Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
0 replies   38 views
2

Description

Mosaic is going to get a rebalance (= nerf).

I have some ideas how to nerf it without crippling it completely (and without removing it from the game). It would stay a strong build, maybe on a par with the Hammerdin and Furyzon, but probably less powerful than some Warlock builds.

1st idea: Lower the "chance for finishing moves to not
Consume
charges" to 40%. So, with two Mosaics the Sin would lose 20% of the charges with each hit. After some hits, she would have to recharge the weapon. The Mosaic build would still be very strong if completely charged (boss-killing would still be very fast), but it would lose some damage after some hits and it would get much slower due to the constant recharging. The Sin would also have to focus more on defensive stats to survive this constant recharging. This nerf would lead to a mixure of the old Mosaic (no recharging if timer does not run out) and the old MA builds (recharging after each finishing move).

2nd idea: Mosaic keeps the 50% chance for finishing moves to not
Consume
charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.

3rd idea: The Sin gets a maximum
Cap
of 5 charges. Mosaic would become a Lighning only build (
Phoenix Strike
+
Claws of Thunder
). The damage and utility Martial Arts
Charge
-up skills is lost. No more
Blades of Ice
,
Fists of Fire
,
Tiger Strike
and
Cobra Strike
. However, the two most powerfull
Charge
-up skills would be intact. Or you might even lower the damage numbers of
Phoenix Strike
and
Claws of Thunder
a little bit to make the nerf stronger. I don't know if this change could be (easily) implemented technically.

4th idea: Significantly lower the damage stats on all Martial Art
Charge
-up skills. Easily done, but the downside is that all the other non-Mosaic MA builds would completely die. So, many it is not the best of my four ideas.

Maybe a combination of these ideas is possible, e. g. lower damage numbers overall, less mods on the Mosaic runeword etc.


What do you think about my ideas?

How would you change it?
5

Can be used to make Runewords:

7
Mosaic is going to get a rebalance (= nerf).

I have some ideas how to nerf it without crippling it completely (and without removing it from the game). It would stay a strong build, maybe on a par with the Hammerdin and Furyzon, but probably less powerful than some Warlock builds.

1st idea: Lower the "chance for finishing moves to not
Consume
charges" to 40%. So, with two Mosaics the Sin would lose 20% of the charges with each hit. After some hits, she would have to recharge the weapon. The Mosaic build would still be very strong if completely charged (boss-killing would still be very fast), but it would lose some damage after some hits and it would get much slower due to the constant recharging. The Sin would also have to focus more on defensive stats to survive this constant recharging. This nerf would lead to a mixure of the old Mosaic (no recharging if timer does not run out) and the old MA builds (recharging after each finishing move).

2nd idea: Mosaic keeps the 50% chance for finishing moves to not
Consume
charges but it loses almost all other stats and maybe even gets penalty stat. +2 skills? Gone. +20& ias? Gone. +8-15& cold/fire/lighning damage? Gone. maybe you even get -8-15& cold/fire/lighning damage. The runeword would look pretty weak on paper, but the build would still be very strong, since most of its power does not come from the runeword itself but from the skills. So, this would only be a rather small nerf.

3rd idea: The Sin gets a maximum
Cap
of 5 charges. Mosaic would become a Lighning only build (
Phoenix Strike
+
Claws of Thunder
). The damage and utility Martial Arts
Charge
-up skills is lost. No more
Blades of Ice
,
Fists of Fire
,
Tiger Strike
and
Cobra Strike
. However, the two most powerfull
Charge
-up skills would be intact. Or you might even lower the damage numbers of
Phoenix Strike
and
Claws of Thunder
a little bit to make the nerf stronger. I don't know if this change could be (easily) implemented technically.

4th idea: Significantly lower the damage stats on all Martial Art
Charge
-up skills. Easily done, but the downside is that all the other non-Mosaic MA builds would completely die. So, many it is not the best of my four ideas.

Maybe a combination of these ideas is possible, e. g. lower damage numbers overall, less mods on the Mosaic runeword etc.


What do you think about my ideas?

How would you change it?
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation