It would be like CtA having BO oskill 0-6. BC's +1 all skills bonus is nice, but minor, especially on an endgame build with plenty of +all skills from other items. OTOH BO's life and mana boost is significant, and it scales with +all skills bonuses.
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That's another one for me: CtA should just not exist.
OP
Oskills really should not include utilities. Stuff like Teleport and CTA is just good in every situation on every character. There's no real build decisions. Stuff like Holy Shield, Find Item, etc would also be terrible to have on oskills. Stuff like Blaze, Leap Attack, Bone Spear, etc, would be much more balanced.
I'm more of an opinion that all the skills casted that are not your class skills should have a penalty in terms of faster cast rate or duration or some sort of efficiency.
Example, when using Teleport, your faster cast rate gets cut in half.
Casting CTA...cool, here's shorter duration.
In the context of the game that would make more sense, since skills outside your class should come with some kind of penalty or limitation.
That way we who main sorc forever to this day will get that sour taste out of our mouth.
But who will listen to me...
I guess a simple ultimate answer would be to get back to the very first 1.03 patch, no unique, no runewords. We all play like those speed runners. Passing hell would be excessively hard, from the standard today...
See as much as I like this idea of having a Teleport skill for ever class, I feel like modifying the available skills is WAY riskier for causing an uproar that tweaking some of the numbers on things.
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Remove how OP Enigma/ Teleport is for other characters outside of sorc. You shouldn't be able to just warp all over the map and an entire act in essentially in 3-5 minutes. To me it takes away from the Spirit of the game, personally i won't ever use an Enigma, but i completely understand why 90% of players do and i don't care if my character is just running around all "slow" and how inefficient people will say it is.
OP
Even sorcs run Enigma. It's just that goodphirren wrote: 4 hours agoRemove how OP Enigma/ Teleport is for other characters outside of sorc. You shouldn't be able to just warp all over the map and an entire act in essentially in 3-5 minutes. To me it takes away from the Spirit of the game, personally i won't ever use an Enigma, but i completely understand why 90% of players do and i don't care if my character is just running around all "slow" and how inefficient people will say it is.
Not all sorcs use Enigma, for example Nova sorc is BiS with Vipermagi.
The issue with Enigma is that some classes desperately need it for their build to function smoothly. Typically summon necro without a reliable Teleport (so not only charges) are reaaaally bad (I know, I do play a full Trang set summon-poisoner ^^). And even with it summon necro is definitely not an S-tier build for endgame (though good for "rather afk").
So nerfing Enigma's Teleport will most likely impact necros, hammerdins... more than sorcs who were already the dominant class before locks came in. If Enigma is too be nerfed, would not do that on the Teleport, but on the massive +STR + frw which is probably a bit too strong. Or you nerf Teleport, but for everyone including sorcs, but that makes a slower game for everyone... unlikely to please anyone.
Anyway, discussion that happened already many times with no effect, as Blizzard does not take into account our advice whatsoever.
The issue with Enigma is that some classes desperately need it for their build to function smoothly. Typically summon necro without a reliable Teleport (so not only charges) are reaaaally bad (I know, I do play a full Trang set summon-poisoner ^^). And even with it summon necro is definitely not an S-tier build for endgame (though good for "rather afk").
So nerfing Enigma's Teleport will most likely impact necros, hammerdins... more than sorcs who were already the dominant class before locks came in. If Enigma is too be nerfed, would not do that on the Teleport, but on the massive +STR + frw which is probably a bit too strong. Or you nerf Teleport, but for everyone including sorcs, but that makes a slower game for everyone... unlikely to please anyone.
Anyway, discussion that happened already many times with no effect, as Blizzard does not take into account our advice whatsoever.
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i really don't get the Spirit bashing. it took me forever to get my first one. and for most chars 156 strength is a heavy investment, i rarely equip it before anni
don't think this game needs that many nerfs, rather p8 in multiplayer and buffs to weaker builds
don't think this game needs that many nerfs, rather p8 in multiplayer and buffs to weaker builds
OP
It's extremely cheap, easily found and BIS for probably the outright majority of builds.
I think the issue people have with Spirit is more it's effectiveness in shields vs it's relative cost (made from low runes available in normal difficulty).
That said, the strength requirements of 156 at minimum for Spirit is a fair compensation (less overall max health, more liability to be 1 shot).
runes are not a problem. shields and strength are a problem. and by the time they are not, most gear is not a problemLemzodistber wrote: 1 hour agoIt's extremely cheap, easily found and BIS for probably the outright majority of builds.
i agree more variety would be nice. but then better buff some alternatives..
My main is usually a summoner and I hear ya.Necrarch wrote: 2 hours agoNot all sorcs use Enigma, for example Nova sorc is BiS with Vipermagi.
The issue with Enigma is that some classes desperately need it for their build to function smoothly. Typically summon necro without a reliable Teleport (so not only charges) are reaaaally bad (I know, I do play a full Trang set summon-poisoner ^^). And even with it summon necro is definitely not an S-tier build for endgame (though good for "rather afk").
So nerfing Enigma's Teleport will most likely impact necros, hammerdins... more than sorcs who were already the dominant class before locks came in. If Enigma is too be nerfed, would not do that on the Teleport, but on the massive +STR + frw which is probably a bit too strong. Or you nerf Teleport, but for everyone including sorcs, but that makes a slower game for everyone... unlikely to please anyone.
Anyway, discussion that happened already many times with no effect, as Blizzard does not take into account our advice whatsoever.
Some areas of the game are extremely frustrating to the point of basically requiring an Enigma unless you ask for help (and play online that is). Arcane Sanctuary, a very important area for obvious reasons, is an absolute pain. I sit and watch my merc taking goatmen 1v1 for an Eternity until I get a squadron of revived Spectres flying around and that's painfully slow as well, plus they tend to fight other Spectres over the Void resulting in no drops so it's not really viable either. I'm fully aware Blizzard aren't required to cater to my needs personally, but the point about the classes is true.
I'd rather see this addressed by other means. Put Teleport somewhere else too, for example, a unique or something.
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