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7 replies   338 views
2

Description

At first its fun, but after few hours it just becomes so boring I don't want to ever play that class anymore.

Besides, it literally has just 3 builds to choose from: fire/eldritch/miasma.

I always liked theorycrafting, chasing some rare items, putting niche runewords together, but with warlock you have 3 options and only items playing into those options. It almost doesn't benefit from any set items, uniques etc that existed prior to this class, so it seems out of place kind of

Compare that to sorc for example, you can do hyda, Passion melee sorc,
Nova
,
Chain Lightning
, meteorb, pure
Meteor
, blizzard, etc. So much more options

Generally warlock just seems half baked. All the items it has just boost warlock skills even further, and only play into those specific builds

Feels much different/out of place compared to other chars.

Has some potential but feels overpowered, boring and kind of like playing like some unfinished beta version. : P

Luckily sunder charms situation is somewhat better with this patch, I literally stopped playing D2 for a few years bc of sunders and Mosaic (because they invalidated lots of original builds, and Mosaic was plain annoying). Removing Mosaic from ladder was one of the primary reasons i tried it again, but warlock is a disappointment.

It kind of gets to a point where you can get into the game and have gg gear after few hours of play, no need for farming, theorycrafting, doing all the cool builds, so in that sense I think d2r is getting worse over the years.

After few hours and no theorycrafting I had a char that can clear the entire game with no challenge. No need to do any trading, making friends in the game etc. Generally the game starts to lose reasons to come back, and a lot of its social aspect.

D2R had a good start with FOH and some other skills that were improved but now it just goes into a really weird chaotic direction. Feels like dev team is rotating every season, and doesn't have its own ideas besides copying modders and taking community feedback literally.

Shards are ok, but let's be honest they copied PD2 mapping design in an inferior way

So imo, Diablo 2 with sunders before RotW: 3/10
D2 LoD: 10/10
D2 RoTW: 6/10
Description by louner
5

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7
User avatar

louner 276

RotW Europe PC
At first its fun, but after few hours it just becomes so boring I don't want to ever play that class anymore.

Besides, it literally has just 3 builds to choose from: fire/eldritch/miasma.

I always liked theorycrafting, chasing some rare items, putting niche runewords together, but with warlock you have 3 options and only items playing into those options. It almost doesn't benefit from any set items, uniques etc that existed prior to this class, so it seems out of place kind of

Compare that to sorc for example, you can do hyda, Passion melee sorc,
Nova
,
Chain Lightning
, meteorb, pure
Meteor
, blizzard, etc. So much more options

Generally warlock just seems half baked. All the items it has just boost warlock skills even further, and only play into those specific builds

Feels much different/out of place compared to other chars.

Has some potential but feels overpowered, boring and kind of like playing like some unfinished beta version. : P

Luckily sunder charms situation is somewhat better with this patch, I literally stopped playing D2 for a few years bc of sunders and Mosaic (because they invalidated lots of original builds, and Mosaic was plain annoying). Removing Mosaic from ladder was one of the primary reasons i tried it again, but warlock is a disappointment.

It kind of gets to a point where you can get into the game and have gg gear after few hours of play, no need for farming, theorycrafting, doing all the cool builds, so in that sense I think d2r is getting worse over the years.

After few hours and no theorycrafting I had a char that can clear the entire game with no challenge. No need to do any trading, making friends in the game etc. Generally the game starts to lose reasons to come back, and a lot of its social aspect.

D2R had a good start with FOH and some other skills that were improved but now it just goes into a really weird chaotic direction. Feels like dev team is rotating every season, and doesn't have its own ideas besides copying modders and taking community feedback literally.

Shards are ok, but let's be honest they copied PD2 mapping design in an inferior way

So imo, Diablo 2 with sunders before RotW: 3/10
D2 LoD: 10/10
D2 RoTW: 6/10

Just add me on bnet, and ping me if you like my offer :)
7
Good news, they are making changes! Check forums.

That said, I think more than 3 builds exist. Fire, Miasma/
Abyss
, ES,
Cleave
/
Mirrored Blades
/
Eldritch Blast
, pure summoner. Maybe something I'm forgetting.

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7
User avatar

Schnorki 4895Moderator

RotW PC
Huh?
Locks have way more than 3 options.

"eldritch" isn't just 1 option, despite the fact that every rando youtuber tells you to go with the same ES build.

But yes, they are nearly all quite OP. Though that's true for many classes at the top-end at least (albeit not for that many different builds each).

What turns me off of it is more the plethora of bugs associated with all of the warlock stuff..
Miasma Chain
especially is one of the most excruciatingly broken/bugged skills ever and by extension one of the most annoying and aggravating builds to play.
7
OP
User avatar

louner 276

RotW Europe PC
Schnorki wrote: 2 hours ago
But yes, they are nearly all quite OP. Though that's true for many classes at the top-end at least (albeit not for that many different builds each).
Top-end being powerful is not an issue, the issue is with Warlock it is achievable in a fraction of time and effort compared to other classes :D

For example: warlock's
Echoing Strike
pierces through all the monsters; bowazon needs lots of proper gear for
Pierce
, Faith etc and even then she doesn't have even a fraction of clearning speed

I started playing
Werebear
druid after playing warlock for some time. I made Metamorphosis, and I still need to make Fortitude and some other runewords. Warlock with zero gear is LOTS more powerful than that + warlock has magic damage without runewords.
Werebear
can't do almost anything about physical immunes

Magic-oriented warlock has fire + magic elements, it pretty much outclassed hammerdin.

Etc etc

Just feels extremely unfair/unrewarding

Just add me on bnet, and ping me if you like my offer :)
7
User avatar

Schnorki 4895Moderator

RotW PC
True, they do get there with a lot less gear.

I wish I could bring myself to play a shifter druid..could at least be less crap than other druid builds. But they just look so cringe. ^^
(Still the only class I simply don't enjoy playing in any build, sadly)
7
louner wrote: 2 hours ago
Besides, it literally has just 3 builds to choose from: fire/eldritch/miasma.

There are 6 Warlock builds to play with
https://maxroll.gg/d2/category/guides?f ... e]=endgame

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7
OP
User avatar

louner 276

RotW Europe PC
TheSoulReaver wrote: 1 hour ago
louner wrote: 2 hours ago
Besides, it literally has just 3 builds to choose from: fire/eldritch/miasma.

There are 6 Warlock builds to play with
https://maxroll.gg/d2/category/guides?f ... e]=endgame
They are all more or less the same : P Just some nuances about using the same skills

I could probably easily come up with more, but basically just those 3 make sense, generally skill tree of a warlock is much simpler than other classes (which is a negative for me).

Not nearly even as close to variety and different viable playstyles that even Barb allows (horker,
Frenzy
,
Berserk
,
Whirlwind
, howler etc etc)

Feels like getting 50-60% of options that other classes give more or less.

The problem is; previous classes were optimized for dealing with immunities more, so you were forced to make 2-3 characters each ladder just to be able farm everything. For example I had barb for trav, sorc for keys, paladin for Chaos etc etc. Now you can just make a warlock with no gear and you are done ; p Which is really disappointing.

Also everyone is playing just warlock bc of how OP it is, so trade is stale compared to other seasons, bc primarily just Warlock gear is really valuable. It was more evened out previously (bc of how many chars you needed), so another negative point for a community aspect of the game; another reason to spend LESS time in the game

When immunes were difficult to deal with I tried to convince my wife and friends to play D2, and get them to play different classes, so we can farm everything as a team xD Now its kind of pointless, there is no such motivation to bring friends into the game anymore. By making the game too simple they are really negatively affecting the trading and community aspects. Also replayabity aspect went down for me by a lot bc of that

I wish they were cranking up the difficulty instead, like introducing new difficulty above Hell where every monster has at least 3 immunities or something, so it would take the community months to figure out xD I liked the puzzle-aspect of the game and trying to make sense of random items and runewords to deal with the difficulty, finally figuring out those several builds that ACTUALLY work after some of trial and error, then trading for a relevant gear

Now it's just - you make a char; level up to 80 gg. Game done in a few hours xD

Just add me on bnet, and ping me if you like my offer :)
7
It sure was important for Blizz to make the new class rather OP than difficult - to catch both new players and power players right from the start and also make it appealing to casuals. A weak/difficult class would probably have led to an overall less positive reception.

Whether or not it was deviously planned to make sunders, which quite some other OP builds rely on, much harder to get, is a different question. I'm overall happy for this change as sunders were way too easy to get before.

But, in the end, I feel like both Warlock and sunder changes were overdone in their respective regard.

I wouldn't see it as fatalistic, though. With e.g. a classic Hammerdin or Bone necro you could also sail very smoothly through Hell at low levels due to the only few magic immunes and low gear requirements. Warlock leveling using miasma/
Abyss
felt not that much different after all, imo. Endgame with ES however, no question, it is also for my taste too OP to provide consistent fun and challenge.
9

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