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56 replies   3755 views
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Description

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Can be used to make Runewords:

7
Florian_G wrote: 19 hours ago
Just look at this. It was one time only, however. Other double drops happens sometimes.

Jesus christ, I've never had that happen before. neither have I had triple keys

I've had 3 statues drop at one time

Image
Image
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7
User avatar

mhlg 2978

Americas PC
Sometimes drops seems to happen cyclically. Last Wed. I did a TZ Tals run, and over the half hour I had two Korlics drop, but I also had three Keys or hate drop. Then on the following Thursday, I did a TZ Tals, and a two Korlics dropped and two more keys of Hate. Then a couple of TZs later TZ Tals pops up again, and I get a Madawcz, and two more Keys of Hate. So in three TZ
Tal
runs I got 5 statues, and 7 Keys of Hate. Sometimes the
Key
drops simply makes no sense, hence the notion that some drops are cyclical.
7
No, drops aren't broken.

No, nothing has changed to affect drops (besides
Andariel
being nerfed for ROTW)

No, Blizzard is not singling you out for any passed perceived transgressions

No, Blizzard is isn't changing drops for any reason (except during 22 nights of
Terror
)

Yes, its RNG

Yes, its always been RNG

Yes, anything weird you see with drops is RNG

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
User avatar

mhlg 2978

Americas PC
Knappogue wrote: 16 hours ago
I don't understand why this topic keeps coming up.

No, drops aren't broken.

No, nothing has changed to affect drops (besides
Andariel
being nerfed for ROTW)

No, Blizzard is not singling you out for any passed perceived slights

No, Blizzard is isn't changing drops for any reason (except during 22 nights of
Terror
)

Yes, its RNG

Yes, its always been RNG

Yes, anything weird you see with drops is RNG
I agree that nothing is broken but RNG isn't all that random since it can be easily manipulated in a number of ways. If RNG was fixed then magic find would be useless and yet it actually gives you percentage odds of how much your magic find is improved when you stack magic find items. If you look at drop tables you'll note that some rare drops such as the Unique
Unearthed Wand
is almost impossible to find, just ask WarTheWise. RNG can vary by Item type, quality of item, as well as frequency and range. So yes RNG is used, but the result is not simply RNG. :D
7
mhlg wrote: 15 hours ago
Knappogue wrote: 16 hours ago
I don't understand why this topic keeps coming up.

No, drops aren't broken.

No, nothing has changed to affect drops (besides
Andariel
being nerfed for ROTW)

No, Blizzard is not singling you out for any passed perceived slights

No, Blizzard is isn't changing drops for any reason (except during 22 nights of
Terror
)

Yes, its RNG

Yes, its always been RNG

Yes, anything weird you see with drops is RNG
I agree that nothing is broken but RNG isn't all that random since it can be easily manipulated in a number of ways. If RNG was fixed then magic find would be useless and yet it actually gives you percentage odds of how much your magic find is improved when you stack magic find items. If you look at drop tables you'll note that some rare drops such as the Unique
Unearthed Wand
is almost impossible to find, just ask WarTheWise. RNG can vary by Item type, quality of item, as well as frequency and range. So yes RNG is used, but the result is not simply RNG. :D
Were we not talking about keys?

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
User avatar

mhlg 2978

Americas PC
Knappogue wrote: 15 hours ago
mhlg wrote: 15 hours ago
Knappogue wrote: 16 hours ago
I don't understand why this topic keeps coming up.

No, drops aren't broken.

No, nothing has changed to affect drops (besides
Andariel
being nerfed for ROTW)

No, Blizzard is not singling you out for any passed perceived slights

No, Blizzard is isn't changing drops for any reason (except during 22 nights of
Terror
)

Yes, its RNG

Yes, its always been RNG

Yes, anything weird you see with drops is RNG
I agree that nothing is broken but RNG isn't all that random since it can be easily manipulated in a number of ways. If RNG was fixed then magic find would be useless and yet it actually gives you percentage odds of how much your magic find is improved when you stack magic find items. If you look at drop tables you'll note that some rare drops such as the Unique
Unearthed Wand
is almost impossible to find, just ask WarTheWise. RNG can vary by Item type, quality of item, as well as frequency and range. So yes RNG is used, but the result is not simply RNG. :D
Were we not talking about keys?
Yes we were but you added a variable by including RNG as part of your answer, and my response was to simply point out that Random Number Generation is necessarily all that random since it can be very easily manipulated. If Blizzard wanted to they could easily add a drop rate penalty for heavy
Key
farmers to the game code just by increasing the range of number sets, which I believe is an important distinction.
7
mhlg wrote: 15 hours ago
Yes we were but you added a variable by including RNG as part of your answer, and my response was to simply point out that Random Number Generation is necessarily all that random since it can be very easily manipulated. If Blizzard wanted to they could easily add a drop rate penalty for heavy
Key
farmers to the game code just by increasing the range of number sets, which I believe is an important distinction.
I was not the first person in this thread to reference random numbers. But I do appreciate you calling my post out about it šŸ‘

So you think the people who post these questions "are
Key
drops broken?" are manipulating the RNG number seed? Huh. Interesting.

I don't think referencing outliers is quite the flex you think it is.

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
User avatar

mhlg 2978

Americas PC
Knappogue wrote: 15 hours ago
mhlg wrote: 15 hours ago
Yes we were but you added a variable by including RNG as part of your answer, and my response was to simply point out that Random Number Generation is necessarily all that random since it can be very easily manipulated. If Blizzard wanted to they could easily add a drop rate penalty for heavy
Key
farmers to the game code just by increasing the range of number sets, which I believe is an important distinction.
I was not the first person in this thread to reference random numbers. But I do appreciate you calling my post out about it šŸ‘

So you think the people who post these questions "are
Key
drops broken?" are manipulating the RNG number seed? Huh. Interesting.

I don't think referencing outliers is quite the flex you think it is.
My post wasn't intended to call you out on anything, and I'm not saying that it's happening. I'm saying that it's possible, and knowing Blizzard, it wouldn't surprise me if they haven't considered it. Once again consider magic find, and then ask yourself, if Blizzard can provide players with the tools to increase the odds of item drops, then they can do it with anything. That's not referencing outliers that's referencing controlled probability.
7
mhlg wrote: 15 hours ago
Knappogue wrote: 15 hours ago
mhlg wrote: 15 hours ago
Yes we were but you added a variable by including RNG as part of your answer, and my response was to simply point out that Random Number Generation is necessarily all that random since it can be very easily manipulated. If Blizzard wanted to they could easily add a drop rate penalty for heavy
Key
farmers to the game code just by increasing the range of number sets, which I believe is an important distinction.
I was not the first person in this thread to reference random numbers. But I do appreciate you calling my post out about it šŸ‘

So you think the people who post these questions "are
Key
drops broken?" are manipulating the RNG number seed? Huh. Interesting.

I don't think referencing outliers is quite the flex you think it is.
My post wasn't intended to call you out on anything, and I'm not saying that it's happening. I'm saying that it's possible, and knowing Blizzard, it wouldn't surprise me if they haven't considered it. Once again consider magic find, and then ask yourself, if Blizzard can provide players with the tools to increase the odds of item drops, then they can do it with anything. That's not referencing outliers that's referencing controlled probability.
I get what you're saying. I do. But we are talking about keys. Something that is unaffected by magic find. Bringing things like drop rates of Unearthed Wands is confusing at best. If my post made you think I was referencing something outside of keys, that was not my intent.
Can manipulation of MF happen? Yes. Does intentional drop manipulation happen by people who make these types of posts? No.
That's why I'm getting at. Folks who think there is some disgruntled blizzard employee messing with drops. No one is secretly and officially messing with anyone(s) drops.

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
User avatar

mhlg 2978

Americas PC
I get what you're saying. I do. But we are talking about keys. Something that is unaffected by magic find. Bringing things like drop rates of Unearthed Wands is confusing at best. If my post made you think I was referencing something outside of keys, that was not my intent.

Can manipulation of MF happen? Yes. Does intentional drop manipulation happen by people who make these types of posts? No.
That's why I'm getting at. Folks who think there is some disgruntled blizzard employee messing with drops. No one is secretly and officially messing with anyone(s) drops.


I was discussing
Key
drops, and their relationship to RNG. I wasn’t implying even a little that magic find affected
Key
drops, but I’m apparently not making my point clear.
In my first post in this thread I said sometimes (
Key
) drops seem to happen cyclically. I then said I found 7 keys of Hate across 3 TZ Tombs runs, or 90 minutes.

In my 1st reply to you I said ā€œI agree that nothing is brokenā€ but RNG isn't all that random since it can be easily manipulated in a number of ways. To support that I stated ā€œIf RNG was fixed then magic find would be useless and yet it gives you percentage odds.ā€ I wasn’t saying magic find affected
Key
drop rates, because I know it doesn’t, but RNG does, just not all that randomly. I went on to point out there are drop rate tables, and said ā€œyes RNG is used, but the result is not simply RNG.ā€

D2r drops are generated by pseudo-random number generators based on system time, rather than being truly random. This can give the perception of "flawed" streaks of bad luck or "bursty" drops of good luck, hence ā€œcyclical.ā€ So yes, I can see why someone might feel the game is somewhat broken or that their drop rates are being manipulated, and to be fair I don’t know that Blizzard hasn’t set a mechanism to manipulate drop rates.
7
mhlg wrote: 3 hours ago
In my 1st reply to you I said ā€œI agree that nothing is brokenā€ but RNG isn't all that random since it can be easily manipulated in a number of ways. To support that I stated ā€œIf RNG was fixed then magic find would be useless and yet it gives you percentage odds.ā€ I wasn’t saying magic find affected
Key
drop rates, because I know it doesn’t, but RNG does, just not all that randomly. I went on to point out there are drop rate tables, and said ā€œyes RNG is used, but the result is not simply RNG.ā€
That's a very long and complicated way to agree with my original post. Yes I'm aware how RNG work. Yes I'm aware that 'RNG' is just the random number generated from a seed. Would it make you feel better if I wrote "the RNG process" instead of simply "RNG"? You seem to be trapped in the minutia over "RNG" vs "RNG process".
mhlg wrote: 3 hours ago
D2r drops are generated by pseudo-random number generators based on system time, rather than being truly random. This can give the perception of "flawed" streaks of bad luck or "bursty" drops of good luck, hence ā€œcyclical.ā€ So yes, I can see why someone might feel the game is somewhat broken or that their drop rates are being manipulated, and to be fair I don’t know that Blizzard hasn’t set a mechanism to manipulate drop rates.
Bad streaks of luck is part of the RNG process. Getting 100+ runs of no keys is 100% part of the process. They may "feel" its broken, but its not. That's the point I was initially making. Still not sure why you've been arguing my own point to me.

This has gone past stupid though. Seems ridiculous to argue over a point when we are both standing on the same side of the fence.

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
User avatar

mhlg 2978

Americas PC
Knappogue wrote: 2 hours ago
mhlg wrote: 3 hours ago
In my 1st reply to you I said ā€œI agree that nothing is brokenā€ but RNG isn't all that random since it can be easily manipulated in a number of ways. To support that I stated ā€œIf RNG was fixed then magic find would be useless and yet it gives you percentage odds.ā€ I wasn’t saying magic find affected
Key
drop rates, because I know it doesn’t, but RNG does, just not all that randomly. I went on to point out there are drop rate tables, and said ā€œyes RNG is used, but the result is not simply RNG.ā€
That's a very long and complicated way to agree with my original post. Yes I'm aware how RNG work. Yes I'm aware that 'RNG' is just the random number generated from a seed. Would it make you feel better if I wrote "the RNG process" instead of simply "RNG"? You seem to be trapped in the minutia over "RNG" vs "RNG process".
mhlg wrote: 3 hours ago
D2r drops are generated by pseudo-random number generators based on system time, rather than being truly random. This can give the perception of "flawed" streaks of bad luck or "bursty" drops of good luck, hence ā€œcyclical.ā€ So yes, I can see why someone might feel the game is somewhat broken or that their drop rates are being manipulated, and to be fair I don’t know that Blizzard hasn’t set a mechanism to manipulate drop rates.
Bad streaks of luck is part of the RNG process. Getting 100+ runs of no keys is 100% part of the process. They may "feel" its broken, but its not. That's the point I was initially making. Still not sure why you've been arguing my own point to me.

This has gone past stupid though. Seems ridiculous to argue over a point when we are both standing on the same side of the fence.
Agreed, but the reason so many feel drops might be broken is because of inherent flaws in pseudo-random number generation.
7
mhlg wrote: 2 hours ago
Agreed, but the reason so many feel drops might be broken is because of inherent flaws in pseudo-random number generation.
Aww man, I was hoping you'd keep arguing with me so I could post the Brick "I DONT KNOW WHAT WE'RE YELLING ABOUT!" meme

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
mhlg wrote: 3 hours ago

D2r drops are generated by pseudo-random number generators based on system time, rather than being truly random. This can give the perception of "flawed" streaks of bad luck or "bursty" drops of good luck, hence ā€œcyclical.ā€ So yes, I can see why someone might feel the game is somewhat broken or that their drop rates are being manipulated, and to be fair I don’t know that Blizzard hasn’t set a mechanism to manipulate drop rates.
Interestingly, you are actually not agreeing. Your argument "makes sense". You seem to have a different view on the R in RNG.

Knapp defends pure RNG and its randomness (there are no "cicles" just very unevenly distributed numbers) and mhlg is hinting at the widespread conspiracy theory Blizzard might manipulate or alter the mechanism. In the latter interpretations, streaks of bad or good luck would not purely be RNG but a curse or blessing of the "gods" (Blizzard).

So far, from my experience, I'm with Knapp here. I can see no proof for manipulations and I see no evidence that there might be hideen "entropy" like in Patrh of Exile.

https://www.poecurrency.com/news/path-o ... opy-system
7
mikelessar wrote: 53 minutes ago
In the latter interpretations, streaks of bad or good luck would not purely be RNG but a curse or blessing of the "gods" (Blizzard).
Before every game session, I always say a
Prayer
and make a small offering to RNGesus.

Will buy any 3 minor keys for an
Ist
- message me.
Will accept statues and keys instead of rune payments for my trades.
My free items and torches are for players who play on xbox only
7
Knappogue wrote: 37 minutes ago
mikelessar wrote: 53 minutes ago
In the latter interpretation, streaks of bad or good luck would not purely be RNG but a curse or blessing of the "gods" (Blizzard).
Before every game session, I always say a
Prayer
and make a small offering to RNGesus.
9

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