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Description

I am contemplating just getting every little bit of damage or survivability from items, so I was wondering what your opinion is about
Eth
Fortitude vs.
Eth
Chains of Honor for an Act 2 mercenary using an etheral Reaper's Toll and an etheral
Vampire Gaze
.
5

Can be used to make Runewords:

7
I am contemplating just getting every little bit of damage or survivability from items, so I was wondering what your opinion is about
Eth
Fortitude vs.
Eth
Chains of Honor for an Act 2 mercenary using an etheral Reaper's Toll and an etheral
Vampire Gaze
.

"Every man dies, not every man really lives."
7
Fortitude, by far. it provides all res also. In late game will be enough to marc achieve 75 all res. You already have two physical damage reductions sources.
Vampire Gaze
and when procs decripify.
7
User avatar

fredkid 1877

Amazon Americas PC
Fortitude
The most common set up for Act 2 mercenary is: Fortitude +
Andariel's Visage
+ Infinity

The
Chilling Armor
trigger increase his defense a lot too.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
OP
fredkid wrote: 7 months ago
Fortitude
The most common set up for Act 2 mercenary is: Fortitude +
Andariel's Visage
+ Infinity

The
Chilling Armor
trigger increase his defense a lot too.
I guess I should have been a bit more specific. I am playing a tesladin with my own
Conviction
.

"Every man dies, not every man really lives."
7
Dnasty225 wrote: 7 months ago
fredkid wrote: 7 months ago
Fortitude
The most common set up for Act 2 mercenary is: Fortitude +
Andariel's Visage
+ Infinity

The
Chilling Armor
trigger increase his defense a lot too.
I guess I should have been a bit more specific. I am playing a tesladin with my own
Conviction
.
In this case the merc gear doesn't make much difference. A dreamer paladin destroys everything. Still, a Fortitude is, by far the best armor for mercs.
7
User avatar

fredkid 1877

Amazon Americas PC
Fortitude +
Andariel's Visage
+
The Reaper's Toll

(in the cases of where
Decrepify
is better than
Conviction
;-)

another common setup is
Fortitude + Cure + Insight (and Merc using
Prayer
aura), for triple Healing (
Prayer
+
Meditation
and
Cleansing
synergies)
Dnasty225 wrote: 7 months ago
fredkid wrote: 7 months ago
Fortitude
The most common set up for Act 2 mercenary is: Fortitude +
Andariel's Visage
+ Infinity

The
Chilling Armor
trigger increase his defense a lot too.
I guess I should have been a bit more specific. I am playing a tesladin with my own
Conviction
.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
OP
fredkid wrote: 7 months ago
Fortitude +
Andariel's Visage
+
The Reaper's Toll

(in the cases of where
Decrepify
is better than
Conviction
;-)

another common setup is
Fortitude + Cure + Insight (and Merc using
Prayer
aura), for triple Healing (
Prayer
+
Meditation
and
Cleansing
synergies)
Dnasty225 wrote: 7 months ago
fredkid wrote: 7 months ago
Fortitude
The most common set up for Act 2 mercenary is: Fortitude +
Andariel's Visage
+ Infinity

The
Chilling Armor
trigger increase his defense a lot too.
I guess I should have been a bit more specific. I am playing a tesladin with my own
Conviction
.
Yeah, Cure is so expensive on Non ladder, but I may try and give that a go with my smiter for the
Lilith
fights, especially.

"Every man dies, not every man really lives."
7
Treachery is as strong as Fortitude but way less expensive.

Will grant merc IAS +
Fade
.
More IAS = more damage = more survavibility.
And
Fade
increase survavibility a lot.

CoH is mainly used for Ubers. For char and for mercenary.

My timezone is CET/UTC+1.
7
It sucks to deal with single-digit percentage procs though. I have Treachery on all three of my level 98 Act 2 mercs, but trying to get
Fade
to proc is ridiculous sometimes. I was soloing
Chaos Sanctuary
yesterday before the TZ hour, and I intentionally left Emilio to his own devices so he could get hit to proc
Fade
. It never did for two runs in a row and instead he died 3-4 times to p1 trash in the
River of Flame
and
Chaos Sanctuary
because I was too slow to feed him a full rejuv. It's even worse in
Travincal
against the council.

For my next character, I'm making an ethereal Fortitude for that Act 2 merc because having that merc stay alive is more critical to the build than it was to the three characters I've already built.

Image
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

Image
EPOCH FAIL
7
OP
Snakecharmed wrote: 7 months ago
It sucks to deal with single-digit percentage procs though. I have Treachery on all three of my level 98 Act 2 mercs, but trying to get
Fade
to proc is ridiculous sometimes. I was soloing
Chaos Sanctuary
yesterday before the TZ hour, and I intentionally left Emilio to his own devices so he could get hit to proc
Fade
. It never did for two runs in a row and instead he died 3-4 times to p1 trash in the
River of Flame
and
Chaos Sanctuary
because I was too slow to feed him a full rejuv. It's even worse in
Travincal
against the council.

For my next character, I'm making an ethereal Fortitude for that Act 2 merc because having that merc stay alive is more critical to the build than it was to the three characters I've already built.
What kind of base are you looking for in Fortitude?

"Every man dies, not every man really lives."
7
OP
Dnasty225 wrote: 7 months ago
Snakecharmed wrote: 7 months ago
It sucks to deal with single-digit percentage procs though. I have Treachery on all three of my level 98 Act 2 mercs, but trying to get
Fade
to proc is ridiculous sometimes. I was soloing
Chaos Sanctuary
yesterday before the TZ hour, and I intentionally left Emilio to his own devices so he could get hit to proc
Fade
. It never did for two runs in a row and instead he died 3-4 times to p1 trash in the
River of Flame
and
Chaos Sanctuary
because I was too slow to feed him a full rejuv. It's even worse in
Travincal
against the council.

For my next character, I'm making an ethereal Fortitude for that Act 2 merc because having that merc stay alive is more critical to the build than it was to the three characters I've already built.
What kind of base are you looking for in Fortitude? and I agree with about the Treachery once the
Fade
procs then its ok but until then he might as well not have any armor on

"Every man dies, not every man really lives."
7
User avatar

marl71 255

Americas PC
Chains of Honor is mostly used on a merc if you need a source of life leech on the chest, or you need to overcap res

This is Grief tesladin? If so, then you mostly just want your merc to stay alive and proc
Decrepify
. If he also kills something, that's great, but that's not his main job in my opinion

Fort is nice for survival because it has res and damage (=more life leech). But even Treachery is good enough and might proc
Decrepify
a bit more on average. But the
Fade
is not reliable, especially if you do short runs
7
Dnasty225 wrote: 7 months ago
What kind of base are you looking for in Fortitude?
It's probably going into what I have on hand right now, which is either an 880 def ethereal 12% ED superior
Kraken Shell
(working out to 2467 def) or 887 def ethereal 6% ED superior
Shadow Plate
(2576 def, but its higher strength requirement significantly delays when I can give it to the merc, and it's also heavyweight armor).

I could trade for something better, but since I'm not going to re-roll this Fortitude like I did for my own to get 1.5 HP/level and minimum 27@, I don't care that much when the only thing of value being spent here will be a single
Lo
. Otherwise, I'd need to spend multiple
Jah
and this idiot merc isn't worth that to me.

On the other hand, both Fortitude armors that I've made for my own use have gone into a 15% ED superior
Archon Plate
.

Image
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

Image
EPOCH FAIL
7
OP
Snakecharmed wrote: 7 months ago
Dnasty225 wrote: 7 months ago
What kind of base are you looking for in Fortitude?
It's probably going into what I have on hand right now, which is either an 880 def ethereal 12% ED superior
Kraken Shell
(working out to 2467 def) or 887 def ethereal 6% ED superior
Shadow Plate
(2576 def, but its higher strength requirement significantly delays when I can give it to the merc, and it's also heavyweight armor).

I could trade for something better, but since I'm not going to re-roll this Fortitude like I did for my own to get 1.5 HP/level and minimum 27@, I don't care that much when the only thing of value being spent here will be a single
Lo
. Otherwise, I'd need to spend multiple
Jah
and this idiot merc isn't worth that to me.

On the other hand, both Fortitude armors that I've made for my own use have gone into a 15% ED superior
Archon Plate
.
I have an archon fort with 29 res 26 res and a 13%ed
Boneweave
27 res if you are interested in any we can work something out

"Every man dies, not every man really lives."
9

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