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31 replies   1457 views
2

Description

5

Can be used to make Runewords:

7
Immolation
Sur
Tir
Vex


+1-2 to maximum number of summoned hydras
+20-25% FCR
+3 to Fire Skills
+5-10 resist all
+5 light radius
Hit blinds target, +2MAEK, 7% Mana Leech

Titan
Lo
Cham
Ort

-50 to
Teleport

+33% max HP
+33% max mana
+25-30 Resist all
+4-5 All skills
+45-50% FCR
+40% FRW
10% Damage taken converted to mana
Hit Freezes Target, 1-50 lighting damage, 20% Deadly strike
7
varangium wrote: 1 day ago
Telephalsion wrote: 1 day ago
The cast on kill for Dragonbreath should be
Hydra
or
Meteor
in my opinion.

Anyways, here's mine.

Relay
Vex
Zod


+3 to fire skills
+14 to Increase Speed
10% Chance to cast lvl 25-35
Molten Boulder
on being struck.
10% chance to cast lvl 35-40
Blaze
on run.
Increase stamina drain of running by 2000%
-100% Faster Cast Rate
+250% Faster Run/Walk
Physical Damage received reduced by 10-15%
Magical Damage received reduced by 10-15%
I like it.. but how about even more
Blaze
focused, and get rid of the FCR and stamina penalties.
+20-30 to
Blaze
.
I hear you, but the intent was to incentivise zooming around on fire, and not
Teleport
. So by harshly penalizing fcr, you basically fall out of the competition to reach the current breakpoints for
Teleport
.
7
just unlock Leaf, Flickering Flame and Crescent Moon Runeword for orbs. everything we come up with will be either convoluted or op as f.ck... like

Singularity
Ist
Cham
Lem

orbs, staves, wands, daggers

+3 to all skills
+30% FCR
+20-30 to all stats
+20-30 to all res
lvl 20
Conviction
aura when equipped
+10 to
Lower Resist
(oskill)
+30% MF
+75% GF
CBF
7
ganseng wrote: 1 day ago
just unlock Leaf, Flickering Flame and Crescent Moon Runeword for orbs. everything we come up with will be either convoluted or op as f.ck...
Flickering Flame for Orbs would be just as OP as most of your suggestions. It is already better than Eschuta's. Then the plus skills from the Orb are added.
7
OP
User avatar

vued 1533

Resurrected Sorceress Europe PC
mikelessar wrote: 1 day ago
ganseng wrote: 1 day ago
just unlock Leaf, Flickering Flame and Crescent Moon Runeword for orbs. everything we come up with will be either convoluted or op as f.ck...
Flickering Flame for Orbs would be just as OP as most of your suggestions. It is already better than Eschuta's. Then the plus skills from the Orb are added.
I think even Leaf is too strong for one hand. But +9
Inferno
might might make an
Inferno
sorc viable. 😅

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb

Iron Man (Paladin): Nightmare A1
7
Arc of the Magi Runeword -
Zod
Cham
Zod


Very simply put, I don't like having to self wield Infinity on the sorc.

The
Conviction
aura from Infinity provides -17% res to lightning immune monsters. The staff itself provides -55LR (perfect roll). That means that the net benefit of self-wield Infinity is -72 LR to immunes.
Crescent Moon
offers -35. A 4os
Monarch
offers -20. The net between the two is -55. To make Infinity no longer the top weapon for sorcs, our runeword needs to offer -53LR.

So I would make the orb runeword (3 OS) roll -48 to -55 LR. That's it. No other benefit.

Technically, you could find a 1 in 13 billion
Dimensional Shard
the offers 3
Nova
, 3
Lightning Mastery
, 3 thunderstorm.

This gives the flexibility to be slightly more powerful than self wield Infinity but at the expense of yet another chase item - a gg
Dimensional Shard
. It also gives the flexibility to add a Spirit at the cost of -20LR, to vary up build options.

A 3
Nova
shard is one in 300k, which is do-able. So there is some power creep here.
7
mikelessar wrote: 1 day ago
ganseng wrote: 1 day ago
just unlock Leaf, Flickering Flame and Crescent Moon Runeword for orbs. everything we come up with will be either convoluted or op as f.ck...
Flickering Flame for Orbs would be just as OP as most of your suggestions. It is already better than Eschuta's. Then the plus skills from the Orb are added.
a Flickering Flame orb wouldn't be much better than a perfect blue orb with 2 facets. don't forget, ff, doesn't have fcr. it would be much easier to achieve though

and singularity is OP on purpose :)
7
ganseng wrote: 12 hours ago

a Flickering Flame orb wouldn't be much better than a perfect blue orb with 2 facets. don't forget, ff, doesn't have fcr. it would be much easier to achieve though

and singularity is OP on purpose :)
A perfect blue orb with 2 facets is basically non-existant. Your Singualrity would be the only weapon Sorcs, Necros and Locks would ever wear if they find a halfway decent base, which is easy.

And why do you want it to be OP on purpose? Isn't the Sorc already powerful enough? Of course she is. The game is easy enough already.
7
OP
User avatar

vued 1533

Resurrected Sorceress Europe PC
mikelessar wrote: 12 hours ago
ganseng wrote: 12 hours ago

a Flickering Flame orb wouldn't be much better than a perfect blue orb with 2 facets. don't forget, ff, doesn't have fcr. it would be much easier to achieve though

and singularity is OP on purpose :)
A perfect blue orb with 2 facets is basically non-existant. Your Singualrity would be the only weapon Sorcs, Necros and Locks would ever wear if they find a halfway decent base, which is easy.

And why do you want it to be OP on purpose? Isn't the Sorc already powerful enough? Of course she is. The game is easy enough already.
I think quite a few ideas are "OP" in the regard that they would make sorc even stronger. My original idea was just to have a viable use for White orbs.

But what I like is that some new builds are opening up. 👍

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb

Iron Man (Paladin): Nightmare A1
7
mikelessar wrote: 12 hours ago
ganseng wrote: 12 hours ago

a Flickering Flame orb wouldn't be much better than a perfect blue orb with 2 facets. don't forget, ff, doesn't have fcr. it would be much easier to achieve though

and singularity is OP on purpose :)
A perfect blue orb with 2 facets is basically non-existant. Your Singualrity would be the only weapon Sorcs, Necros and Locks would ever wear if they find a halfway decent base, which is easy.

And why do you want it to be OP on purpose? Isn't the Sorc already powerful enough? Of course she is. The game is easy enough already.
come on, don't demotivate me with the blue orb!

my point is that there is more than enough stuff in the game already and we ought just use / adjust what's already there rather than invent more stuff that's either weird or op, while displacing what's already there

and sorc is very good yes, but she has very hard time with uber ancients, hard time with old ubers and the heralds are dangerous. not saying singularity is the best solution to the problem though :)
7
Nostalgia
Ohm
Mal
Gul

+50
Frozen Orb

+50 Flame Wall

We're now back to pre-LOD. You're welcome.

Bonus:
Ears
Pul
Vex
Pul
Lo
Ohm
Lo

6 socket bows
+50
Guided Arrow
(Amazon only)
7
OP
User avatar

vued 1533

Resurrected Sorceress Europe PC
Madness -
Jah
Sur
Ber


Ignore target defense (
Jah
)
Hit blinds target (
Sur
)
20% crushing blow (
Ber
)
Lvl 1
Conviction
aura
+1
Zeal

25% chance to cast lvl 1-9
Static Field
on strike
10% chance to cast lvl 1-9
Hydra
on strike
3% chance to lvl 1-9
Confuse
on strike
5% chance to cast lvl 1 to 99
Frost Nova
on strike
2% chance to cast lvl 1 to 99
Thunder Storm
on behind hit
13 to 37 increased attack speed

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb

Iron Man (Paladin): Nightmare A1
9

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