Description
I have some ideas how to nerf it without crippling it completely (and without removing it from the game). It would stay a strong build, maybe on a par with the Hammerdin and Furyzon, but probably less powerful than some Warlock builds.
1st idea: Lower the "chance for finishing moves to not Consume charges" to 40%. So, with two Mosaics the Sin would lose 20% of the charges with each hit. After some hits, she would have to recharge the weapon. The Mosaic build would still be very strong if completely charged (boss-killing would still be very fast), but it would lose some damage after some hits and it would get much slower due to the constant recharging. The Sin would also have to focus more on defensive stats to survive this constant recharging. This nerf would lead to a mixure of the old Mosaic (no recharging if timer does not run out) and the old MA builds (recharging after each finishing move).
2nd idea: Mosaic keeps the 50% chance for finishing moves to not Consume charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.
3rd idea: The Sin gets a maximum Cap of 5 charges. Mosaic would become a Lighning only build ( Phoenix Strike + Claws of Thunder). The damage and utility Martial Arts Charge-up skills is lost. No more Blades of Ice, Fists of Fire, Tiger Strike and Cobra Strike. However, the two most powerfull Charge-up skills would be intact. Or you might even lower the damage numbers of Phoenix Strike and Claws of Thunder a little bit to make the nerf stronger. I don't know if this change could be (easily) implemented technically.
4th idea: Significantly lower the damage stats on all Martial Art Charge-up skills. Easily done, but the downside is that all the other non-Mosaic MA builds would completely die. So, many it is not the best of my four ideas.
Maybe a combination of these ideas is possible, e. g. lower damage numbers overall, less mods on the Mosaic runeword etc.
What do you think about my ideas?
How would you change it?
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