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Description byCan be used to make Runewords:
Wow, awesome work, greatly appreciated!
I'm thoroughly impressed with the thought and execution of the Holy Grail. Much more detailed and customizable than I would have done! I really like that we can specify where we found an item.
Unfortunately now I need to restart my Grail because I need to fill in all the info and I don't remember where I found everything
Unfortunately now I need to restart my Grail because I need to fill in all the info and I don't remember where I found everything
I'm willing to accept other forms of currency. Like Tokens, Keys, Perfect Gems, and certain minor runes in lieu of my asking price. I'm also willing to accept rune combinations that add up to my asking price.
Imagine my surprise when I login to check my trades and discover I can't because @Teebling is busy "polishing" his chat gem...hahaha
I'm willing to accept other forms of currency. Like Tokens, Keys, Perfect Gems, and certain minor runes in lieu of my asking price. I'm also willing to accept rune combinations that add up to my asking price.
Massive!!! Man yesterday I just saw the Holy Grail feature and told to myself Am I blind I've never seen this before that's great 
GG man!!
GG man!!
Awesome update on an already awesome site !
Huge thanks @Teebling for all this work !
So much appreciated !
Huge thanks @Teebling for all this work !
So much appreciated !
OP
Deployed a hotfix today that allows you to upload multiple .d2s/.d2i simultaneously and it will import all of them in one go @Th3ory. I also fixed a bunch of rendering bugs on mobile retina devices.
BOOMTeebling wrote: 9 months agoDeployed a hotfix today that allows you to upload multiple .d2s/.d2i simultaneously and it will import all of them in one go @Th3ory. I also fixed a bunch of rendering bugs on mobile retina devices.
OP
I hotfixed a number of bugs today relating to this release:
- Fixed a performance issue where Holy Grail Tracker page was taking ages to load. It should load much faster now - there are already 17,000+ entries in the database so it was lagging because I forgot to add indexes on some columns.
- Fixed a bug where sometimes adding Runes to the Holy Grail Tracker would cause duplicate entries in the database and would not allow for editing of said duplicates. Still waiting for affected users to confirm fix but I think it's good now.
- Fixed a bug where users were still seeing the 'Upload File(s)' button on the Holy Grail Tracker even when it was not their own grail that they were viewing/were not logged in yet.
- Fixed a bug where the banner informing you that you are viewing another member's grail had no bottom margin when viewing the page on a non-mobile browser viewport.
- Fixed a bug in the skill trees tool where any skills calculating elemental damage having >= 29 points invested would reset - they now continue to scale correctly when >= 29 points invested.
- Fixed a bug where the Magic Arrow skill was showing +0 damage at all skill levels in the skill trees tool.
- Fixed a bug where Amplify Damage and Weaken were missing their duration stats in the skill trees tool.
- Fixed a bug in 'trade was sold' email notifications where the link to the actual trade listing itself was missing.
- For base item database entry pages, under the 'max sockets by ilvl' section, I added a link to the Larzuk Sockets tool.
Something is really off with the elemental auras: Holy Fire, freeze, and shock. The numbers don't match amazon basin or the old skill tables on this site, and they also reset to lvl 1 stats starting at lvl 33
In the past, I would quickly check the old skill tables (skill lvl1-60) for damage calculations and other things. I like the skill tree, because it calculates synergies for you, but it's a bit slower to use than the tables for individual skills. It might be nice to have both options--just a suggestion
It's a great update overall, and it makes an excellent site even better--thanks for all of your hard work!
In the past, I would quickly check the old skill tables (skill lvl1-60) for damage calculations and other things. I like the skill tree, because it calculates synergies for you, but it's a bit slower to use than the tables for individual skills. It might be nice to have both options--just a suggestion
It's a great update overall, and it makes an excellent site even better--thanks for all of your hard work!
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