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Still... why can't you just drink mana pots? You just don't want to?
Anyway, regardless, you mentioned other games do not have this "mana sustain" dull mechanic... then go back to those games?
Like everyone is saying, you can complain all you want, but you are the one playing the game.
The Warlock came out busted, we all knew nerfs were coming. No other class has infinite mana, or infinite anything (aside from Mosaic Sin, and we see what that did to the game...)
A majority of this community that you are starting to see the "reputation" of... has been playing the game, drinking blue potions, for over 20 years.
Really, just drink the damn pots, or go to another game.
We really don't know what else to tell you.
I also find it funny you have yet to respond to any of my posts. Selective debating.
Cheers.
Still... why can't you just drink mana pots? You just don't want to?
Anyway, regardless, you mentioned other games do not have this "mana sustain" dull mechanic... then go back to those games?
Like everyone is saying, you can complain all you want, but you are the one playing the game.
The Warlock came out busted, we all knew nerfs were coming. No other class has infinite mana, or infinite anything (aside from Mosaic Sin, and we see what that did to the game...)
A majority of this community that you are starting to see the "reputation" of... has been playing the game, drinking blue potions, for over 20 years.
Really, just drink the damn pots, or go to another game.
We really don't know what else to tell you.
I also find it funny you have yet to respond to any of my posts. Selective debating.
Cheers.
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I hate drinking mana pots, especially if it's very frequent, so I do get where you're coming from, but I think the mechanics currently in place work perfectly well.
Just as a crude example from my perspective: I dug up my fire bowa yesterday for the first time in ages, and I have War Travs on for a bit of mf, but it means I have to drink a load more mana. I can Sacrifice the mf by putting on Silkweave and solving the problem, or Sacrifice damage by either replacing Infinity with Insight or swapping my weapon to Phoenix for the Redemption aura. I have choices, which I think is as it should be.
I've not played PD2, what do they do differently? And what is your solution? I can't see how reducing the volume of mana pots would make any difference whatsoever? And infinite mana would just make Insight and Silkweave redundant, how can that be good?
Just as a crude example from my perspective: I dug up my fire bowa yesterday for the first time in ages, and I have War Travs on for a bit of mf, but it means I have to drink a load more mana. I can Sacrifice the mf by putting on Silkweave and solving the problem, or Sacrifice damage by either replacing Infinity with Insight or swapping my weapon to Phoenix for the Redemption aura. I have choices, which I think is as it should be.
I've not played PD2, what do they do differently? And what is your solution? I can't see how reducing the volume of mana pots would make any difference whatsoever? And infinite mana would just make Insight and Silkweave redundant, how can that be good?
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Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Hidden in all the grumbling, there is one correct criticism:
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Dude just play another game if u dislike so much a f****** potion.
OP: My warlock doesnt have enough mana to spam ridiculously powerful spells without investing in mana, using other then max dps gear or drinking mana potions.
Community: Explains that D2 was always about trade offs and offered a lot of good solutions.
OP: Now I know why you are so bad and evil.
Indeed the Inventory space is giving me hard PTSD, then you also need to sort out your charms so hopefully all of the same types can be next to each other as it will look better and not like a cluster fuck from hell.vued wrote: 3 hours agoHidden in all the grumbling, there is one correct criticism:
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
yeah another Cube in the Cube would be nice or something like that xD
or the option to Sacrifice running speed for more inventory space to carry shit.
With minmaxing damage you still have 3k HP after CtA on Warlock, no one needs that, at 2k and 50@ you basicly cant die. Take that 1k from Life to Energy and you can sustain mana without loosing killspeed or QoL. And yes, balancing different things makes builds diverse and not everyone playing the same. In modern games you may be able to have everything. That not being possible is one of the great old school deals about D2
Except I literally use fewer skillers, so that I have some inventory space. Its a balance, a tradeoff. I typically only use 3 skillers, gheeds, and a sunder on chars that need it. There is no meaningful difference between like, +20 vs +22 to skills in terms of clear speed, but having a bit of space to pick up items instead of having to put everything in the cube makes a big difference to my play.vued wrote: 3 hours agoBack to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
I also keep at least 2x4 + cube as inventory space (unless I'm doing Ubers or something).Kakumba wrote: 1 hour agoExcept I literally use fewer skillers, so that I have some inventory space. Its a balance, a tradeoff. I typically only use 3 skillers, gheeds, and a sunder on chars that need it. There is no meaningful difference between like, +20 vs +22 to skills in terms of clear speed, but having a bit of space to pick up items instead of having to put everything in the cube makes a big difference to my play.vued wrote: 3 hours agoBack to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
Point is: You have to choose more damage or having fun at playing. It's a bad trade off.
And I think OP's point is exactly the same, even though he seams to be the only one who hates drinking while farming.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
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