15
replies
3769 views
Description
I've been watching and reading the different Fist of Heavens builds and they all revolve around Conviction to break lightning immunity. Wouldn't a Crack of the Heavens unique charm do the same thing? It'll save 20+ skill points that could be spent in other areas.
Just my thoughts on the matter.
Just my thoughts on the matter.
Can be used to make Runewords:
I've been watching and reading the different Fist of Heavens builds and they all revolve around Conviction to break lightning immunity. Wouldn't a Crack of the Heavens unique charm do the same thing? It'll save 20+ skill points that could be spent in other areas.
Just my thoughts on the matter.
Just my thoughts on the matter.
Fist of heavens with Conviction only work on the Lightning Strike single target, the holy Bolts are magical and do not benefit any from Conviction, so when i make a FoH pala i use the extra point for smiting and fanatiscm and still have a perfectly good FoH pala.
And i never use Crack of the Heavens with it for 1 single target strike, i use single Holy Bolt vs single target like act bosses.
And i never use Crack of the Heavens with it for 1 single target strike, i use single Holy Bolt vs single target like act bosses.
About the question:
Crack of the Heavens (or any sunder charm), always break the immunity and set that resistance to 95% (but only for your own attacks - not for your Merc/Allies/Minions attacks)
Conviction, against immunities, works at 1/5, so at max (L25 -150 resist) will only break immunity from monster with less than 130 resist (and so will not break immunity from some monsters
)
And Conviction effect benefits everybody that is attacking that monsters not only you
If you have both, the Conviction effect is applied after the sunder, so, at max (L25 -150 resist), the immunities will have, for you, 65 resist (95 - 150/5)
That's why many builds use Conviction (self or from Infinity) and a sunder charm
Crack of the Heavens (or any sunder charm), always break the immunity and set that resistance to 95% (but only for your own attacks - not for your Merc/Allies/Minions attacks)
Conviction, against immunities, works at 1/5, so at max (L25 -150 resist) will only break immunity from monster with less than 130 resist (and so will not break immunity from some monsters
And Conviction effect benefits everybody that is attacking that monsters not only you
If you have both, the Conviction effect is applied after the sunder, so, at max (L25 -150 resist), the immunities will have, for you, 65 resist (95 - 150/5)
That's why many builds use Conviction (self or from Infinity) and a sunder charm
I actually run a hybrid FoH/ Smite paladin. Max FoH and Holy Bolt, max Smite and Holy Shield. Only those 4 maxed. I actually have Vigor as my active aura most of the time. I dont use a sunder charm, or Conviction. I dont think they would make any meaningful difference for me playing solo, because Conviction doesnt alter magic resistance.The holy bolts are the primary source of damage, dont really care about the lightning damage. So the only thing that is annoying is enemies that arent undead or demon, but most of the time I just ignore them
So I have LOTS of spare points, I have put 1 point in most auras (but actually none in Conviction), and ended up putting about 8 points in Resist Fire just to increase my max fire res. So depending on the party I am with, I could be running Vigor, Fanaticism. Even got a point in Salvation if people want to do uber runs, means everyone has good res against meph
So I have LOTS of spare points, I have put 1 point in most auras (but actually none in Conviction), and ended up putting about 8 points in Resist Fire just to increase my max fire res. So depending on the party I am with, I could be running Vigor, Fanaticism. Even got a point in Salvation if people want to do uber runs, means everyone has good res against meph
Having max Conviction means your FoH paladin can go anywhere and destroy all enemies.
I found that VERY useful.
Though now that i have Infinity available, it is not impossible that i might consider changing.
I found that VERY useful.
Though now that i have Infinity available, it is not impossible that i might consider changing.
OP
Yeah that's what I mean. For single targets that have lightning immunity... (or had as the case may be). Means being able to kill pretty much anything in the game dead or alive, and being able to free up 20 valuable skill points.Illusions wrote: 6 months agoFist of heavens with Conviction only work on the Lightning Strike single target, the holy Bolts are magical and do not benefit any from Conviction, so when i make a FoH pala i use the extra point for smiting and fanatiscm and still have a perfectly good FoH pala.
And i never use Crack of the Heavens with it for 1 single target strike, i use single Holy Bolt vs single target like act bosses.
And @fredkid, my merc is there purely for the infinite mana pool he provides (and maybe killing the odd mob that gets too close to him).
It wouldn't do the same thing. Sunders take immune monsters to 95% res, Conviction will lower it by some more even with the efficiency penalty. Not to mention it lowers the res for all non-immunes by a lot more.Chalk6ix_NZ wrote: 6 months agoI've been watching and reading the different Fist of Heavens builds and they all revolve around Conviction to break lightning immunity. Wouldn't a Crack of the Heavens unique charm do the same thing? It'll save 20+ skill points that could be spent in other areas.
Just my thoughts on the matter.
Also what are you spending those 20 skill points in? FoH works because FoH and Holy Bolt synergise each other, that's a 40+ investment that leaves quite a lot of room (60+ skill points) to put into other skills. It's quite a flexible and versatile build and there's multiple ways to build it (I go with a defensive auras FoHdin that I call a Cleric).
Just to confirm, do you mean with it this you only consider having Conviction in yourself, as, you want your Merc using Insight for Meditation, right?
If you want to handle lightning immunes another way, so no need for Crack of Heavens.
Against non immunes, Conviction will be able more than double your damage so it worth to max if Lightning damage part is relevant on your playstyle.
If you planning on use use Fist of Heavens lightning part against Lightning Immunes, the way to go is self Conviction + Crack of Heavens (as @Stofsk commented)Chalk6ix_NZ wrote: 6 months agoAnd @fredkid, my merc is there purely for the infinite mana pool he provides (and maybe killing the odd mob that gets too close to him).
If you want to handle lightning immunes another way, so no need for Crack of Heavens.
Against non immunes, Conviction will be able more than double your damage so it worth to max if Lightning damage part is relevant on your playstyle.
I wouldnt be doing cows as a FoH pala with Conviction, you might be able to kill all with the Lightning Strike, but you get 0 damage from the holy BoltsFULCRUM75 wrote: 6 months agoHaving max
Conviction means your FoH paladin can go anywhere and destroy all enemies.
so yes you might be able to go anywhere, but if they are immune to magic and they are not undead or demons, it is not really a good place to go for a FoH pala even with Conviction.
if you add the points in Smite / fana instead, you could just Smite the immunes to magic as well and do ubers as i do with a FoH / smiter pala with no Conviction.
Cows is pretty much the only place i've found where he's no good.
But even there, with each ltng strike doing just under 10 thousand damage to a cow, everyone you hit twice goes down.
I don't even remember what is immune to magic and isn't demon or undead.
Not that it matters much, because my FoH oneshots or twoshots them anyway.
Tested in maxroll.
Maxed Smite does 546–628 damage per hit.
1114–1196 with also maxed Holy Shield, which would require level 94, which i have literally never had a character at.
That's with +14 and +18 to skill tabs, which i was nowhere near when this character as setup became capable of going anywhere with my setup.
But even there, with each ltng strike doing just under 10 thousand damage to a cow, everyone you hit twice goes down.
Illusions wrote: 6 months agoif you add the points in
Smite / fana instead, you could just
Smite the immunes to magic as well and do ubers as i do with a FoH / smiter pala with no
Conviction.
I don't even remember what is immune to magic and isn't demon or undead.
Not that it matters much, because my FoH oneshots or twoshots them anyway.
Tested in maxroll.
Maxed Smite does 546–628 damage per hit.
1114–1196 with also maxed Holy Shield, which would require level 94, which i have literally never had a character at.
That's with +14 and +18 to skill tabs, which i was nowhere near when this character as setup became capable of going anywhere with my setup.
Bugs beetles maggots and such, but i just try to point out that the zones you can do easy, dont really need Conviction, you can single target them with Holy Bolt, or have weapon swap and Smite a monster immune to lightning and magic or let merc kill it, just seems to me that getting Conviction for just the single target Lightning Strike is alot of points 'wasted'
if the monster is lightning immune but not magic immune, single target Holy Bolt will kill it fast, i dont think you see a monster immune to light and magic often ?, except in zones like cows and such where you dont really want to farm with FoH anyway
if the monster is lightning immune but not magic immune, single target Holy Bolt will kill it fast, i dont think you see a monster immune to light and magic often ?, except in zones like cows and such where you dont really want to farm with FoH anyway
IIRC there is only one such monster - the Wailing Beasts in the Kurast temples ( Ruined Temple, Disused Fane, Forgotten Reliquary, Forgotten Temple).FULCRUM75 wrote: 6 months agoI don't even remember what is immune to magic and isn't demon or undead.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
A FOH Paladin usually have Conviction as the main aura. Most of lightning immunities are breakble. So, in my opinion, Crack of the Heavens is not much necessary for a FOH paladin. Only penalizes his lightning res.
The extra advantage is that you can hit monsters outside of the Conviction aura range, and that when they come into range, the amount of damage they take is considerably increased, this makes quite a difference.Alexandre_Souza wrote: 6 months agoMost of lightning immunities are breakble. So, in my opinion,
Crack of the Heavens is not much necessary for a FOH paladin. Only penalizes his lightning res.
So yeah, if you have poor ltng resist, don't use the sunder charm, but if you can have high resist even with it, it absolutely improves your speed taking out enemies when there's lots of ltng immunes(that are not undead or demons) around.
OP
Lots to think on....
And while this thread is still active, thoughts on a Conviction Hammerdin? Use Conviction to break Magic Immunity instead of Concentration? (or will Conviction even break Magic Immunity?)
And while this thread is still active, thoughts on a Conviction Hammerdin? Use Conviction to break Magic Immunity instead of Concentration? (or will Conviction even break Magic Immunity?)
Conviction doesnt affect magic resistance. Just use Concentration
Similar pages
Advertisment
Hide ads
Greetings stranger!
You don't appear to be logged in...
99
Who is online
Users browsing Forums:
Dempsey,
nihilninja,
PetalBot [Bot],
Sogou [Spider],
Yandex [Bot] and 248 guests.
No matches
Chalk6ix_NZ
14