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23 replies   1464 views
2

Description

Hey Guys,

Yesterday I was able to try a strategy I came up (sorry if someone already figured this out and shared), and I could kill 5 ~7
Herald
of
Terror
.

Heralds are carried through Acts, so what I did to save some investment, TZ was Kurast area, which means roughly ~30% of Act 3 (free, no Shard investment necessary). I was lucky enough to had 2 Heralds encounters.

Then I used a
Western Worldstone Shard
which terrorizes Act 1. I was able to find 2 more Heralds until
Cold Plains
. In no time I was killing my first
Herald
of
Terror
.

In between Act 1 maps, I was trying to clean every other TZ that appeared.

I had very solid drops, as such War Travelers (48% MF 😍), Goblin Toes,
Tal Rasha's Guardianship
,
Griswold's Valor
, etc.

No new sunder whatsoever :(

BUT I am happy that, right now, I have a more solid strategy to farm those.

Let me know your thoughts, and your strategy.
5

Can be used to make Runewords:

7
Hey Guys,

Yesterday I was able to try a strategy I came up (sorry if someone already figured this out and shared), and I could kill 5 ~7
Herald
of
Terror
.

Heralds are carried through Acts, so what I did to save some investment, TZ was Kurast area, which means roughly ~30% of Act 3 (free, no Shard investment necessary). I was lucky enough to had 2 Heralds encounters.

Then I used a
Western Worldstone Shard
which terrorizes Act 1. I was able to find 2 more Heralds until
Cold Plains
. In no time I was killing my first
Herald
of
Terror
.

In between Act 1 maps, I was trying to clean every other TZ that appeared.

I had very solid drops, as such War Travelers (48% MF 😍), Goblin Toes,
Tal Rasha's Guardianship
,
Griswold's Valor
, etc.

No new sunder whatsoever :(

BUT I am happy that, right now, I have a more solid strategy to farm those.

Let me know your thoughts, and your strategy.

Killing demons since 2002
7
User avatar

oOKIWIOo 1632

RotW Paladin Europe PC
Yes, Ginger already pointed out that when you terrorize a complete act you should farm every "normal"
Terror
zone in other acts to maximize your chance for Heralds (you can alway come back to your tz act). Bottom line: Keep your game open as long as possible and farm until you get a tz you already have cleared. Then quit or take a break until the next one 😉

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
I don't know if this is documented, but it seems as if when you trigger the event 'draw the ire...' the next time you fulfil the conditions (encounter an elite pack a certain distance from you?) then the
Herald
spawns.

So my strategy has been to hold back the areas the areas I know are full of elites (certain caves etc.) and go into them once I've initiated the event. More often than not, I then get a
Herald
as soon as I change maps.
7
User avatar

Schnorki 4369Moderator

RotW PC
TopXIMaje wrote: 1 day ago
I don't know if this is documented, but it seems as if when you trigger the event 'draw the ire...' the next time you fulfil the conditions (encounter an elite pack a certain distance from you?) then the
Herald
spawns.

So my strategy has been to hold back the areas the areas I know are full of elites (certain caves etc.) and go into them once I've initiated the event. More often than not, I then get a
Herald
as soon as I change maps.
While I'm still unsure on the exact triggers, this does seem a good approach.

I finally started getting some ire triggers again last night after "nothing whatsoever since ladder started" and whenever I had new unique packs left to discover, I got my
Herald
quite quickly. When I didn't as I already went through the area (just teleporting across), it became a lot harder.
For tombs for example, teleporting across canyon to get an ire inside some tomb meant that trying to get a spawn in canyon afterwards felt impossible. Heading into a new, untouched tomb though then triggered it near instantly.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
User avatar

ShadowHeart 5752Moderator

RotW Paladin Europe PC Playstation
TopXIMaje wrote: 1 day ago
I don't know if this is documented, but it seems as if when you trigger the event 'draw the ire...' the next time you fulfil the conditions (encounter an elite pack a certain distance from you?) then the
Herald
spawns.
The mechanic is known. Described here: post4116812.html#p4116812

tl;dr

Every time you kill an elite, you have 2% chance to gain a "token" (draw ire). These can be stacked up to 5, but you can't see the number anywhere, you need to manually keep track of it by watching the game chat.

Every time new mobs spawn in (which happens in a ~2 screen radius from where you're standing), there's a 1% chance per mob that it's converted to a
Herald
. This "consumes" a token. A lot of people experience that heralds often spawn when you enter a new map/floor, and that's because the instant you enter a new map/floor, the game spawns in all mobs on that map within a ~2 screen radius from the entrance - that can be a lot of mobs that spawn in at once, and if you already have at least one "token", there's a high chance of a
Herald
appearing. Otherwise it will happen randomly as you move across a map (monsters spawn in as you explore, the whole map doesn't spawn at once, only within ~2 screen radius). All mobs can be converted to a
Herald
, even normal mobs.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
Till now all my observations follow the mechanic @ShadowHeart described. My current strategy is:

1. to focus first on killing uniques only till get the token.
2. Then exploring map and spawning new mobs till
Herald
spawns.
3. Then kill
Herald
and if map isn't cleared start again hunting uniques.

Most terrorized zones aren't that big that you have multiple iterations but zones like
Tal
rashas tomb are perfect for multiple iterations. It is also important to know that you can have multiple tokens at the same time. If a token is triggered you should kill the spawned
Herald
first before triggering the second to raise the level of the second
Herald
.

This whole approach is more theoretical than practical but can be served as a rough orientation maybe.

Timezone GMT +2

I buy your
Token of Absolution
. Check my WTB stash! Also have some free stuff available.
7
dejavue wrote: 1 day ago
2. Then killing normal monsters till
Herald
spawns.
I'd say rather than killing, just exploring map and spawning new mobs until one of them turns into
Herald
.

I've also been testing if you can get a token from terrorized uniques/champions after the TZ expires and moves to another area (because in RotW mobs that already spawned don't despawn whe you leave the area, and stay terrorized). When doing act boss runs for statues, after the last run before TZ changes, there's a probably lot of spawned uniques left along the way, so I just spend extra few minutes to kill them and check if I get "an ire".

So far no luck, but it may be due to low chance to get a token in general.

Main: Blizz Sorc 2nd: Javazon 3rd: Smiter Paladin | SC NL only | SSF Online HG
7
sewcioj wrote: 1 day ago
dejavue wrote: 1 day ago
2. Then killing normal monsters till
Herald
spawns.
I'd say rather than killing, just exploring map and spawning new mobs until one of them turns into
Herald
.
Yep, that's right. I fixed the step.

Timezone GMT +2

I buy your
Token of Absolution
. Check my WTB stash! Also have some free stuff available.
7
Not sure about you guys but I'm not having the easiest time killing Terrors. They do get pretty tough depending on what monster and where.

So In addition to what was said so far:
I do terrorize Act 1, I do "collect" draws from any other TZ.
But what I also do: I keep easy maps in A1 undiscovered to specifically spawn Heralds. I even terrorize other entire acts to specifically get draws to immediately return to A1 and spawn a nice
Fallen
Herald
(at least there's a good chance ;-))
7
User avatar

ShadowHeart 5752Moderator

RotW Paladin Europe PC Playstation
Reimemonster wrote: 8 hours ago
I even terrorize other entire acts to specifically get draws to immediately return to A1 and spawn a nice
Fallen
Herald
(at least there's a good chance ;-))
That's actually pretty clever.
Fallen
are the most harmless of all heralds, as they run away whenever they see a comrade fall, just like any regular
Fallen
. Kill one minion and they all spread like leaves in the Wind.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
Burial Grounds
/
Crypt
/
Mausoleum
have all slow monsters also good for that.

In case you're elemental caster you could also try to spawn
Herald
in areas without res.

In response..
Lightning Bolt
you to the face!
2026: Show me your Hephasto and I'll tell what kind of man you are.
7
User avatar

Teebling 9016Admin

RotW Warlock Europe PC
Any chance someone could comment on the latent sunder charm database pages, and the
Herald
database page, to show all the new info we've learned?

Eg. latents dropping from all
Herald
on offline, but only from
Herald
of
Terror
on online

7
User avatar

Schnorki 4369Moderator

RotW PC
ShadowHeart wrote: 7 hours ago
Reimemonster wrote: 8 hours ago
I even terrorize other entire acts to specifically get draws to immediately return to A1 and spawn a nice
Fallen
Herald
(at least there's a good chance ;-))
That's actually pretty clever.
Fallen
are the most harmless of all heralds, as they run away whenever they see a comrade fall, just like any regular
Fallen
. Kill one minion and they all spread like leaves in the Wind.
Depends on your class/build I guess. For some (many even), running targets are just unnecessarily annoying.

So far, I haven't found a
Herald
that posed any challenge yet. Worst case, it took a bit longer to bring down.
I am having a hard time getting to T5 though..or even T2/3 repeatedly tbh..them things are too darn rare.

Either way, as with many things, I'm sure there are some builds that find (certain) heralds challenging but there are certainly also a few (coincidentally all of mine so far) that pretty much just steamroll past them.
If you really want an easy-AF time, Bone necros finally have their time to shine! :P So far, every
Herald
I've seen came with a crapton of adds, both his own and the packs around them. So just drop amp,
Spear
once to drop some of the normal adds and start corpse exploding your little hard out. Instantly takes out the normal adds which then take out the
Herald
adds which then annihilate the
Herald
itself in no time. And if you're too squishy/scared/just bored, drop a
Bone Prison
on it for good measure. P1 at least, as with every use of CE. On higher counts, other builds naturally pull ahead again.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
User avatar

oOKIWIOo 1632

RotW Paladin Europe PC
Teebling wrote: 2 hours ago
Eg. latents dropping from all
Herald
on offline, but only from
Herald
of
Terror
on online
Should be the other way around, shouldn´t it? I thought online from any tier and offline only 4+5.
EDIT: Since I am only occasionally picking up some pieces of information, I think there are better equipped persons to give a detailled and correct description...

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
hmm so one question.... what you do in games when the first
Terror
zone is cleared?

clear normal zones? or waiting?
or is it better to make a new game and clear the
Terror
zone again?
7
User avatar

Schnorki 4369Moderator

RotW PC
Scoby wrote: 1 hour ago
hmm so one question.... what you do in games when the first
Terror
zone is cleared?

clear normal zones? or waiting?
or is it better to make a new game and clear the
Terror
zone again?
Speaking for online games and working off of War's claims/details that..
- Sunder drop chance is the same for all
Herald
tiers
- Token chance and spawn chance remain static
..staying in the same game really only makes sense if you already managed to proc an ire but then ran out of TZ mobs to spawn a
Herald
with.

The reason being that you then want to wait for the next TZ to open up to give you a chance to use that ire and spawn your
Herald
.

That would however need to be balanced against the cost (=time) of just sitting there, waiting for the next TZ. If you're a minute or two out, sure. If you've got 28 minutes to go, odds are you can get another ire (or more) just by running fresh TZ games in the meantime.

Or just use a shard to spawn the
Herald
with if you're fine with that.

Clearing normal zones in between comes with the risk of the next TZ rotating to a zone you just cleared so check what's coming up and make sure you leave that untouched or you have to wait another 30 mins to use that ire.

That is of course looking only at sunder farming.
IF higher tiers become valuable for XP/leveling purposes (still haven't seen any info on that anywhere) then there would be another reason to stick to the same game.
And if you're just looking for non-sunder drops, I guess higher tiers to have better drop odds so that'd be another argument to stay in the game and keep stacking. But to get there and to keep that going isn't reliable and probably needs quite a few rotations to be worth it, meaning you're also losing a LOT of full clears in the meantime. Can't say I've done any of the math (plus it depends on your clear speed) but I can't imagine that'd be worth sticking to the same game for. Again of course with "just use a shard" being the better option if you have one (or 5) to blow.

Or in short, personally, unless I have an ire procced and the next TZ is only 1 more clear out max, I wouldn't bother sticking around and would just make a new game.
Alternatively, blow 4-5 shards in the same game and chug through for (hopefully)
Herald
stacking, assuming you have the time and the shards to spend.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
Teebling wrote: 2 hours ago
Any chance someone could comment on the latent sunder charm database pages, and the
Herald
database page, to show all the new info we've learned?
Working on:
  • Worldstone Shards
  • Heralds
  • Latent Sunders
However, I will be taking a pause in 12 minutes since WSK will be terrorized :P

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7
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7
This is all making me wish they patch the
Herald
spawning to be more quicker, clear, and consistent. I hate the current system immensely.

Burning out in the Burning Hells since 2004.
7
This post is really nice feedback, just a quick thanks to everyone who is piecing this together and sharing with the community. There is always so much 'mystery' in changes like this so having a plan that is tested and produces good results others can emulate is valuable.

Cheers!
9

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