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Description

What are terror zones

Terror Zones offer better drops and increased experience gain that normal zones. This is because the Area Level (alvl) and Monster Level (mlvl) of a terrorized zone is much higher than when it is in a non-terrorized state, granting increased XP and higher-quality item drops. Game creators can enable (or disable) terror zones when creating a game.

Terror Zones last for one hour and span all difficulties. They change on an hourly basis - at the top of the hour every 30 minutes (since Reign of the Warlock) - where a chat message appears naming the zones that are now terrorized. Use the Terror Zones Tracker to see which zones are active now, and which are due to become terrorized in the future. Use the Areas Database to filter by areas that can be terrorized, and their monster immunities. See the Terror Zones Tier List for the best ones to run (in terms of XP).

How alvl and mlvl change when a zone is terrorized

When an area is terrorized, the alvl (and mlvl for base + champion + unique monsters, but not superuniques) of the area is determined by the game creator's Character Level (clvl) - providing that clvl is not less than the alvl was already at this difficulty. A modifier based on the difficulty and monster type is then applied, and is capped to a set amount per difficulty. This also applies to chest/clickable drops:

Difficulty mlvl modifiers when terrorized
Normal Difficulty Base: +2 levels up to level 45
Champion: +4 levels up to level 47
Unique: +5 levels up to level 48
Nightmare Difficulty Base: +2 levels up to level 71
Champion: +4 levels up to level 73
Unique: +5 levels up to level 74
Hell Difficulty Base: +2 levels up to level 96
Champion: +4 levels up to level 98
Unique: +5 levels up to level 99

How this affects item drops

The mlvl of monsters inside a terrorized zone will never be smaller than the original mlvl were the zone not terrorized. If a game creator leaves the game, another player is randomly chosen, whose clvl is then used to dictate the mlvl of the terrorized zones. If the designated player's clvl is at least 85, any base type monster can drop any Unique or Set item in the game.

How this affects experience gained

It should also be noted that these increases in mlvl not only increase the treasure class of monsters, but also the experience they provide on Death. The base experience of these monsters can be as high as 5x the original value in the difficulty being considered, and if you are level 99, then every single monster will be worth 100% of it's experience value (because if you are a higher level than the monster then it is worth less XP, but if you are the same level, it's worth 100%).

Zones that can become terrorized

To see a list of all terror zones that can be terrorized, click here. You can also filter by presence of immune types, absence of immunity types, waypoint availability, base alvl etc. Alternatively, you can find a list of these zones by act in the table below, ordered within each act by base alvl in Hell difficulty (lowest to highest):
Act Zones that can become terrorized
Act 1
Blood Moor
,
Cold Plains
,
Stony Field
,
Dark Wood
,
Underground Passage Level 1
,
Black Marsh
,
Barracks
,
Jail Level 3
,
Jail Level 1
,
Jail Level 2
,
Cathedral
,
Catacombs Level 1
,
Catacombs Level 2
,
Catacombs Level 3
,
Catacombs Level 4
,
Tower Cellar Level 1
,
Tower Cellar Level 2
,
Tristram
,
Cave Level 1
,
Tower Cellar Level 3
,
Cave Level 2
,
Tower Cellar Level 4
,
Den of Evil
,
Tower Cellar Level 5
,
Hole Level 1
,
Burial Grounds
,
Hole level 2
,
The Secret Cow Level
,
Crypt
,
Pit Level 1
,
Pit Level 2
,
Mausoleum
,
Underground Passage Level 2
Act 2
Sewers Level 1
,
Sewers Level 2
,
Sewers Level 3
,
Rocky Waste
,
Dry Hills
,
Far Oasis
,
Lost City
,
Valley of Snakes
,
Halls of the Dead Level 1
,
Arcane Sanctuary
,
Tal Rasha's Tomb
,
Halls of the Dead Level 2
,
Halls of the Dead Level 3
,
Claw Viper Temple Level 1
,
Claw Viper Temple Level 2
,
Stony Tomb Level 1
,
Stony Tomb Level 2
,
Ancient Tunnels
Act 3
Spider Forest
,
Spider Cavern
,
Great Marsh
,
Flayer Jungle
,
Flayer Dungeon Level 1
,
Kurast Bazaar
,
Flayer Dungeon Level 2
,
Travincal
,
Flayer Dungeon Level 3
,
Durance of Hate Level 1
,
Durance of Hate Level 2
,
Durance of Hate Level 3
,
Ruined Temple
,
Disused Fane
Act 4
Outer Steppes
,
Plains of Despair
,
City of the Damned
,
River of Flame
,
Chaos Sanctuary
Act 5
Bloody Foothills
,
Frigid Highlands
,
Arreat Plateau
,
Crystalline Passage
,
The Ancients' Way
,
Frozen River
,
Nihlathak's Temple
,
Halls of Anguish
,
Glacial Trail
,
Halls of Pain
,
Halls of Vaught
,
Abaddon
,
Pit of Acheron
,
Drifter Cavern
,
Icy Cellar
,
Worldstone Keep Level 1
,
Worldstone Keep Level 2
,
Worldstone Keep Level 3
,
Throne of Destruction
,
Worldstone Chamber
See the Terror Zones Tier List for the best ones to run in terms of XP gained, access, density etc.

Zones that cannot be terrorized

Some zones can never become terrorized - this includes towns like
Rogue Encampment
, and a few other zones - see the list below for those, again by act with each individual zone ordered by its base alvl in Hell difficulty (lowest to highest):
Use the Terror Zones Tracker to see which zones are active now, and which are due to become terrorized in the future.
Description by Teebling
5

Can be used to make Runewords:

7
User avatar

Teebling 9153Admin

RotW Warlock Europe PC

What are terror zones

Terror Zones offer better drops and increased experience gain that normal zones. This is because the Area Level (alvl) and Monster Level (mlvl) of a terrorized zone is much higher than when it is in a non-terrorized state, granting increased XP and higher-quality item drops. Game creators can enable (or disable) terror zones when creating a game.

Terror Zones last for one hour and span all difficulties. They change on an hourly basis - at the top of the hour every 30 minutes (since Reign of the Warlock) - where a chat message appears naming the zones that are now terrorized. Use the Terror Zones Tracker to see which zones are active now, and which are due to become terrorized in the future. Use the Areas Database to filter by areas that can be terrorized, and their monster immunities. See the Terror Zones Tier List for the best ones to run (in terms of XP).

How alvl and mlvl change when a zone is terrorized

When an area is terrorized, the alvl (and mlvl for base + champion + unique monsters, but not superuniques) of the area is determined by the game creator's Character Level (clvl) - providing that clvl is not less than the alvl was already at this difficulty. A modifier based on the difficulty and monster type is then applied, and is capped to a set amount per difficulty. This also applies to chest/clickable drops:

Difficulty mlvl modifiers when terrorized
Normal Difficulty Base: +2 levels up to level 45
Champion: +4 levels up to level 47
Unique: +5 levels up to level 48
Nightmare Difficulty Base: +2 levels up to level 71
Champion: +4 levels up to level 73
Unique: +5 levels up to level 74
Hell Difficulty Base: +2 levels up to level 96
Champion: +4 levels up to level 98
Unique: +5 levels up to level 99

How this affects item drops

The mlvl of monsters inside a terrorized zone will never be smaller than the original mlvl were the zone not terrorized. If a game creator leaves the game, another player is randomly chosen, whose clvl is then used to dictate the mlvl of the terrorized zones. If the designated player's clvl is at least 85, any base type monster can drop any Unique or Set item in the game.

How this affects experience gained

It should also be noted that these increases in mlvl not only increase the treasure class of monsters, but also the experience they provide on Death. The base experience of these monsters can be as high as 5x the original value in the difficulty being considered, and if you are level 99, then every single monster will be worth 100% of it's experience value (because if you are a higher level than the monster then it is worth less XP, but if you are the same level, it's worth 100%).

Zones that can become terrorized

To see a list of all terror zones that can be terrorized, click here. You can also filter by presence of immune types, absence of immunity types, waypoint availability, base alvl etc. Alternatively, you can find a list of these zones by act in the table below, ordered within each act by base alvl in Hell difficulty (lowest to highest):
Act Zones that can become terrorized
Act 1
Blood Moor
,
Cold Plains
,
Stony Field
,
Dark Wood
,
Underground Passage Level 1
,
Black Marsh
,
Barracks
,
Jail Level 3
,
Jail Level 1
,
Jail Level 2
,
Cathedral
,
Catacombs Level 1
,
Catacombs Level 2
,
Catacombs Level 3
,
Catacombs Level 4
,
Tower Cellar Level 1
,
Tower Cellar Level 2
,
Tristram
,
Cave Level 1
,
Tower Cellar Level 3
,
Cave Level 2
,
Tower Cellar Level 4
,
Den of Evil
,
Tower Cellar Level 5
,
Hole Level 1
,
Burial Grounds
,
Hole level 2
,
The Secret Cow Level
,
Crypt
,
Pit Level 1
,
Pit Level 2
,
Mausoleum
,
Underground Passage Level 2
Act 2
Sewers Level 1
,
Sewers Level 2
,
Sewers Level 3
,
Rocky Waste
,
Dry Hills
,
Far Oasis
,
Lost City
,
Valley of Snakes
,
Halls of the Dead Level 1
,
Arcane Sanctuary
,
Tal Rasha's Tomb
,
Halls of the Dead Level 2
,
Halls of the Dead Level 3
,
Claw Viper Temple Level 1
,
Claw Viper Temple Level 2
,
Stony Tomb Level 1
,
Stony Tomb Level 2
,
Ancient Tunnels
Act 3
Spider Forest
,
Spider Cavern
,
Great Marsh
,
Flayer Jungle
,
Flayer Dungeon Level 1
,
Kurast Bazaar
,
Flayer Dungeon Level 2
,
Travincal
,
Flayer Dungeon Level 3
,
Durance of Hate Level 1
,
Durance of Hate Level 2
,
Durance of Hate Level 3
,
Ruined Temple
,
Disused Fane
Act 4
Outer Steppes
,
Plains of Despair
,
City of the Damned
,
River of Flame
,
Chaos Sanctuary
Act 5
Bloody Foothills
,
Frigid Highlands
,
Arreat Plateau
,
Crystalline Passage
,
The Ancients' Way
,
Frozen River
,
Nihlathak's Temple
,
Halls of Anguish
,
Glacial Trail
,
Halls of Pain
,
Halls of Vaught
,
Abaddon
,
Pit of Acheron
,
Drifter Cavern
,
Icy Cellar
,
Worldstone Keep Level 1
,
Worldstone Keep Level 2
,
Worldstone Keep Level 3
,
Throne of Destruction
,
Worldstone Chamber
See the Terror Zones Tier List for the best ones to run in terms of XP gained, access, density etc.

Zones that cannot be terrorized

Some zones can never become terrorized - this includes towns like
Rogue Encampment
, and a few other zones - see the list below for those, again by act with each individual zone ordered by its base alvl in Hell difficulty (lowest to highest):
Use the Terror Zones Tracker to see which zones are active now, and which are due to become terrorized in the future.

7
User avatar

atari 1290

RotW Europe XLinux
With Reign of the Warlock Terror Zones were updated:

Terror zones now have a shortened rotation, changing every 30 minutes rather than every hour, and now rotate in the following groups:

Act 1

Cold Plains
and The Cave
Burial Grounds
, The
Crypt
, and the
Mausoleum

Stony Field
/
Tristram

Dark Wood
 / Underground Passage
Black Marsh
/ The Hole /
The Forgotten Tower

Jail /
Barracks

The Pit /
Tamoe Highland
/
Outer Cloister

Inner Cloister
/
Cathedral
and Catacombs
Moo Moo Farm

Act 2

Sewers
Rocky Waste
and Stony Tomb
Dry Hills
and Halls of the Dead
Far Oasis
and The Maggot Lair
Lost City
,
Valley of Snakes
, and
Claw Viper
Temple,
Ancient Tunnels

Harem, Palace and
Arcane Sanctuary

Canyon of the Magi
and
Tal Rasha
's Tombs

Act 3

Spider Forest
and
Spider Cavern
/
Arachnid Lair

Great Marsh

Flayer Jungle
and Flayer Dungeon / Swampy Pit
Kurast Bazaar
,
Ruined Temple
,
Disused Fane
,
Lower Kurast
,
Upper Kurast
,
Forgotten Temple
,
Forgotten Reliquary
,
Disused Reliquary
,
Ruined Fane

Travincal

Durance of Hate

Act 4

Outer Steppes
and
Plains of Despair

River of Flame
/
City of the Damned

Chaos Sanctuary


Act 5

Bloody Foothills
 /
Frigid Highlands
/ Abbadon
Glacial Trail
 /
Drifter Cavern

Crystalline Passage
and
Frozen River

Frozen Tundra
+
Infernal Pit

Arreat Plateau
 /
Pit of Acheron

Nihlathak's Temple
,
Halls of Anguish
,
Halls of Pain
, and
Halls of Vaught
(Temple Halls)
Ancient's Way and
Icy Cellar

Worldstone Keep,
Throne of Destruction
, and
Worldstone Chamber

In addition to that in RotW all monsters in a Terror Zone get an additional buff (cursed, extra fast, extra strong, mana burn, spectral hit, stone skin, cold enchanted, fire enchanted or lightning enchanted). Also there's a chance to spawn a
Herald
who can drop a latent sunder charm and act bosses can drop statues which you need to enter the
Colossal Summit
.

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