Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
2 replies   121 views
2

Description

Everyone's favorite 'third rail' D2 topic! I'm not going to discuss my thoughts on Enigma but instead on the skill
Teleport
. I have been playing a summon Druid this season, a build I find very satisfying. Except for one problem. No this isn't the lack of speed due to no
Teleport
(maybe I will achieve Enigma soon who knows). Rather, I find the running around a bit more mellow and/or relaxing, albeit 'inefficient' for farming. The frustration instead lies squarely within the subject of 'telestomping'. See when you have a weak class that relies heavily on your mercenary and/or summons, you are relying on D2's ancient NPC targeting mechanics. I don't even care that I can't just zoom around maps stupid fast, what bothers me is getting to a huge pack and not being able to target the superunique. Instead I feel a lack of control and have to passively wait until 'something happens'. My thought then to bridge this gap is enable a more RTS-like solution and let me actively control my summons to target enemy monsters. I realize this has a %0.000001 chance and likely hell will freeze before this were to change. But just wanted to vent about the incredible power that 'telestomping' provide to so many builds in this game and trying to figure potential solutions. shrugs
5

Can be used to make Runewords:

7
Everyone's favorite 'third rail' D2 topic! I'm not going to discuss my thoughts on Enigma but instead on the skill
Teleport
. I have been playing a summon Druid this season, a build I find very satisfying. Except for one problem. No this isn't the lack of speed due to no
Teleport
(maybe I will achieve Enigma soon who knows). Rather, I find the running around a bit more mellow and/or relaxing, albeit 'inefficient' for farming. The frustration instead lies squarely within the subject of 'telestomping'. See when you have a weak class that relies heavily on your mercenary and/or summons, you are relying on D2's ancient NPC targeting mechanics. I don't even care that I can't just zoom around maps stupid fast, what bothers me is getting to a huge pack and not being able to target the superunique. Instead I feel a lack of control and have to passively wait until 'something happens'. My thought then to bridge this gap is enable a more RTS-like solution and let me actively control my summons to target enemy monsters. I realize this has a %0.000001 chance and likely hell will freeze before this were to change. But just wanted to vent about the incredible power that 'telestomping' provide to so many builds in this game and trying to figure potential solutions. shrugs
7
Imo no class should have
Teleport
, or everybody should have one ability to move faster.

Sorcerer has cheeky
Teleport
.
Assassin has switfly legs and tiny little toes.
Warlock has surprise attack back stab to the neck.
Paladin has a
Charge
ahoy! to the tavern.
And I forgot where I was going with this...

My point is, everybody should have a decent movement ability always to make it more fair. Ofc classes should have differences and obviously something like sorcerer youre supposed to have
Teleport
with it. What kind of a sorcerer wouldnt know
Teleport
. Im getting derailed again... Send help.

But when it comes to controlling summons... Oh you need
Teleport
100%. Summons wandering off too far then gets unsummed so youre constantly resummoning things. At least on necromancer that was a thing now and I dont want to play it anymore because of it.
7
User avatar

Schnorki 4514Moderator

RotW PC
Two very different topics imo.

I'm all for
Teleport
in general as it is a large part of what makes (endgame) D2 as brilliantly fast-paced as it is. Removing
Teleport
would effectively kill a lot of the traditional character, whether it was ever the intent or not.

Summoners being excessively reliant on a skill that their class doesn't offer however...yeah, that's a bit daft.
Hell, between
Blade Warp
and
Death Mark
, warlocks get 2(!) skills to handle that problem while necs and druids continue to have none. If ever they really do want to look at balancing on a broader scale, necro and druid summons and very specifically their (utter lack of) control should be pretty high up on the list.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation