Level 86. 0 str 0 dex 0 vitmikelessar wrote: 1 day agoCure is ladder-only. You must buy one.
What character level do you have?
Have you put any points in Str, Vit and Dex (which you should not do)?
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louner wrote: 23 hours agoResistantces do not matter at all if you are using Energy Shield.
Also check this outforums/budget-non-squishy-nova-sorc-t1770329.html
That’s nice. I’ve seen someone recommend that armor and I’m kind of mad because I found that and threw it away because it looked like one of those useless uniques. Kind of stupid because I kept 3 griswolds armor because it looked cool.
I may try this, but it means ditching my whole build basically … I guess at least the expensive bit, Infinity
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This is probably not a great thing, but none of my characters have any charms beyond anni/torch/sunder. I cannot stand having no inventory in a loot based game. I’m not a big fan of building characters for specific tasks … I want to be able to generally find items with any character and it requires an inventory.mikelessar wrote: 21 hours agoStoBeast, you have not told us about your charms. Of course, skillers are a good idea and maybe 2 or 3 +12 fhr grand charms (ideally with +1 lightning) because you are tele-stomping all the time.
You can get a gladiator's bane for free or a few pgems.
But I promise you - go Frostburn, dual soj, arachnid, vipermagi, griffon, Infinity (you have all the expensive items here already), max out TK, don't overinvest points into strength (and none into dex), and supplement your resistances with resistance Boots or charms, and you will be super tanky.
Resistances - mara/anni/torch/magi you are already at 35 resist all in hell (maybe slightly less since they may not all be perfect). Ignoring sunder, which you may just have to use a few decent lighting resist charms as a temporary solution until you are leveled.
Then you can use your 2 sockets for ums to get to 70, and is super easy to get to 75. Or use your sockets for Sol and Mal if you want more MDR/DR, and use a few more charms. And this is ignoring the Boots which you can use for resistance also.
Gladiator's bane DR/MDR is pretty cool and will work well with a not yet maxed ES, so you can go that route also, but I think it's the tougher way to go because then you are lacking resistances, + skill and FCR.
Once you are around level 90 you can stop worrying about resists so much, as your ES should be close to maxed (depending on your skiller count)
But I promise you - go Frostburn, dual soj, arachnid, vipermagi, griffon, Infinity (you have all the expensive items here already), max out TK, don't overinvest points into strength (and none into dex), and supplement your resistances with resistance Boots or charms, and you will be super tanky.
Resistances - mara/anni/torch/magi you are already at 35 resist all in hell (maybe slightly less since they may not all be perfect). Ignoring sunder, which you may just have to use a few decent lighting resist charms as a temporary solution until you are leveled.
Then you can use your 2 sockets for ums to get to 70, and is super easy to get to 75. Or use your sockets for Sol and Mal if you want more MDR/DR, and use a few more charms. And this is ignoring the Boots which you can use for resistance also.
Gladiator's bane DR/MDR is pretty cool and will work well with a not yet maxed ES, so you can go that route also, but I think it's the tougher way to go because then you are lacking resistances, + skill and FCR.
Once you are around level 90 you can stop worrying about resists so much, as your ES should be close to maxed (depending on your skiller count)
You can pre-buff with Memory to ensure level 40 ES (for 95% damage to mana). I would try to stack more resist charms and get those out of the negs. I run around 30 or so, and sometimes more if I am running scary areas. You could try switching to a FCR ring and using a Mara's or a Tal's Amulet. If you can find some tri-res Boots they would also help a lot but that's obviously tougher. Otherwise your gear looks fine and damage should be sufficient.
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If you are rushing people - do it with Wizardspike + Spirit. Switch to Infinity only when need to kill something. You get so much FHR from Spirit, it is really hard to loose.
Having Crescent Moon + Spirit instead of Infinity can solve your survival issues as well.
May sound stupid, but you didn't forgot to turn on EnergyShield, right?
Having Crescent Moon + Spirit instead of Infinity can solve your survival issues as well.
May sound stupid, but you didn't forgot to turn on EnergyShield, right?
I think a Mal in viper is plenty sufficient.varangium wrote: 18 hours agoYou can get a gladiator's bane for free or a few pgems.
But I promise you - go Frostburn, dual soj, arachnid, vipermagi, griffon, Infinity (you have all the expensive items here already), max out TK, don't overinvest points into strength (and none into dex), and supplement your resistances with resistance Boots or charms, and you will be super tanky.
Resistances - mara/anni/torch/magi you are already at 35 resist all in hell (maybe slightly less since they may not all be perfect). Ignoring sunder, which you may just have to use a few decent lighting resist charms as a temporary solution until you are leveled.
Then you can use your 2 sockets for ums to get to 70, and is super easy to get to 75. Or use your sockets for Sol and Mal if you want more MDR/DR, and use a few more charms. And this is ignoring the Boots which you can use for resistance also.
Gladiator's bane DR/MDR is pretty cool and will work well with a not yet maxed ES, so you can go that route also, but I think it's the tougher way to go because then you are lacking resistances, + skill and FCR.
Once you are around level 90 you can stop worrying about resists so much, as your ES should be close to maxed (depending on your skiller count)
The main issue is having only 10 pts in tele, as was already mentioned.
The guide OP follewed is bad, esp. because it maxes all offensive skills before doing anything for ES. If you go like that, you're gonna have a bad time.
If you don't have 20 pts in tele, don't use ES. You'd be more tanky with all vita if you only have 10 pts in tele.
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I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Hello there, I use a level 87 Nova sorc similar to yours, and it works really fine.
My own stuff : self wield Infinity, Griffon Vipermagi, 2 Soj, Arach, Magefist.
What is different now :
- Ammy is a 2/10 - yours should not be an issue
- I use Silkweave, to restore much mana and get extra mana pool, but Trek is fine too, matter of taste. And Silks are super cheap
. Waterwalk, not a great fan.
- I have a +3 ES Memory on swap (so total +9) instead of Cta - but should not change much.
Merc : Prayer, elite Eth Insight, Cure, Fortitude (but could be Treachery for more budget option)
As for on gear, overall, I'd say yours is fine, except for the missing Cure help. As Cure makes a "double dipping" with Prayer and Meditation, it really helps recovering mana and health super fast, and with Silkweave also, and poison vanishes too.
Side note : for my sockets, I have one lightning rainbow facet in my Griffon (not changed yet for a Guardian's Light, but it's the goal), the other though in Vipermagi is a resistance jewel (6/33 light/6/6) - could be an Um too.
The main differences are probably on :
- Skills : 20 Nova / 20 mastery / 20 static of course, 1 in Warmth and Frozen Armor, 20 in TK, 1 in Energy Shield. Extra points went to thunderstorm, but probably that part is NOT really useful so more ES is certainly not a bad idea.
As for how ES works, TK points diminish the cost of how much a hit does to you, ES points change how it shares between Vita and Mana. So 20 TK is really the top priority (actually maxed that before Static for better survivability), while upping ES is less priority
- Vita / Energy repartition : no STR/DEX neither, but I did do a ~1/3 Vita 2/3 Ene (makes around 750 life for 1500 mana), which is probably a bit safer. But pure energy builds are supposed to work once again.
- Biggest difference though is probably that I use charms. 6 skillers, one (old) Sunder, and two super cheap (8 all res 20 life + 30+/30+ life mana large charms). If you don't want to fill fully, all fine, but as ES is your main survivability some extra skills points do count. With Memory, my 1 point in ES casts at level 26, sending 80% of damage to mana. And I do have small charms all for res, the goal being that they are all positive (with Sunder!) at least and poison is at 30+. As you have a very good CtA and more points in ES than me, I feel you don't need as many skillers - getting at least level 25-30 in ES and max TK (only hard points count) should be ok. But a few resistances charms should help quite a lot. When playing her, I usually fear nothing and tele like a fool, though she got killed a few times that's rare if I don't mess up (but she is definitely unable to do Uber T, that's not her job!). The only case I stop is with pack of Souls with Uniques, where I simply put my Sunder in cube, and possibly dolls but I don't fail, should go fine.
To sum up what I'd do if I were you :
- Priority 1 : max TK, get a Cure for your merc and better Boots, either Treks or Silkweave (2nd being cheap, I'd try those first if I were you)
- Priority 2 : if you want, add a few charms, not a full inventory but perhaps a third of half of it to get some extra res / life / mana to help with survivability. No one likes large charms so those are super cheap usually, if you don't care about spacing they are a good bargain. Goal is to get at least positive on all res.
- That should solve most of your squishiness - see first how you are up to there and let us know
So nothing of a revolution, just slight touches of optimization.
My own stuff : self wield Infinity, Griffon Vipermagi, 2 Soj, Arach, Magefist.
What is different now :
- Ammy is a 2/10 - yours should not be an issue
- I use Silkweave, to restore much mana and get extra mana pool, but Trek is fine too, matter of taste. And Silks are super cheap
- I have a +3 ES Memory on swap (so total +9) instead of Cta - but should not change much.
Merc : Prayer, elite Eth Insight, Cure, Fortitude (but could be Treachery for more budget option)
As for on gear, overall, I'd say yours is fine, except for the missing Cure help. As Cure makes a "double dipping" with Prayer and Meditation, it really helps recovering mana and health super fast, and with Silkweave also, and poison vanishes too.
Side note : for my sockets, I have one lightning rainbow facet in my Griffon (not changed yet for a Guardian's Light, but it's the goal), the other though in Vipermagi is a resistance jewel (6/33 light/6/6) - could be an Um too.
The main differences are probably on :
- Skills : 20 Nova / 20 mastery / 20 static of course, 1 in Warmth and Frozen Armor, 20 in TK, 1 in Energy Shield. Extra points went to thunderstorm, but probably that part is NOT really useful so more ES is certainly not a bad idea.
As for how ES works, TK points diminish the cost of how much a hit does to you, ES points change how it shares between Vita and Mana. So 20 TK is really the top priority (actually maxed that before Static for better survivability), while upping ES is less priority
- Vita / Energy repartition : no STR/DEX neither, but I did do a ~1/3 Vita 2/3 Ene (makes around 750 life for 1500 mana), which is probably a bit safer. But pure energy builds are supposed to work once again.
- Biggest difference though is probably that I use charms. 6 skillers, one (old) Sunder, and two super cheap (8 all res 20 life + 30+/30+ life mana large charms). If you don't want to fill fully, all fine, but as ES is your main survivability some extra skills points do count. With Memory, my 1 point in ES casts at level 26, sending 80% of damage to mana. And I do have small charms all for res, the goal being that they are all positive (with Sunder!) at least and poison is at 30+. As you have a very good CtA and more points in ES than me, I feel you don't need as many skillers - getting at least level 25-30 in ES and max TK (only hard points count) should be ok. But a few resistances charms should help quite a lot. When playing her, I usually fear nothing and tele like a fool, though she got killed a few times that's rare if I don't mess up (but she is definitely unable to do Uber T, that's not her job!). The only case I stop is with pack of Souls with Uniques, where I simply put my Sunder in cube, and possibly dolls but I don't fail, should go fine.
To sum up what I'd do if I were you :
- Priority 1 : max TK, get a Cure for your merc and better Boots, either Treks or Silkweave (2nd being cheap, I'd try those first if I were you)
- Priority 2 : if you want, add a few charms, not a full inventory but perhaps a third of half of it to get some extra res / life / mana to help with survivability. No one likes large charms so those are super cheap usually, if you don't care about spacing they are a good bargain. Goal is to get at least positive on all res.
- That should solve most of your squishiness - see first how you are up to there and let us know
So nothing of a revolution, just slight touches of optimization.
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MDR, DR
This is my ES battlesorc. Don't fall into the resist trap...Resist are for pussies as far as ES is concerned.
Base vit is 50. Everything else into En , points in Str when needed.
Triple Cure/Insight/ Prayer merc for unlimited "health" regen.
MDR, DR
This is my ES battlesorc. Don't fall into the resist trap...Resist are for pussies as far as ES is concerned.
Base vit is 50. Everything else into En , points in Str when needed.
Triple Cure/Insight/ Prayer merc for unlimited "health" regen.
interesting way. Does this mitigate damage from stygian doll? They are only thing my Warlock is afraid of. They do hit through Blood Oath 93% damage reduce. At least when they die in packs
Happy to see that you finally got onboard with the FHRKnappogue wrote: 1 day agoYea you max out skills at lvl 95 with this build. I put one point into thunderstorm so she is maxed at 96.
The trek vs other Boots with poison res really comes down to play style and preferences. I personally go for trek because of the additional fhr and the crazy high poison res. I have also maxed out fhr (all my skiller GC also have 12 fhr). Getting stunned on p8 from a crit soul hit in WSK can be deadly, even with maxed es and Telekinesis. This is probably overkill, but I enjoy not getting Stun locked.
At the same time I see the benefit of using the extra str points for energy.
Let me know when you upgrade those Boots
Sorry, mate - could not resist ^^
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Ugh I was REALLY hoping you weren't going to pop into this thread and read that I enjoy the FHR upgrade haahaa. I actually went and hit the 142 fhr break point. You'll never convince me on the res though!retepnap wrote: 3 hours agoHappy to see that you finally got onboard with the FHRKnappogue wrote: 1 day agoYea you max out skills at lvl 95 with this build. I put one point into thunderstorm so she is maxed at 96.
The trek vs other Boots with poison res really comes down to play style and preferences. I personally go for trek because of the additional fhr and the crazy high poison res. I have also maxed out fhr (all my skiller GC also have 12 fhr). Getting stunned on p8 from a crit soul hit in WSK can be deadly, even with maxed es and Telekinesis. This is probably overkill, but I enjoy not getting Stun locked.
At the same time I see the benefit of using the extra str points for energy.
Let me know when you upgrade those Boots
Sorry, mate - could not resist ^^
Have a nice day !
I did change my Infinity from ethereal Scythe to non-ethereal Scythe so I can use the Cyclone Armor charges. That has made a noticeable difference.
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FHR only kicks in when your life is reduced by more than 1/12th. Since ES blocks 95% of all damage, then it takes a hit that is 1/[12*(1-.95)] or 1.66x your total health to kick you into FHR. If your health is 800, that means a hit of >1300 damage to kick you into FHR. Hell cows do about 167 damage max. Even an Uber (which ES sorc isn't designed for) will only do 1000 damage on a critical hit, which should occur only 5% of the time.
I don't see the need for FHR on an ES sorc, unless you are running ultra low health. But that comes with other downsides like Baal mana burn putting you on the verge of Death.
If you are running ultra low lightning res, maybe a critical hit from a champion gloam with the right mods could FHR you also, but should be rare and not Stun lock you, just Stun you once since it will take a crit hit plus the lightning damage rolling at the high end of the range.
I don't see the need for FHR on an ES sorc, unless you are running ultra low health. But that comes with other downsides like Baal mana burn putting you on the verge of Death.
If you are running ultra low lightning res, maybe a critical hit from a champion gloam with the right mods could FHR you also, but should be rare and not Stun lock you, just Stun you once since it will take a crit hit plus the lightning damage rolling at the high end of the range.
Teleporting directly into a pack TZ amped souls or dolls on p8varangium wrote: 2 hours agoFHR only kicks in when your life is reduced by more than 1/12th. Since ES blocks 95% of all damage, then it takes a hit that is 1/[12*(1-.95)] or 1.66x your total health to kick you into FHR. If your health is 800, that means a hit of >1300 damage to kick you into FHR. Hell cows do about 167 damage max. Even an Uber (which ES sorc isn't designed for) will only do 1000 damage on a critical hit, which should occur only 5% of the time.
I don't see the need for FHR on an ES sorc, unless you are running ultra low health. But that comes with other downsides like Baal mana burn putting you on the verge of Death.
If you are running ultra low lightning res, maybe a critical hit from an amped champion gloam could FHR you also, but should be rare and not Stun lock you, just Stun you once since it will take a crit hit plus the lightning damage rolling at the high end of the range.
Note: Be careful. This kind of talk will summon a certain someone who feels very strongly about fhr on a Nova sorc lol. I personally didn't care but then I noticed all my skillers were plain. figured why not upgrade to fhr skillers, I'm not losing anything in the process. It comes in quite handy for those 1 in 1000 scenarios. Which happens quite frequently for me since I run my es Nova sorc so much.
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Level 26 ES lasts for 12.4 minutes. That's quite a lot of play time. Have you considered leaving Memory in your stash and buffing once at the beginning of your run? It works really well since you can cast it in town. Then you swap to CTA and do your run with that so you can regularly rebuff? Most runs last less than 10 minutes anyways, unless you are Herald hunting or something similar.
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Will accept keys instead of rune payments for my trades.
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it should, but negligible because their HP pool is so huge even for a P1. They do physical explosion damage.dionisy_cn wrote: 4 hours agointeresting way. Does this mitigate damage from stygian doll? They are only thing my Warlock is afraid of. They do hit through Blood Oath 93% damage reduce. At least when they die in packs
ON HC, others have swopped out the Insight stick to a normal base that doesn't deal as much damage (thus not 1-shotting those dolls)
and let your merc take them out. Also, disable TS because it's an uncertainty if they strike on time to kill a doll.
If your mana runs out due to 1-shot Mana Burn or u get Amp Damage, it's almost certainly GG.
Mana burn 0 mana will cause your ES to crumble and unless u bring it up fast enough, the next hit will go to your HP pool 100%.
https://maxroll.gg/d2/resources/damage- ... ons-header
Why would you have to summon "someone"? I assume you can present the difference yourself?Knappogue wrote: 2 hours agoTeleporting directly into a pack TZ amped souls or dolls on p8varangium wrote: 2 hours agoFHR only kicks in when your life is reduced by more than 1/12th. Since ES blocks 95% of all damage, then it takes a hit that is 1/[12*(1-.95)] or 1.66x your total health to kick you into FHR. If your health is 800, that means a hit of >1300 damage to kick you into FHR. Hell cows do about 167 damage max. Even an Uber (which ES sorc isn't designed for) will only do 1000 damage on a critical hit, which should occur only 5% of the time.
I don't see the need for FHR on an ES sorc, unless you are running ultra low health. But that comes with other downsides like Baal mana burn putting you on the verge of Death.
If you are running ultra low lightning res, maybe a critical hit from an amped champion gloam could FHR you also, but should be rare and not Stun lock you, just Stun you once since it will take a crit hit plus the lightning damage rolling at the high end of the range.
Note: Be careful. This kind of talk will summon a certain someone who feels very strongly about fhr on a Nova sorc lol. I personally didn't care but then I noticed all my skillers were plain. figured why not upgrade to fhr skillers, I'm not losing anything in the process. It comes in quite handy for those 1 in 1000 scenarios. Which happens quite frequently for me since I run my es Nova sorc so much.
Do we need to go over the math again?
forums/best-option-for-infinity-t1668567-20.html
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OP
Alright, so there are a ton of ideas floating around here. Some suggest MDR, some suggest charms to increase my ES level, some suggest resists, some say they aren’t needed
Let me make it clear, I made a typo (that I fixed) in the first post saying I maxed Teleport instead of Telekinesis. Geared, I have a level 29 Telekinesis and a level 19 ES.
as much as I hate skill charms, I can probably get them for fairly cheap and they certainly won’t hurt.
Right now, it’s pretty clear that i need a better amulet and Boots. I need the 10fcr, but unless i want to take strength, i cant even try silk weave.
A Memory staff may not be a bad idea, though i hate the idea of swapping gear.
I’m starting to think I built the wrong character. It seems that even with all precautions, one can stomped by dolls or souls… and the build requires lvl 95 to be complete. Since I was stupid and didn’t just create a support account, I need two characters to rush, so I would intend to have another and making two 95s to rush seems annoying, especially when I am not enjoying playing this character
Am I using the wrong character for the job? If so, what should I be picking? I need speed (high FCR) and being relatively immune to Death. Having good aoe is a benefit because I have to level this character unlike my two enchantresses that just leeched Baal runs in NM until 65-70
Let me make it clear, I made a typo (that I fixed) in the first post saying I maxed Teleport instead of Telekinesis. Geared, I have a level 29 Telekinesis and a level 19 ES.
as much as I hate skill charms, I can probably get them for fairly cheap and they certainly won’t hurt.
Right now, it’s pretty clear that i need a better amulet and Boots. I need the 10fcr, but unless i want to take strength, i cant even try silk weave.
A Memory staff may not be a bad idea, though i hate the idea of swapping gear.
I’m starting to think I built the wrong character. It seems that even with all precautions, one can stomped by dolls or souls… and the build requires lvl 95 to be complete. Since I was stupid and didn’t just create a support account, I need two characters to rush, so I would intend to have another and making two 95s to rush seems annoying, especially when I am not enjoying playing this character
Am I using the wrong character for the job? If so, what should I be picking? I need speed (high FCR) and being relatively immune to Death. Having good aoe is a benefit because I have to level this character unlike my two enchantresses that just leeched Baal runs in NM until 65-70
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