Which monsters? I have no problem with anything really. If monster is super big its like few secs of kicking.Trang Oul wrote: 3 months agoIt resembles me 1.13 "balance" patch:Semirotta wrote: 3 months agoMost likely the so called "nerf" or "balance" is nothing or very little change and eventually makes no difference and keeps it being broken OP. They just like to pretend that something is done to keep the players quiet for a short while
Blizzard wrote: Blessed Hammer - No longer ignores resistances of undead and demons.The most OP build ever before Mosaic became unable to kill... 3 monsters in the entire game.
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As long as the game is infested with bots, the price/rarity doesn't matter at all. More expensive endgame RWs, like Enigma or Infinity, which would be nigh-inaccessible in SSF, are a common sight in multiplayer games.Semirotta wrote: 3 months agoCost of it COULD work in a way that it slows down how quickly people have it. Right now season begins and it takes 1 hour and people are running with the Mosaic already... Thats just insane.
Blizzard doesnt care recommendations unless its coming from some whale streamers.
https://www.theamazonbasin.com/wiki/ind ... c#Immune_2
https://diablo-archive.fandom.com/wiki/ ... I)#Magic_3
Imho thats naive to think blizzard would change something in our game.leox wrote: 3 months agoThe difficult part for this nerf, if they build this nerf in new china server, people may come back to play paladin/bar/amzn as melee fighter. It looks to me that they will build this in new china server and get feedback to change it in our server.
worest case is that people dump claw, like Blessed Hammer, my brother quit because he play Blessed Hammer and have only that. And back to trap style, LS blue claw.
I think blizzard will see it like: "we get money from China by selling game so we focus on improving it as long as there will be sales" but rest of the world? We dont generate any income to blizzard by playing d2r over and over and over for many years. Normally with other game, you get like 200-300hours, and then u buy new game and play that game. With d2r how many hours u actually have in this game in last few years?
And there is easy fix to generate income from d2r: lets create ladder as paid feature like 10€ for new season, create few new RW every season. Allow us to buy more stash tabs, more character slots - how many of those would you buy lets say for 5€ each? And how many would pay 10€ to move deckard and merc seller in act5 closer to our chest?
I do hate paying for ingame stuff, but at this point even paid features are welcomed by many many many players, because it would still be better than nothing which is right now.
But I think blizzard would love to shut down servers and move on other game, but they really cant, because community is just so big. And instead of improving their game which many of us plays for 25years, they pretend like D2r doesnt exist...
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my free items: simple t4t is fine with me
what you pay is up to you
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my free items: simple t4t is fine with me
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You mean those monsters? Mosaic can kill everything, if not then noone could kill those monsters. My Mosaic do 5-7k physical dmg, 20k lighting dmg, 5k cold dmg. I can add fire dmg easily to it. So if the monster couldnt be killed with physical, cold, light or fire dmg and you were right by saying it -> only poison necro could kill those monstersTrang Oul wrote: 3 months agoAs long as the game is infested with bots, the price/rarity doesn't matter at all. More expensive endgame RWs, like Enigma or Infinity, which would be nigh-inaccessible in SSF, are a common sight in multiplayer games.Semirotta wrote: 3 months agoCost of it COULD work in a way that it slows down how quickly people have it. Right now season begins and it takes 1 hour and people are running with the Mosaic already... Thats just insane.
Blizzard doesnt care recommendations unless its coming from some whale streamers.
https://www.theamazonbasin.com/wiki/ind ... c#Immune_2
https://diablo-archive.fandom.com/wiki/ ... I)#Magic_3
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me
what you pay is up to you
free anni to my WTS
LF 16 Ral, 8 Perfect Amethyst = Ist
my free items: simple t4t is fine with me
free anni to my WTS
LF 16 Ral, 8 Perfect Amethyst = Ist
And here I am with "op" hammerdin doing barely 11k hammer dmg...The Flash wrote: 3 months agoYou mean those monsters?Trang Oul wrote: 3 months agoAs long as the game is infested with bots, the price/rarity doesn't matter at all. More expensive endgame RWs, like Enigma or Infinity, which would be nigh-inaccessible in SSF, are a common sight in multiplayer games.Semirotta wrote: 3 months ago
Cost of it COULD work in a way that it slows down how quickly people have it. Right now season begins and it takes 1 hour and people are running with the Mosaic already... Thats just insane.
Blizzard doesnt care recommendations unless its coming from some whale streamers.
https://www.theamazonbasin.com/wiki/ind ... c#Immune_2The Flash wrote: 3 months ago
Which monsters? I have no problem with anything really. If monster is super big its like few secs of kicking.
https://diablo-archive.fandom.com/wiki/ ... I)#Magic_3
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Mosaic can kill everything, if not then noone could kill those monsters. My Mosaic do 5-7k physical dmg, 20k lighting dmg, 5k cold dmg. I can add fire dmg easily to it. So if the monster couldnt be killed with physical, cold, light or fire dmg and you were right by saying it only poison necro could kill those monsters
You misunderstand. He was talking about Blessed Hammer, that LoD patch 1.13 "nerfed" Blessed Hammer (only 3 monsters became unkillable after the "nerf"). The point was that perhaps the Mosaic will be "nerfed" similarly (ie, that it won't make much difference).The Flash wrote: 3 months agoMosaic can kill everything, if not then noone could kill those monsters. My Mosaic do 5-7k physical dmg, 20k lighting dmg, 5k cold dmg. I can add fire dmg easily to it. So if the monster couldnt be killed with physical, cold, light or fire dmg and you were right by saying it only poison necro could kill those monsters
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My profile says Ladder, but I play both Ladder and Non-Ladder.
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Ahh thanks for explainingShadowHeart wrote: 3 months agoYou misunderstand. He was talking about Blessed Hammer, that LoD patch 1.13 "nerfed" Blessed Hammer (only 3 monsters became unkillable after the "nerf"). The point was that perhaps the Mosaic will be "nerfed" similarly (ie, that it won't make much difference).The Flash wrote: 3 months agoMosaic can kill everything, if not then noone could kill those monsters. My Mosaic do 5-7k physical dmg, 20k lighting dmg, 5k cold dmg. I can add fire dmg easily to it. So if the monster couldnt be killed with physical, cold, light or fire dmg and you were right by saying it only poison necro could kill those monsters
My brain is like Zombie atm... I am so tired from 99lvl rush. 50mil XP done today (wish I woke up hour sooner for Tal Rasha TZ) and 55mil more to go I wont go sleep before lvl99.
Mosaic is just stupid. If I take different turn in p8 TZ games then rest of the team. I could clear half a map and I will find them few screens further then where I left them (and I dont even run most dmg build, because its slower clear speed even on p8 except TZ cows). I can see those Infinity Nova sorc, casting novas over and over on same boss pack. I clear rest, and then I jump in, one - two attacks and its dead. I do really kill every pack there is in all of my games, one dude was complaining about MF, I told him I have 193MF so he was happy. If whole team (unless another assa) is hitting own boss pac, I will have time to clear mine and finish theirs before they can kill it. Which means Mosaic sin can kill 7boss packs faster than random lvl92 players kill 1pack. Please dont make argument like you actually know how to play and have better gear then them. Thats 100% correct, just saying another proof that Mosaic is OP.
Because I really dont see any difference if they just stand there with ondals pressing Telekinesis on every drop, or if they do dmg. Ofc I did played several closed games Tal Rasha TZ and speed was way faster than with random players. But I was still finishing most of the packs of monsters. Today I even heard from some sorc, that he couldnt even keep up with just tele, while I was killing EVERY SINGLE monster (yeah it was bad player for sure, but you wouldnt hear this complaint/compliment by playing other chars). Yes in terms of XP/hr every single character is slowing me down, because I have to kill everything to just spend time, so they can catch up, if I decided to snipe boss packs only which is best for leveling, I would be playing alone, because those random players wouldnt be joining my game.
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my free items: simple t4t is fine with me
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Seen from here, the main issue is how the charges are dealt with.
Before Mosaic, the MA sin was really annoying to play in most cases as you spend your time charging all the time for a few great kicks. With Mosaic ghe charging phase occurs once and you get OP.
The answer should be somewhere in between : charging from time to time (so somehow boost how most MA sins work, especially to keep / rebuild charges) but with less overall damage (so nerf Mosaic itself)
Before Mosaic, the MA sin was really annoying to play in most cases as you spend your time charging all the time for a few great kicks. With Mosaic ghe charging phase occurs once and you get OP.
The answer should be somewhere in between : charging from time to time (so somehow boost how most MA sins work, especially to keep / rebuild charges) but with less overall damage (so nerf Mosaic itself)
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What if MA charge-up skills were reworked to work like in Diablo 3 - so the skill effects cycled every third hit, without the need to accumulate charges? That'd reduce the number of max charges AoE effects to 1/3.
Finishers might also need a bit rework to remain useful (especially Dragon Claw).
Finishers might also need a bit rework to remain useful (especially Dragon Claw).
I dont think Mosaic RW is the problem here. It just enables to play one skill tree. I dont even know what other stats are on Mosaic besides +ele dmg.
Regarding Dragon Claw its the best finisher assa has.
I have been using all 4finishers depends on situation and even in last games Dragon Claw was fastest clearing finisher.
note: all numbers regarding attack speed is based on my current setup
note2: I use maxroll.gg and their calculation is probably wrongly calculated, but for all finishers its same mistake, so it can still be compared to each other - maybe missing aoe elemental dmg
Dragon Talon lvl19 I did put there 3hard points to get 4kicks
- 6,25 attacks per second
- DPS: 78.992
- best against: really big bosses + p8 TZ cows
Dragon Claw lvl16
- 5 attacks per second
- DPS: 71.441
- its fastest clearing finisher in all situations, when u dont make fast kill, switching finisher will do that
Dragon Tail lvl17
- 3,57 attacks per second
- DPS: 138.387
- to my surprise it works against big units like Thrasher, Frozen Creeper or Snow Drifter + against all small annoying light immune monsters like Wraith
Dragon Flight lvl16
- well its telekick so dmg isnt important. If there are no enemies nearby, normal Tele is better, if you see enemies on screen then Dragon Talon is best
Most of the enemies you one-two shot. There are tons of youtubers and players who uses Dragon Talon finisher vs everything. But if you look closely on those videos, what is actually happening on screen: they Teleport, they do 1kick out of 6-8 from Dragon Talon, everything is dead, and 7animations of kick later they are still stuck on same place hitting just air. Dragon Claw is fast dual hit finisher which works same way as Frenzy - you hit random targets around you, you dont do overkill, you dont get stack on attacking air and if monster is big, I can either do few more Dragon Claw attacks which is bit slower or I can change finisher to Dragon Talon.
If you dont use Dragon Claw and Burst of Speed from my personal experiences playing Mosaic sin, you do something wrong and you are missing a lot of kills per hour.
At p8 Dragon Claw is best finisher! If there was players diff 100, then Dragon Talon would be better choice for sure.
Finisher moves are the only thing which are balanced for Mosaic sin and I wouldnt change it a bit. Maybe to boost up Dragon Flight, by projecting its animation based on IAS or FCR, I think animation is 23frames no matter what. This change would increadibly speed up p1-p3 kill speed, but wouldnt change p8 late game, because its just weak, its one hit attack and even if animation would take 0,5sec it would be way slower than others.
Also what came to my mind right now is that by using finisher move dmg could be reduced and by using normal attack then boost dmg by 200% but drop all charges (or at least one from each Charge) - aka boost all martial art dmg by 200%, and add 80% dmg reduction to all finisher moves.
Regarding Dragon Claw its the best finisher assa has.
I have been using all 4finishers depends on situation and even in last games Dragon Claw was fastest clearing finisher.
note: all numbers regarding attack speed is based on my current setup
note2: I use maxroll.gg and their calculation is probably wrongly calculated, but for all finishers its same mistake, so it can still be compared to each other - maybe missing aoe elemental dmg
Dragon Talon lvl19 I did put there 3hard points to get 4kicks
- 6,25 attacks per second
- DPS: 78.992
- best against: really big bosses + p8 TZ cows
Dragon Claw lvl16
- 5 attacks per second
- DPS: 71.441
- its fastest clearing finisher in all situations, when u dont make fast kill, switching finisher will do that
Dragon Tail lvl17
- 3,57 attacks per second
- DPS: 138.387
- to my surprise it works against big units like Thrasher, Frozen Creeper or Snow Drifter + against all small annoying light immune monsters like Wraith
Dragon Flight lvl16
- well its telekick so dmg isnt important. If there are no enemies nearby, normal Tele is better, if you see enemies on screen then Dragon Talon is best
Most of the enemies you one-two shot. There are tons of youtubers and players who uses Dragon Talon finisher vs everything. But if you look closely on those videos, what is actually happening on screen: they Teleport, they do 1kick out of 6-8 from Dragon Talon, everything is dead, and 7animations of kick later they are still stuck on same place hitting just air. Dragon Claw is fast dual hit finisher which works same way as Frenzy - you hit random targets around you, you dont do overkill, you dont get stack on attacking air and if monster is big, I can either do few more Dragon Claw attacks which is bit slower or I can change finisher to Dragon Talon.
If you dont use Dragon Claw and Burst of Speed from my personal experiences playing Mosaic sin, you do something wrong and you are missing a lot of kills per hour.
At p8 Dragon Claw is best finisher! If there was players diff 100, then Dragon Talon would be better choice for sure.
Finisher moves are the only thing which are balanced for Mosaic sin and I wouldnt change it a bit. Maybe to boost up Dragon Flight, by projecting its animation based on IAS or FCR, I think animation is 23frames no matter what. This change would increadibly speed up p1-p3 kill speed, but wouldnt change p8 late game, because its just weak, its one hit attack and even if animation would take 0,5sec it would be way slower than others.
Also what came to my mind right now is that by using finisher move dmg could be reduced and by using normal attack then boost dmg by 200% but drop all charges (or at least one from each Charge) - aka boost all martial art dmg by 200%, and add 80% dmg reduction to all finisher moves.
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me
what you pay is up to you
free anni to my WTS
LF 16 Ral, 8 Perfect Amethyst = Ist
my free items: simple t4t is fine with me
free anni to my WTS
LF 16 Ral, 8 Perfect Amethyst = Ist
Based on new Blizzard's reputation, they will ONLY change Mosaic exclusively for China only so they can optimize sales and leave the rest of the world to rot in maintenance mode because Vicarious Visions has ceased to exist and re-netcoding Mosaic costs too much / isn't profitable.
I hope I'm wrong.
I hope I'm wrong.
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