of harms way and will be able to apply crushing blow + open wounds so I can just choke them out with Miasma while Heph beats on them like a rented mule. I'll use Life Tap from Marrow Walk to hopefully keep them alive long enough to kill Talic. Then the other 2 should be a little easier since we drop to only needing lightning and cold immunities, although I'm probably severely underestimating their physical attacks.
If this fails miserably, which it probably will, I'll just pop open a portal to the Furnace of Pain and/or Uber Tristram and grab one of those rainbow devils solely for tanking purposes.
Flame away...
Can be used to make Runewords:
Yes, I overanalyze and strategize but that's part of the fun for me. It worked out pretty well with the Ubers so hopefully it works up on The Summit.
Here's my build and initial gameplan...
Lvl95 Abyss/Chains Summoner Hybrid Warlock. 20 hard points in Bind, Mastery, Abyss and Chains with few peppered in Consume and Entropy and other prereqs.
Prebuffs - Create game with demon skillers to give bind lvl44. Swap into Treachery, proc then switch into Enigma. Buff team with CtA
Merc- A1 with Duress and Mist. She will be swapping between lvl7 Flickering Flame and a +81 All Res Kira's during the fight since going back to town does not reset the bosses.
Resistances with FF - Fire : Immune, Cold : 241%, Lightning : 211%
Resistances with Kira's : Fire : 292%, Cold : 322%, Lightning : 292%
Demon - TZ96 Hephastos (buffed at lvl44 Bind) with Cold and Lightning Immunity and Holy Freeze. Will gain Fire Immunity from FF on Merc.
Summoned demon - Defiler for magic bonus
Strategy - Enter the fight with FF on my merc so we all gain fire immunity. Using TP on Enigma, try to isolate and kill Talic before my merc eats it, possibly taking my down demon with her. Then, go back to town and put Kira's on the merc and finish the other 2 with hopefully saving Madawc for last. Hopefully my merc will position out of harms way and will be able to apply crushing blow + open wounds so I can just choke them out with Miasma while Heph beats on them like a rented mule. I'll use Life Tap from Marrow Walk to hopefully keep them alive long enough to kill Talic. Then the other 2 should be a little easier since we drop to only needing lightning and cold immunities, although I'm probably severely underestimating their physical attacks.
If this fails miserably, which it probably will, I'll just pop open a portal to the Furnace of Pain and/or Uber Tristram and grab one of those rainbow devils solely for tanking purposes.
Flame away...
Here's my build and initial gameplan...
Lvl95 Abyss/Chains Summoner Hybrid Warlock. 20 hard points in Bind, Mastery, Abyss and Chains with few peppered in Consume and Entropy and other prereqs.
Prebuffs - Create game with demon skillers to give bind lvl44. Swap into Treachery, proc then switch into Enigma. Buff team with CtA
Merc- A1 with Duress and Mist. She will be swapping between lvl7 Flickering Flame and a +81 All Res Kira's during the fight since going back to town does not reset the bosses.
Resistances with FF - Fire : Immune, Cold : 241%, Lightning : 211%
Resistances with Kira's : Fire : 292%, Cold : 322%, Lightning : 292%
Demon - TZ96 Hephastos (buffed at lvl44 Bind) with Cold and Lightning Immunity and Holy Freeze. Will gain Fire Immunity from FF on Merc.
Summoned demon - Defiler for magic bonus
Strategy - Enter the fight with FF on my merc so we all gain fire immunity. Using TP on Enigma, try to isolate and kill Talic before my merc eats it, possibly taking my down demon with her. Then, go back to town and put Kira's on the merc and finish the other 2 with hopefully saving Madawc for last. Hopefully my merc will position out of harms way and will be able to apply crushing blow + open wounds so I can just choke them out with Miasma while Heph beats on them like a rented mule. I'll use Life Tap from Marrow Walk to hopefully keep them alive long enough to kill Talic. Then the other 2 should be a little easier since we drop to only needing lightning and cold immunities, although I'm probably severely underestimating their physical attacks.
If this fails miserably, which it probably will, I'll just pop open a portal to the Furnace of Pain and/or Uber Tristram and grab one of those rainbow devils solely for tanking purposes.
Flame away...
Flickering Flame wont give you fire immunity
OP
He means his demon.
They heal to full while you're in town if you don't have open wounds or poison on them, fyi. It's like starting all over, so town trips between kills is best.
I also "prebuff the zone" by dropping 50+ full rejuvs on the Ground at critical escape points (sides, corners, NOT next to portal). That way I can restock full rejuvs without going to town.
Also, just remember NOT to kill Madawk right next to the Edge of the map because he'll drop his jewel into the Void.
I also "prebuff the zone" by dropping 50+ full rejuvs on the Ground at critical escape points (sides, corners, NOT next to portal). That way I can restock full rejuvs without going to town.
Also, just remember NOT to kill Madawk right next to the Edge of the map because he'll drop his jewel into the Void.
OP
Great advice. Thanks! How potent are their physical attacks or are they mostly elemental? Also, give me your % of success with this strategy since you've already done it a few timesFerociousTerrier wrote: 4 hours agoThey heal to full while you're in town if you don't have open wounds or poison on them, fyi. It's like starting all over, so town trips between kills is best.
I also "prebuff the zone" by dropping 50+ full rejuvs on the Ground at critical escape points (sides, corners, NOT next to portal). That way I can restock full rejuvs without going to town.
Also, just remember NOT to kill Madawk right next to the Edge of the map because he'll drop his jewel into the Void.
My issue is I've never soloed because I play ubers specifically with my brother who collects the mats. I soend most of my time pokemon hunting, haha.Rhaegar86 wrote: 4 hours agoGreat advice. Thanks! How potent are their physical attacks or are they mostly elemental? Also, give me your % of success with this strategy since you've already done it a few timesFerociousTerrier wrote: 4 hours agoThey heal to full while you're in town if you don't have open wounds or poison on them, fyi. It's like starting all over, so town trips between kills is best.
I also "prebuff the zone" by dropping 50+ full rejuvs on the Ground at critical escape points (sides, corners, NOT next to portal). That way I can restock full rejuvs without going to town.
Also, just remember NOT to kill Madawk right next to the Edge of the map because he'll drop his jewel into the Void.
We've had unlucky events where we didn't do as well and burned through two stacks of rejuvs, but also lucky ones where we isolate well and knock them out with probably 20 or so full rejuvs spent. I don't have Flickering Flame though, so I mitigate with Rising Sun, but the merc and demon suffer a bit.
I've only had one fail and that was jumping in to help someone else. Couldn't coordinate and barbs were all over the place. Isolation is super helpful if you can't just face tank everything.
I don't think he means his demon.
Rhaegar86 wrote: 5 hours agoStrategy - Enter the fight with FF on my merc so we all gain fire immunity.
OP
Sorry, I should have been a little better in my intent. I meant that the merc and demon will have fire immunity or very close to it in the mercs case. My plan is that I won't need 300% since I wont be taking it right to the faceKnappogue wrote: 3 hours agoI don't think he means his demon.Rhaegar86 wrote: 5 hours agoStrategy - Enter the fight with FF on my merc so we all gain fire immunity.
The simple answer is:
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
I had no issues with a cursed tri-immune demon (using Flickering Flame). I've never used Life Tap or anything like that so i'd imagine it would be even more foolproof
I also wore Flickering Flame myself in the event of my merc dying (kept Kira's Guardian on her, she hardly ever died) + the 5% max fire res helps for if u accidentally get hit by a stray Talic Tornado. I would also wear Hotspur / Infernostride if ur really worried
Re merc survivability i would switch out her Duress for Guardian Angel since your miasma will block their healing anyway
Also Demon Limb Enchant prebuff on your demon surely won't hurt
I also wore Flickering Flame myself in the event of my merc dying (kept Kira's Guardian on her, she hardly ever died) + the 5% max fire res helps for if u accidentally get hit by a stray Talic Tornado. I would also wear Hotspur / Infernostride if ur really worried
Re merc survivability i would switch out her Duress for Guardian Angel since your miasma will block their healing anyway
Also Demon Limb Enchant prebuff on your demon surely won't hurt
Generally seconding this, op you are extremely well prepared lolSchnorki wrote: 3 hours agoThe simple answer is:
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
OP
Perfect. Thanks for taking the time to lay it out like that. Based on chains inadvertently killing non-targets, do you think it's better to use Abyss, or does Abyss not simulate PMH like chains do?Schnorki wrote: 3 hours agoThe simple answer is:
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
OP
Haha you know my personal schedule only allows for me to allocate a few hours a weekend to attempt these events so that gives me the weekdays to plan lol. You've been a great helpkerph wrote: 3 hours agoGenerally seconding this, op you are extremely well prepared lolSchnorki wrote: 3 hours agoThe simple answer is:
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
Abyss just hits everything in the area so you're no better off. Just make sure you're on the right side of your targets so the others don't cross over much (if at all). Or go with bolt I guess for better aim/smaller aoe. Or some mixture of them. Whichever.Rhaegar86 wrote: 3 hours agoPerfect. Thanks for taking the time to lay it out like that. Based on chains inadvertently killing non-targets, do you think it's better to use Abyss, or does Abyss not simulate PMH like chains do?Schnorki wrote: 3 hours agoThe simple answer is:
You're seriously overthinking it.
Just did a quick run with a cold/light immune Heph (too lazy to keep cycling for fire on top) because I was curious just how well he'd still tank them (haven't bothered with that since the patch). Turns out the -res stuff either just doesn't affect him at all or it at least can't break immunities. He took a grand total of 0 visible damage throughout the entire fight while tanking pretty much everything and still showed as dual-immune when hovered over while the ancient debuffs were still up. Also didn't have freeze on that one so even less defensive qualities actually.
Chains still being what they are, killing the ancient you actually want to kill takes a while as they keep bugging out and doing 0 dmg to him but the other ancients running across just fall over dead in no time. Sadly, that's not in any way exaggerated...tried to kill Korlic first, ended up killing Talic (in seconds) on accident because he kept crowding the chains that did precious little to Korlic. Man I wish they'd finally make that skill actually work correctly..
The hardest part is hence actually to not accidentally kill the one you need to be last before the others so you don't inherently hard-block yourself from getting the right jewel.
Your merc might die but that's about it.
Just make sure that you yourself keep your distance and let Heph do the tanking so Madawc's thunderstorm doesn't take you out.
Dont forget you can bind quad immune demons while making uber organs
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