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@sh3ll
Still... why can't you just drink mana pots? You just don't want to?
Anyway, regardless, you mentioned other games do not have this "mana sustain" dull mechanic... then go back to those games?
Like everyone is saying, you can complain all you want, but you are the one playing the game.
The Warlock came out busted, we all knew nerfs were coming. No other class has infinite mana, or infinite anything (aside from Mosaic Sin, and we see what that did to the game...)
A majority of this community that you are starting to see the "reputation" of... has been playing the game, drinking blue potions, for over 20 years.
Really, just drink the damn pots, or go to another game.
We really don't know what else to tell you.
I also find it funny you have yet to respond to any of my posts. Selective debating.
Cheers.
Still... why can't you just drink mana pots? You just don't want to?
Anyway, regardless, you mentioned other games do not have this "mana sustain" dull mechanic... then go back to those games?
Like everyone is saying, you can complain all you want, but you are the one playing the game.
The Warlock came out busted, we all knew nerfs were coming. No other class has infinite mana, or infinite anything (aside from Mosaic Sin, and we see what that did to the game...)
A majority of this community that you are starting to see the "reputation" of... has been playing the game, drinking blue potions, for over 20 years.
Really, just drink the damn pots, or go to another game.
We really don't know what else to tell you.
I also find it funny you have yet to respond to any of my posts. Selective debating.
Cheers.
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I hate drinking mana pots, especially if it's very frequent, so I do get where you're coming from, but I think the mechanics currently in place work perfectly well.
Just as a crude example from my perspective: I dug up my fire bowa yesterday for the first time in ages, and I have War Travs on for a bit of mf, but it means I have to drink a load more mana. I can Sacrifice the mf by putting on Silkweave and solving the problem, or Sacrifice damage by either replacing Infinity with Insight or swapping my weapon to Phoenix for the Redemption aura. I have choices, which I think is as it should be.
I've not played PD2, what do they do differently? And what is your solution? I can't see how reducing the volume of mana pots would make any difference whatsoever? And infinite mana would just make Insight and Silkweave redundant, how can that be good?
Just as a crude example from my perspective: I dug up my fire bowa yesterday for the first time in ages, and I have War Travs on for a bit of mf, but it means I have to drink a load more mana. I can Sacrifice the mf by putting on Silkweave and solving the problem, or Sacrifice damage by either replacing Infinity with Insight or swapping my weapon to Phoenix for the Redemption aura. I have choices, which I think is as it should be.
I've not played PD2, what do they do differently? And what is your solution? I can't see how reducing the volume of mana pots would make any difference whatsoever? And infinite mana would just make Insight and Silkweave redundant, how can that be good?
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Our reputation of being the greatest D2 community out there?
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Hidden in all the grumbling, there is one correct criticism:
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Dude just play another game if u dislike so much a f****** potion.
OP: My warlock doesnt have enough mana to spam ridiculously powerful spells without investing in mana, using other then max dps gear or drinking mana potions.
Community: Explains that D2 was always about trade offs and offered a lot of good solutions.
OP: Now I know why you are so bad and evil.
Indeed the Inventory space is giving me hard PTSD, then you also need to sort out your charms so hopefully all of the same types can be next to each other as it will look better and not like a cluster fuck from hell.vued wrote: 6 hours agoHidden in all the grumbling, there is one correct criticism:
A tradeoff between joyfully gameplay vs. clear speed is a bad design decision because this usually ends in less joy.
As many others, I don't have an issue with picking up and managing potions. For me it's quite a big part of the game because honestly, there is not much else to do. You click on enemies until everything is dead and you keep both the red and blue bubble from empty while doing so.
Back to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
tl;dr:
Trade-off between power and survivability good;
Trade-off between power and joy bad.
yeah another Cube in the Cube would be nice or something like that xD
or the option to Sacrifice running speed for more inventory space to carry shit.
With minmaxing damage you still have 3k HP after CtA on Warlock, no one needs that, at 2k and 50@ you basicly cant die. Take that 1k from Life to Energy and you can sustain mana without loosing killspeed or QoL. And yes, balancing different things makes builds diverse and not everyone playing the same. In modern games you may be able to have everything. That not being possible is one of the great old school deals about D2
Except I literally use fewer skillers, so that I have some inventory space. Its a balance, a tradeoff. I typically only use 3 skillers, gheeds, and a sunder on chars that need it. There is no meaningful difference between like, +20 vs +22 to skills in terms of clear speed, but having a bit of space to pick up items instead of having to put everything in the cube makes a big difference to my play.vued wrote: 6 hours agoBack to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
I also keep at least 2x4 + cube as inventory space (unless I'm doing Ubers or something).Kakumba wrote: 4 hours agoExcept I literally use fewer skillers, so that I have some inventory space. Its a balance, a tradeoff. I typically only use 3 skillers, gheeds, and a sunder on chars that need it. There is no meaningful difference between like, +20 vs +22 to skills in terms of clear speed, but having a bit of space to pick up items instead of having to put everything in the cube makes a big difference to my play.vued wrote: 6 hours agoBack to the criticism:
I find the trade off of inventory space vs. charms more annoying. You fill you inv. with charms and then you have to drop all the loot in the cube. It's quite cumbersome but there is no way you'd drop 8 skill points just to get your inventory back.
Point is: You have to choose more damage or having fun at playing. It's a bad trade off.
And I think OP's point is exactly the same, even though he seams to be the only one who hates drinking while farming.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Not quite.
I hate relying on potions and wouldn't be caught dead with a Mana Potion in my Belt.
Thankfully, as pointed out repeatedly throughout this topic, there's 0 need for that since mana issues can generally be easily solved in a number of other ways that neither require potion use nor cut into performance in any way.
Why do you say you wouldn't be caught dead with a mana pot in your Belt? There are some situations where that would actually happen in this game lol.Schnorki wrote: 1 hour agoNot quite.
I hate relying on potions and wouldn't be caught dead with a Mana Potion in my Belt.
Thankfully, as pointed out repeatedly throughout this topic, there's 0 need for that since mana issues can generally be easily solved in a number of other ways that neither require potion use nor cut into performance in any way.![]()
Also curious - what do you put in your Belt?
Personally, my 1, 3, & 4 Belt slots have Full Rejuvs, and my 2 Slot is always for town portals (I don't carry a TP Tome unless I'm rushing).
The reason I use the 2 slot for TP's is bc its the "Up" arrow on the D-pad on controller and I play on both PSN and PC.
My Light Sorc's Merc has Infinity, so she the only one that carries mana pots on and only on slot 4. I'd just rather be safe and have protection on hand than be caught with my pants down - if you catch the reference.
Cheers!
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1 column TP scrolls
1 column ID scrolls
and then fill with 2 columns of full rejuvs, mainly for decorative purposes.
I prefer mana pots over rejuvs against mana burn enemies (esp. in Über Tristram).
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Mod mode on : that topic has started derailing. For those who aren't yet in the conversation, I strongly encourage you not to come in and add another grain of salt, thanks !
For Sh3ll : curious to see what is supposed to be our reputation. Seen from here, you seem to ask a question, get answers and then answer, including to some seasoned players that they do things wrong. Well. let's say it's not the best way to get more and more friendly answers and you may consider finding other options.
As for D2, it is what it is, so a game designed more than 25 years ago. Is it perfectly designed ? No. Does it look like what is usually done ? Certainly not. D2 definitely has some old school specificities and mana management being a question to ask on most builds can be a pain in the butt. But that's how D2 is, and warlock is the same as most others here, perhaps even worse.
Let's assume you're yourself a seasoned and rich player, you'll usually find tradeoffs somewhere on many other top builds. Some Infinity Nova sorcs wear Silkweave to sustain the high mana consumption of Nova at high fcr. Some Javazons herding packs to use the perfect Lightning Strike on cows to not run out of mana. WW barbs needing to get some mana somewhere... Etc.
Many solutions have been suggested above, won't go back in details, though I am on my side a big fan of self wield Insight on my ES lock. FCR, high damage, crit strike, Meditation aura...
Anyway, still hope you'll enjoy it here, most people tend to find it friendly.
Have fun to all.
For Sh3ll : curious to see what is supposed to be our reputation. Seen from here, you seem to ask a question, get answers and then answer, including to some seasoned players that they do things wrong. Well. let's say it's not the best way to get more and more friendly answers and you may consider finding other options.
As for D2, it is what it is, so a game designed more than 25 years ago. Is it perfectly designed ? No. Does it look like what is usually done ? Certainly not. D2 definitely has some old school specificities and mana management being a question to ask on most builds can be a pain in the butt. But that's how D2 is, and warlock is the same as most others here, perhaps even worse.
Let's assume you're yourself a seasoned and rich player, you'll usually find tradeoffs somewhere on many other top builds. Some Infinity Nova sorcs wear Silkweave to sustain the high mana consumption of Nova at high fcr. Some Javazons herding packs to use the perfect Lightning Strike on cows to not run out of mana. WW barbs needing to get some mana somewhere... Etc.
Many solutions have been suggested above, won't go back in details, though I am on my side a big fan of self wield Insight on my ES lock. FCR, high damage, crit strike, Meditation aura...
Anyway, still hope you'll enjoy it here, most people tend to find it friendly.
Have fun to all.
Can do trades on D2R or D2RotW
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash tabs
Same
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After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
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Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
I remembered it being tough. I forgot just how tough. Everyone is playing Warlock right now and I just got version 1.03 running again. This game was way tougher back in the day. I'm struggling with a new character in act 1 normal with no gear, no Gold, no stash, no mana, and I'm saving my one TP scroll for an emergency.Trang Oul wrote: 2 days agoHow about old school (pre-1.10) solution: mana pots are not available at vendors, and are only dropped from monsters. Players need to conserve them, and use strategically.
Or spend some stat points into Energy.
Not everything must be minmaxed for DPS.
Old man still killing demons and yelling at clouds.
Trades are LOD by default, but I can also trade on ROTW.
Trades are LOD by default, but I can also trade on ROTW.
The community has a number of good ideas, but every now and then I'm reminded why I'm glad that devs don't comb through reddit to come up with changes. Some people won't be happy until every class is just like Mosaic sin but better because "having to maintain charges in a modern game is just bad design" so the Charge timers should be removed. Or "having to grind an area more than once to get the absolute best in game item is bad design."TheHemlock wrote: 22 hours agoThis thread and the other top thread on the Warlock show just how different people want different things in their ARPGs.
It’s why D2, D3, D4, POE, Grim Dawn all have different communities still going.
I’m sure you’ll still be able to go through most of the content as Warlock even with the proposed PTR changes.
Old man still killing demons and yelling at clouds.
Trades are LOD by default, but I can also trade on ROTW.
Trades are LOD by default, but I can also trade on ROTW.
I'm currently preparing for the iron man challenge. It's the first I got excited for finding identification scrolls.RackAnewShoe wrote: 47 minutes agoI remembered it being tough. I forgot just how tough. Everyone is playing Warlock right now and I just got version 1.03 running again. This game was way tougher back in the day. I'm struggling with a new character in act 1 normal with no gear, no Gold, no stash, no mana, and I'm saving my one TP scroll for an emergency.Trang Oul wrote: 2 days agoHow about old school (pre-1.10) solution: mana pots are not available at vendors, and are only dropped from monsters. Players need to conserve them, and use strategically.
Or spend some stat points into Energy.
Not everything must be minmaxed for DPS.
No pots and scrolls from vendors and you're playing a different game.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
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