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Description

Mosaic is going to get a rebalance (= nerf).

I have some ideas how to nerf it without crippling it completely (and without removing it from the game). It would stay a strong build, maybe on a par with the Hammerdin and Furyzon, but probably less powerful than some Warlock builds.

1st idea: Lower the "chance for finishing moves to not
Consume
charges" to 40%. So, with two Mosaics the Sin would lose 20% of the charges with each hit. After some hits, she would have to recharge the weapon. The Mosaic build would still be very strong if completely charged (boss-killing would still be very fast), but it would lose some damage after some hits and it would get much slower due to the constant recharging. The Sin would also have to focus more on defensive stats to survive this constant recharging. This nerf would lead to a mixure of the old Mosaic (no recharging if timer does not run out) and the old MA builds (recharging after each finishing move).

2nd idea: Mosaic keeps the 50% chance for finishing moves to not
Consume
charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.

3rd idea: The Sin gets a maximum
Cap
of 5 charges. Mosaic would become a Lighning only build (
Phoenix Strike
+
Claws of Thunder
). The damage and utility Martial Arts
Charge
-up skills is lost. No more
Blades of Ice
,
Fists of Fire
,
Tiger Strike
and
Cobra Strike
. However, the two most powerfull
Charge
-up skills would be intact. Or you might even lower the damage numbers of
Phoenix Strike
and
Claws of Thunder
a little bit to make the nerf stronger. I don't know if this change could be (easily) implemented technically.

4th idea: Significantly lower the damage stats on all Martial Art
Charge
-up skills. Easily done, but the downside is that all the other non-Mosaic MA builds would completely die. So, many it is not the best of my four ideas.

Maybe a combination of these ideas is possible, e. g. lower damage numbers overall, less mods on the Mosaic runeword etc.


What do you think about my ideas?

How would you change it?
5

Can be used to make Runewords:

7
Mosaic is going to get a rebalance (= nerf).

I have some ideas how to nerf it without crippling it completely (and without removing it from the game). It would stay a strong build, maybe on a par with the Hammerdin and Furyzon, but probably less powerful than some Warlock builds.

1st idea: Lower the "chance for finishing moves to not
Consume
charges" to 40%. So, with two Mosaics the Sin would lose 20% of the charges with each hit. After some hits, she would have to recharge the weapon. The Mosaic build would still be very strong if completely charged (boss-killing would still be very fast), but it would lose some damage after some hits and it would get much slower due to the constant recharging. The Sin would also have to focus more on defensive stats to survive this constant recharging. This nerf would lead to a mixure of the old Mosaic (no recharging if timer does not run out) and the old MA builds (recharging after each finishing move).

2nd idea: Mosaic keeps the 50% chance for finishing moves to not
Consume
charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.

3rd idea: The Sin gets a maximum
Cap
of 5 charges. Mosaic would become a Lighning only build (
Phoenix Strike
+
Claws of Thunder
). The damage and utility Martial Arts
Charge
-up skills is lost. No more
Blades of Ice
,
Fists of Fire
,
Tiger Strike
and
Cobra Strike
. However, the two most powerfull
Charge
-up skills would be intact. Or you might even lower the damage numbers of
Phoenix Strike
and
Claws of Thunder
a little bit to make the nerf stronger. I don't know if this change could be (easily) implemented technically.

4th idea: Significantly lower the damage stats on all Martial Art
Charge
-up skills. Easily done, but the downside is that all the other non-Mosaic MA builds would completely die. So, many it is not the best of my four ideas.

Maybe a combination of these ideas is possible, e. g. lower damage numbers overall, less mods on the Mosaic runeword etc.


What do you think about my ideas?

How would you change it?
7
From what I understand, they already have decided on what to do (according to MrLlama). If that is the case though, why haven't they released it yet!? Who really knows.

I will say, removing the 100% chance to retain charges just kind of makes the item useless IMO. Imagine you are knee deep in a mob about to release all your charges and they just run out lmao.

However, if they did just put a timer on it or something so you knew you had to refresh periodically, that could work.

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7
mikelessar wrote: 5 hours ago
2nd idea: Mosaic keeps the 50% chance for finishing moves to not
Consume
charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.
Won't work.
Suppose we want to balance Enigma. We strip it of all properties except
Teleport
oskill. Additionally, to give some alternative, we introduce a new armor with +20 All Skills. I guarantee you that Enigma would still be #1 armor. It's doesn't just give you more (or even the most) DPS.
Teleport
is a completely new mechanic, an entire paradigm shift.
The same applies to Mosaic: the single Chance Not To Consume Charges affix defines this RW and makes it so OP that all the other bonuses are just a decoration.
mikelessar wrote: 5 hours ago
3rd idea: The Sin gets a maximum
Cap
of 5 charges. Mosaic would become a Lighning only build (
Phoenix Strike
+
Claws of Thunder
). The damage and utility Martial Arts
Charge
-up skills is lost. No more
Blades of Ice
,
Fists of Fire
,
Tiger Strike
and
Cobra Strike
. However, the two most powerfull
Charge
-up skills would be intact. (...) I don't know if this change could be (easily) implemented technically.
I like it. Or limit charge-up skills to one skill only at a time. So the sin would be limited to a single element at a time, and switching between them or to leech life/mana with
Cobra Strike
would require her to slow down and build up charges of a different skill again.
Implementation should be rather easy - just make charges of different skills overwrite each other, not stack, like, say,
Frozen Armor
/
Shiver Armor
/
Chilling Armor
.
7
did they say its getting nerfed? i dont see the need for it TBH unless they balance other things too including the warlock. from my understanding though mosiacs current issue is that it melts the servers and out gpus/cpus
7
nihilninja wrote: 1 hour ago
did they say its getting nerfed? i dont see the need for it TBH unless they balance other things too including the warlock. from my understanding though mosiacs current issue is that it melts the servers and out gpus/cpus
They did say a rework is coming, yeah. And we can only assume (hope?) that they will balance out the Warlock a bit. He is a supreme being right now.

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Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
7
the 50% chance to not use charges should only apply to the last charged skill. so no charging up 4 skills, just 1. that's how i'd nerf it imo.

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9

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