It's not entirely clear what ">3" means, but if you assume that the tiers are 0-based (0, 1, 2, 3 and 4), then it would mean that only tier 5 can drop them. Or, it could mean that it can drop from tier 4 and tier 5.
Also, the drop rates of sunders were apparently not changed. The difference is that in the past, all champions and unique mobs in TZ were eligible to drop one (as long as the TZ level was high enough anyway), but now it's only Heralds, and only the higher (highest?) tier, meaning they're now extremely rare compared to before. ~1/238 on p1 according to Nishi who has looked in the game files.
EDIT: MrLlamaSc has said on stream that Herald drop rates will be tweaked (and I'm sure plenty other things will be tweaked too, just wanted to mention that as well).
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That is some valuable piece of information, thank you bringing it over here to the forum, ShadowHeart.
I wonder if the "Herald Tier" integer keeps increasing as they spawn in the same game? Probably yes. This would mean (assuming 0 is the first value) that "tier>3" matches all subsequent Heralds of Terror as well -- integers 4 (5th Herald spawned, first "of Terror"), 5, 6, 7 etc...
It's not entirely clear what ">3" means, but if you assume that the tiers are 0-based (0, 1, 2, 3 and 4), then it would mean that only tier 5 can drop them. Or, it could mean that it can drop from tier 4 and tier 5.
It seems all Herald tiers can drop sunder charms (theres a video on Reddit with it dropping from the lowest tier), the highest tiers just have increased number of drops, it’s likely the “>3” has to do with that rather than gatekeeping sunder charms. Or something else entirely.
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Hey guys,
I'm on Single Player and having a hard time "ramping up" those Heralds.
Is there any other way than just sitting in the same game? Usually I work through a TZ in a few minutes... rinse and repeat. Doesn't work with Heralds though.
Also: I TZed whole Act 1, I did everything (and I mean EVERYthing) - got one Herald on the way to Andy. Just bad luck?
Oh and by the way - so far no one talked about the Statues. Within 30 minutes I found 3 from Duriel - given that a run took some 30-50 seconds,
I'd say I killed him at least 30-35 times. So I think the statues are kinda comparable to the Tristram keys.
Yeah, I know, waaaay too small a sample to be sure but... nothing else to go on
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I don't know why, but I had this crazy idea: my guts tell me that the "draw the ire of a Herald" mechanic after killing a elite/champion monster in a TZ has "replaced" the older Sunder Charm drop. I mean: I think they have the same (?) probability of happening, and whenever you receive a "draw the ire" notification in RotW, a Unique Sunder Charm would've dropped in a pre-RotW game.
I had this idea after killing two packs of elite monster and receiving two "draw the ire" message one almost immediately after another, but especially while doing some TZ Travincal runs earlier today, when I'd receive the notification just after entering a game and killing Council Members, with no previous killing of monsters whatsoever. Before the release of RotW I had been farming Travincal a lot, and my perception is that both the "draw the ire" message and the (older) Sunder Charm drop rates are almost equivalent... but I don't know, I could be completely wrong of course.
BUT, if this is true, it would explain why the game can "stack" the "draw the ire" messages: I've had three of them 'stacked' at one time, and eventually all three Heralds spawned... the mechanics behind the actual SPAWNING of a Herald remain a mystery to me, though.
I don't know why, but I had this crazy idea: my guts tell me that the "draw the ire of a Herald" mechanic after killing a elite/champion monster in a TZ has "replaced" the older Sunder Charm drop. I mean: I think they have the same (?) probability of happening, and whenever you receive a "draw the ire" notification in RotW, a Unique Sunder Charm would've dropped in a pre-RotW game.
Don't think so, it's way more frequent than old Sunders dropping: While i had about 0-2 Sunders when farming an hour of tz in the old game, i spawn about 5-7 heralds on average now.
BUT, if this is true, it would explain why the game can "stack" the "draw the ire" messages: I've had three of them 'stacked' at one time, and eventually all three Heralds spawned... the mechanics behind the actual SPAWNING of a Herald remain a mystery to me, though.
Yes, they stack and it's highly recommend to terrorize an act after some messages came and no Herald appears. Not the nicest game mechanic, imo, as it puts pressure on you to continue playing.
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Don't think so, it's way more frequent than old Sunders dropping: While i had about 0-2 Sunders when farming an hour of tz in the old game, i spawn about 5-7 heralds on average now.
Yeah, you're probably right. I must've been high on copium while writing my previous message, trying to find some method to this Herald-spawning madness...
So the tier does not tie to a character, but to a game. So the Herald tier resets on a new game?
Yes, it does
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ShadowHeart
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