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1

Anyone rushing to find their unicorn demon before the patch?

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2

Description

Four days till the patch and we never bind a special demon again. Perhaps a bit overly dramatic. Anyway, given the uncertainty of binding demons after the patch, I've been joining any terrorized P8 game I can looking for Lancer and Bluderbore elite packs, specifically with unique pack leaders with the "perfect combo" of affixes. In all cases, Cursed is the most important affix. After that, things become more fluid depending on which demon it is. If my goal is to maximized immunities/resistances for survivability of the demon after binding (given the other affixes are pretty insignificant), my goals would be Stone Skin, Magic Resistant and/or an elemental enchanted. I will prioritize lightning and fire resistances over cold, so I would exclude cold enchanted.

For lancers, the calculus is simple. The Act 5 lancers all have the same resistance stats. Physical immunity seems impossible. Poison can't be helped, and magic resists depends on the Mana Burn affix, which isn't optimal either. So focusing on Fire/Lightning: The problem is the order that immunities are assigned. I understand that they check Cold, Fire and Light in that order and if 2 immunities are present, the affix is ignored. So in the case of Magic Resistant (+40) with Spectral Hit (+20), that would result in Cold Immunity, since lancers are naturally immune to light. Not ideal. Fire enchanted (+75) results in fire immunity (Spectral hit +20 is ignored) and 70 cold, so this would be the optimal affixes for me: Stone Skin + Fire Enchanted.

I am also looking into Urdars, and that is much more complicated, because the different urdars have different resists. Starting with Act 2 Blunderbores and Gorebellies: Here we see that Stone Skin automatically gives Physical Resistance (bold assumption that it checks Stone Skin before Magical resistances--perhaps the affix order must show Stone Skin FIRST), meaning that the Palace Cellar Blunderbores automatically fill in the second immunity with their natural Fire Immunity.
Tal Rasha
Tomb Gore Bellies start with the less desirable Cold Immunity, so I will probably stop looking in the tombs.

Now looking at Act 3 and 4: Durance of Hate Maulers start off with Lightning immunity, which is great, and with Magic Resistant, can push the other two up to 90, also great. This one is safe, because even if magic resists are calculated before Stone Skin, it still doesn't give another immunity, letting the second immunity be Physical and ignoring the resists from Spectral Hit.

Act 4 urdar have the problem of starting all 3 resists at 75, so Cold ends up being the first immunity besides Physical, as long as Spectral Hit is added last. Make it Stone Skin and Lightning Enchanted, though, and you're now pushing 95 resists for Cold and Fire, AND, lightning enchanted has a better proc. This might be the best urdar so far.

Finally, we examine the Act 5 guest blunderbores and maulers, which have the same stats: The major difference here is that we start all three resists at 33 with 75 physical. Stone skin, obviously achieves Physical Immunity. But Magic Resistant only achieves 93 for all three, so no second immunity (no idea how
Blood Oath
is then figured in, but probably would give immunity to Cold first if it allowed that). Therefore, we need a Light Enchanted or a Fire Enchanted one. But that leaves the other resists at 53, which is inferior to the above
Blunderbore
family members. Note:
Blood Oath
may make all of this moot, or it might be that caps cause it to malfunction in any case.

An alternative, if 75 physical resistance is acceptable, dual Lightning and Fire Enchanted would give both Fire and Lightning immunity, but only 53 cold. Still might be acceptable if 75 Physical is OK.

Conclusion:
My unicorns are Act 5 Cursed/Stone Skin/Fire Enchanted lancers and Act 4 Cursed/Stone Skin/Lightning Enchanted Urdar!
5

Can be used to make Runewords:

7
Four days till the patch and we never bind a special demon again. Perhaps a bit overly dramatic. Anyway, given the uncertainty of binding demons after the patch, I've been joining any terrorized P8 game I can looking for Lancer and Bluderbore elite packs, specifically with unique pack leaders with the "perfect combo" of affixes. In all cases, Cursed is the most important affix. After that, things become more fluid depending on which demon it is. If my goal is to maximized immunities/resistances for survivability of the demon after binding (given the other affixes are pretty insignificant), my goals would be Stone Skin, Magic Resistant and/or an elemental enchanted. I will prioritize lightning and fire resistances over cold, so I would exclude cold enchanted.

For lancers, the calculus is simple. The Act 5 lancers all have the same resistance stats. Physical immunity seems impossible. Poison can't be helped, and magic resists depends on the Mana Burn affix, which isn't optimal either. So focusing on Fire/Lightning: The problem is the order that immunities are assigned. I understand that they check Cold, Fire and Light in that order and if 2 immunities are present, the affix is ignored. So in the case of Magic Resistant (+40) with Spectral Hit (+20), that would result in Cold Immunity, since lancers are naturally immune to light. Not ideal. Fire enchanted (+75) results in fire immunity (Spectral hit +20 is ignored) and 70 cold, so this would be the optimal affixes for me: Stone Skin + Fire Enchanted.

I am also looking into Urdars, and that is much more complicated, because the different urdars have different resists. Starting with Act 2 Blunderbores and Gorebellies: Here we see that Stone Skin automatically gives Physical Resistance (bold assumption that it checks Stone Skin before Magical resistances--perhaps the affix order must show Stone Skin FIRST), meaning that the Palace Cellar Blunderbores automatically fill in the second immunity with their natural Fire Immunity.
Tal Rasha
Tomb Gore Bellies start with the less desirable Cold Immunity, so I will probably stop looking in the tombs.

Now looking at Act 3 and 4: Durance of Hate Maulers start off with Lightning immunity, which is great, and with Magic Resistant, can push the other two up to 90, also great. This one is safe, because even if magic resists are calculated before Stone Skin, it still doesn't give another immunity, letting the second immunity be Physical and ignoring the resists from Spectral Hit.

Act 4 urdar have the problem of starting all 3 resists at 75, so Cold ends up being the first immunity besides Physical, as long as Spectral Hit is added last. Make it Stone Skin and Lightning Enchanted, though, and you're now pushing 95 resists for Cold and Fire, AND, lightning enchanted has a better proc. This might be the best urdar so far.

Finally, we examine the Act 5 guest blunderbores and maulers, which have the same stats: The major difference here is that we start all three resists at 33 with 75 physical. Stone skin, obviously achieves Physical Immunity. But Magic Resistant only achieves 93 for all three, so no second immunity (no idea how
Blood Oath
is then figured in, but probably would give immunity to Cold first if it allowed that). Therefore, we need a Light Enchanted or a Fire Enchanted one. But that leaves the other resists at 53, which is inferior to the above
Blunderbore
family members. Note:
Blood Oath
may make all of this moot, or it might be that caps cause it to malfunction in any case.

An alternative, if 75 physical resistance is acceptable, dual Lightning and Fire Enchanted would give both Fire and Lightning immunity, but only 53 cold. Still might be acceptable if 75 Physical is OK.

Conclusion:
My unicorns are Act 5 Cursed/Stone Skin/Fire Enchanted lancers and Act 4 Cursed/Stone Skin/Lightning Enchanted Urdar!
7
We caught 2x Act 4 Urdars for a pure Fire Warlock and for a Boiler/
Tainted
hybrid (TZ96, Stone skin, players 3). They became Immune to Physical, but
Blood Oath
does not give immunity: resistence through that is capped, just like for players and Mercs. These Warlock builds do not need Cursed so much (which won't be near as effective after the patch as it is now anyway). Urdars regenerate very fast, have crushing blow, and from our limited testing, these are practically unkillable even in TZs. We pushed +Demon skills to over 20 for both builds to gain lvl 12
Fanaticism
for both demons (somehow both rolled fana for the first try). I wonder how their HP will go down after the patch, though, but so far so good. It only took us 10 minutes to catch these two dudes, well within the 30 min TZ limit.
7
OP
I forgot, should have included Lister and Hephy for comparison. The major difference, of course, is their MASSIVE health pools. Lister only gets one affix in addition to Cursed. I put Stone Skin for the sake of having physical immunity. Hephy is the same story but he gets 2 affixes, so Magic Resistance should put him right over for Fire Immunity, and if you prefer Lightning immunity, then lightning enchanted achieves that.

Honestly, for both Lister and Hephy P8, they are basically immune to everything anyways, so just get Cursed and the aura you need. The Lancers and Urdars are much more of a chase.

Oh, I should also mention something about the HP calculations you see there. I took the normal base HP of the monster. Then the pack leader (unique) gets 2x health. But then I am not sure how P2-P8 scaling works. Is the % health (450% in P8 = +350% to base) multiplicative (i.e., Base HP x 2 unique bonus * 4.5 P8 bonus)? Or is the % health additive (i.e., Base HP x [5.5 Unique + P8 bonus])? So I put both columns. obviously multiplicative is a lot more health. If anyone knows, please say so!

Thanks!
7
OP
DarkSoul48 wrote: 2 hours ago
We caught 2x Act 4 Urdars for a pure Fire Warlock and for a Boiler/
Tainted
hybrid (TZ96, Stone skin, players 3). They became Immune to Physical, but
Blood Oath
does not give immunity: resistence through that is capped, just like for players and Mercs. These Warlock builds do not need Cursed so much (which won't be near as effective after the patch as it is now anyway). Urdars regenerate very fast, have crushing blow, and from our limited testing, these are practically unkillable even in TZs. We pushed +Demon skills to over 20 for both builds to gain lvl 12
Fanaticism
for both demons (somehow both rolled fana for the first try). I wonder how their HP will go down after the patch, though, but so far so good. It only took us 10 minutes to catch these two dudes, well within the 30 min TZ limit.
Good points and congrats on the quick finds! My P8 lancer (Cold Enchanted = Cold Immune, Magic Resistant, no curse) is, while not immortal, very hard to kill unless I am completely paying no attention. I imagine Urdars are even more AFK-ready. Obviously Heph and Lister in the current state require zero babysitting at all. She hasn't gone against Ubers or Colossals yet, though. That's what this exercise is mostly about--what would I look for if I want a BFF demon?
7
FerociousTerrier wrote: 2 hours ago
Four days till the patch and we never bind a special demon again. Perhaps a bit overly dramatic. Anyway, given the uncertainty of binding demons after the patch, I've been joining any terrorized P8 game I can looking for Lancer and Bluderbore elite packs, specifically with unique pack leaders with the "perfect combo" of affixes. In all cases, Cursed is the most important affix. After that, things become more fluid depending on which demon it is. If my goal is to maximized immunities/resistances for survivability of the demon after binding (given the other affixes are pretty insignificant), my goals would be Stone Skin, Magic Resistant and/or an elemental enchanted. I will prioritize lightning and fire resistances over cold, so I would exclude cold enchanted.

For lancers, the calculus is simple. The Act 5 lancers all have the same resistance stats. Physical immunity seems impossible. Poison can't be helped, and magic resists depends on the Mana Burn affix, which isn't optimal either. So focusing on Fire/Lightning:
image.png

The problem is the order that immunities are assigned. I understand that they check Cold, Fire and Light in that order and if 2 immunities are present, the affix is ignored. So in the case of Magic Resistant (+40) with Spectral Hit (+20), that would result in Cold Immunity, since lancers are naturally immune to light. Not ideal. Fire enchanted (+75) results in fire immunity (Spectral hit +20 is ignored) and 70 cold, so this would be the optimal affixes for me: Stone Skin + Fire Enchanted.

I am also looking into Urdars, and that is much more complicated, because the different urdars have different resists. Starting with Act 2 Blunderbores and Gorebellies:
image.png

Here we see that Stone Skin automatically gives Physical Resistance (bold assumption that it checks Stone Skin before Magical resistances--perhaps the affix order must show Stone Skin FIRST), meaning that the Palace Cellar Blunderbores automatically fill in the second immunity with their natural Fire Immunity.
Tal Rasha
Tomb Gore Bellies start with the less desirable Cold Immunity, so I will probably stop looking in the tombs.

Now looking at Act 3 and 4:
image.png

Durance of Hate Maulers start off with Lightning immunity, which is great, and with Magic Resistant, can push the other two up to 90, also great. This one is safe, because even if magic resists are calculated before Stone Skin, it still doesn't give another immunity, letting the second immunity be Physical and ignoring the resists from Spectral Hit.

Act 4 urdar have the problem of starting all 3 resists at 75, so Cold ends up being the first immunity besides Physical, as long as Spectral Hit is added last. Make it Stone Skin and Lightning Enchanted, though, and you're now pushing 95 resists for Cold and Fire, AND, lightning enchanted has a better proc. This might be the best urdar so far.

Finally, we examine the Act 5 guest blunderbores and maulers, which have the same stats:
image.png

The major difference here is that we start all three resists at 33 with 75 physical. Stone skin, obviously achieves Physical Immunity. But Magic Resistant only achieves 93 for all three, so no second immunity (no idea how
Blood Oath
is then figured in, but probably would give immunity to Cold first if it allowed that). Therefore, we need a Light Enchanted or a Fire Enchanted one. But that leaves the other resists at 53, which is inferior to the above
Blunderbore
family members. Note:
Blood Oath
may make all of this moot, or it might be that caps cause it to malfunction in any case.

An alternative, if 75 physical resistance is acceptable, dual Lightning and Fire Enchanted would give both Fire and Lightning immunity, but only 53 cold. Still might be acceptable if 75 Physical is OK.

Conclusion:
My unicorns are Act 5 Cursed/Stone Skin/Fire Enchanted lancers and Act 4 Cursed/Stone Skin/Lightning Enchanted Urdar!
Sorry, not to hijack all of this but are you saying that if we have a bound Hephy with cursed and
Conviction
we get to keep them?
7
^ thought I already posted the same sentiment but I think it got whisked into the internet
Abyss
.

I assume if a demon is no longer possible that it will either perish or change into something possible. Not positive though, but make sure you have enough hard skill points to reflect the changes just in case.

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7
OP
Rhaegar86 wrote: 2 hours ago
FerociousTerrier wrote: 2 hours ago
Four days till the patch and we never bind a special demon again. Perhaps a bit overly dramatic. Anyway, given the uncertainty of binding demons after the patch, I've been joining any terrorized P8 game I can looking for Lancer and Bluderbore elite packs, specifically with unique pack leaders with the "perfect combo" of affixes. In all cases, Cursed is the most important affix. After that, things become more fluid depending on which demon it is. If my goal is to maximized immunities/resistances for survivability of the demon after binding (given the other affixes are pretty insignificant), my goals would be Stone Skin, Magic Resistant and/or an elemental enchanted. I will prioritize lightning and fire resistances over cold, so I would exclude cold enchanted.

For lancers, the calculus is simple. The Act 5 lancers all have the same resistance stats. Physical immunity seems impossible. Poison can't be helped, and magic resists depends on the Mana Burn affix, which isn't optimal either. So focusing on Fire/Lightning:
image.png

The problem is the order that immunities are assigned. I understand that they check Cold, Fire and Light in that order and if 2 immunities are present, the affix is ignored. So in the case of Magic Resistant (+40) with Spectral Hit (+20), that would result in Cold Immunity, since lancers are naturally immune to light. Not ideal. Fire enchanted (+75) results in fire immunity (Spectral hit +20 is ignored) and 70 cold, so this would be the optimal affixes for me: Stone Skin + Fire Enchanted.

I am also looking into Urdars, and that is much more complicated, because the different urdars have different resists. Starting with Act 2 Blunderbores and Gorebellies:
image.png

Here we see that Stone Skin automatically gives Physical Resistance (bold assumption that it checks Stone Skin before Magical resistances--perhaps the affix order must show Stone Skin FIRST), meaning that the Palace Cellar Blunderbores automatically fill in the second immunity with their natural Fire Immunity.
Tal Rasha
Tomb Gore Bellies start with the less desirable Cold Immunity, so I will probably stop looking in the tombs.

Now looking at Act 3 and 4:
image.png

Durance of Hate Maulers start off with Lightning immunity, which is great, and with Magic Resistant, can push the other two up to 90, also great. This one is safe, because even if magic resists are calculated before Stone Skin, it still doesn't give another immunity, letting the second immunity be Physical and ignoring the resists from Spectral Hit.

Act 4 urdar have the problem of starting all 3 resists at 75, so Cold ends up being the first immunity besides Physical, as long as Spectral Hit is added last. Make it Stone Skin and Lightning Enchanted, though, and you're now pushing 95 resists for Cold and Fire, AND, lightning enchanted has a better proc. This might be the best urdar so far.

Finally, we examine the Act 5 guest blunderbores and maulers, which have the same stats:
image.png

The major difference here is that we start all three resists at 33 with 75 physical. Stone skin, obviously achieves Physical Immunity. But Magic Resistant only achieves 93 for all three, so no second immunity (no idea how
Blood Oath
is then figured in, but probably would give immunity to Cold first if it allowed that). Therefore, we need a Light Enchanted or a Fire Enchanted one. But that leaves the other resists at 53, which is inferior to the above
Blunderbore
family members. Note:
Blood Oath
may make all of this moot, or it might be that caps cause it to malfunction in any case.

An alternative, if 75 physical resistance is acceptable, dual Lightning and Fire Enchanted would give both Fire and Lightning immunity, but only 53 cold. Still might be acceptable if 75 Physical is OK.

Conclusion:
My unicorns are Act 5 Cursed/Stone Skin/Fire Enchanted lancers and Act 4 Cursed/Stone Skin/Lightning Enchanted Urdar!
Sorry, not to hijack all of this but are you saying that if we have a bound Hephy with cursed and
Conviction
we get to keep them?
There has been some discussion that your existing demon with invalid aura (
Conviction
, might,
Blessed Aim
, etc) will reroll to their designated replacement. I think
Conviction
-->
Fanaticism
and
Blessed Aim
/Might==>
Concentration
. I think we find out when we find out, though!
7
OP
justinman114 wrote: 1 hour ago
^ thought I already posted the same sentiment but I think it got whisked into the internet
Abyss
.

I assume if a demon is no longer possible that it will either perish or change into something possible. Not positive though, but make sure you have enough hard skill points to reflect the changes just in case.
I wondered the same thing about all of the existing super unique Hephs and Listers. Will they despawn of you don't have the hard points for binding them? Or will they be "grandfathered" in?
7
User avatar

mhlg 3190

Americas PC
I'm fairly certain that when the patch arrives any planned nerfs will be automatically applied to existing bound demons. For instance a bound Hephasto will lose his
Conviction
aura. So enjoy them while you've got them.
7
OP
Also, we don't know how hard it will be to bind P8 superunque or unique demons, or if health caps will make that completely fruitless anyway, so get out there and bind your best demon!
7
There is no way that anything that isn't meant to be bound will remain as-is come the patch.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
7
User avatar

ShadowHeart 6134Moderator

RotW Paladin Europe PC Playstation
Rhaegar86 wrote: 2 hours ago
Sorry, not to hijack all of this but are you saying that if we have a bound Hephy with cursed and
Conviction
we get to keep them?
FerociousTerrier wrote: 1 hour ago
There has been some discussion that your existing demon with invalid aura (
Conviction
, might,
Blessed Aim
, etc) will reroll to their designated replacement. I think
Conviction
-->
Fanaticism
and
Blessed Aim
/Might==>
Concentration
. I think we find out when we find out, though!
Conviction
will be replaced by
Fanaticism
as soon as you make/join a game with your Warlock post-patch. It won't be possible to keep
Conviction
. This was tested on PTR (by importing offline saves where a
Conviction
demon had been bound, then loading that save in PTR).

As for whether you'll get to keep your super unique without sufficient hard points - I'd imagine you'll lose the demon, but I'm not sure if anyone tested that in PTR. @Schnorki did you ever test that one?

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

Schnorki 5200Moderator

RotW PC
ShadowHeart wrote: 1 hour ago
Rhaegar86 wrote: 2 hours ago
Sorry, not to hijack all of this but are you saying that if we have a bound Hephy with cursed and
Conviction
we get to keep them?
FerociousTerrier wrote: 1 hour ago
There has been some discussion that your existing demon with invalid aura (
Conviction
, might,
Blessed Aim
, etc) will reroll to their designated replacement. I think
Conviction
-->
Fanaticism
and
Blessed Aim
/Might==>
Concentration
. I think we find out when we find out, though!
Conviction
will be replaced by
Fanaticism
as soon as you make/join a game with your Warlock post-patch. It won't be possible to keep
Conviction
. This was tested on PTR (by importing offline saves where a
Conviction
demon had been bound, then loading that save in PTR).

As for whether you'll get to keep your super unique without sufficient hard points - I'd imagine you'll lose the demon, but I'm not sure if anyone tested that in PTR. @Schnorki did you ever test that one?
I did not. Though I would hope they're not dumb enough to let that slip by.

(Hope and blizz of course being a dangerous combination ^^)
7
The regular monsters you are referring to are Pit Lords (also classified under the
Megademon
genus).While the actual boss of the
Furnace of Pain
is Über
Izual
(who is only cold immune), the zone is tightly packed with these ordinary Pit Lord minions.The "Immune to All" MechanicsThe Pit Lords in this specific Pandemonium zone have notoriously unfair, unbreakable native resistances:Elemental & Magic Immunities: They possess 145% base resistance to Fire, Cold, Lightning, Poison, and Magic damage.Unbreakable: Because their resistance values are so high (145%), standard resistance-lowering skills like a Paladin's
Conviction
aura or a Necromancer's
Lower Resist
cannot break them. Sunder charms also fail to make them highly vulnerable to magic/elemental damage types.The Only Weakness: They only have 50% Physical Resistance. This makes them completely immune to everything except physical attacks.How to Deal with ThemWarlock Synergy: If you are playing the new Warlock class, these Pit Lords are prized targets. You can use
Bind Demon
to capture one. Because they maintain their crazy 145% elemental immunities, they become near-invincible, top-tier tank companions for endgame farming.Mercenary & Physical Builds: If playing an elemental character (like a Sorceress), you cannot kill them yourself. You must let a physical-damage Mercenary (equipped with a high-damage weapon like
The Reaper's Toll
or Grief) poke them down one by one.Skip Them: In most Über runs, players simply
Teleport
straight past the Pit Lords to find Über
Izual
, kill him for
Mephisto's Brain
, and leave the zone

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Accepting Runes/Pgems/Keys
7
ShadowHeart wrote: 1 hour ago
Rhaegar86 wrote: 2 hours ago
Sorry, not to hijack all of this but are you saying that if we have a bound Hephy with cursed and
Conviction
we get to keep them?
FerociousTerrier wrote: 1 hour ago
There has been some discussion that your existing demon with invalid aura (
Conviction
, might,
Blessed Aim
, etc) will reroll to their designated replacement. I think
Conviction
-->
Fanaticism
and
Blessed Aim
/Might==>
Concentration
. I think we find out when we find out, though!
Conviction
will be replaced by
Fanaticism
as soon as you make/join a game with your Warlock post-patch. It won't be possible to keep
Conviction
. This was tested on PTR (by importing offline saves where a
Conviction
demon had been bound, then loading that save in PTR).

As for whether you'll get to keep your super unique without sufficient hard points - I'd imagine you'll lose the demon, but I'm not sure if anyone tested that in PTR. @Schnorki did you ever test that one?
Thank you for the clarification. So, here's my next question; when you say "hard points" do you mean total points or base points or am I going to have to burn a
Token of Absolution
? Here is what my current skill tree looks like...
9

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