Banning certain types of teleports is a good way to kill HC players. The problem is that you can't be sure if the intended Teleport will be successful. The player might think they can Teleport, but the game rejects it. It takes a while for the player to realize this because they might think their mouse button is stuck. It gets even worse when a rejected Teleport attempt triggers the Teleport cooldown. So in D3, Teleport ends up being completely messed up. I hope nobody tries to bring the mess to D2.Runasutaru wrote: 2 days ago Personally, I've always felt Teleport shouldn't allow you to pass through walls: have its main use be dodging incoming enemies or warping right past them.
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Description by d2jspCan be used to make Runewords:
But I like Enigma as is. And there are many like me. Then what?Trang Oul wrote: 22 hours agoTo make it work, everyone would need to abide to such a "rule". Otherwise it's pointless to intentionally put oneself at disadvantage.basicnecromancy wrote: 2 days agoThere's always an option to not play with it for those who don't like it. But for us who likes it will suffer from this idea if it fixed(!).
If you don't like it, don't use it. That is simple. But wishing something you don't like to be fixed while not considering others who maybe like it is selfish. I don't understand this mind set, sorry.
So, you say, if you don't like something, you don't care if others like it or not. This is not only selfish but also arrogant.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
OP
Everything written below is my personal opinion and it may partially or completely differ from the opinion of the server developers.Trang Oul wrote: 22 hours agoHell, why split the community and host different regional versions? The strength of D2 is that there are plenty of players, which makes the economy fresh and healthy. Small regional shards will likely die quickly.d2jsp wrote: 2 days ago A server will also be launched in China with many mods, most likely the Mosaic will not be changed there.
(...)
Let's say in the ru-community it is believed that the game has been simplified to the extreme.
(...)
But this does not mean that changes and innovations from the ru-server will be included in the global version of the server.
1) As you can see, everyone has their own preferences and vision of the future of the game. For example, I like Mosaic, although I rarely play it, it brings variety to the game. But others want to nerf it. Someone doesn't like the current advantage of Teleport, because at the beginning of the season, most characters are sorceresses and farming on it is much faster. But others want to add this skill to other items, like Tyrael's Might.
2) Some of us remember the times when the game was hard, when the council and Lord De Seis were not nerfed, and many other difficulties that had to be overcome. Someone wants the game to be as hard as the Zy-El mod, while others want every build to be like Mosaic, and it was enough to press F to destroy everything on the screen and beyond the line of sight.
3) Also personally I don't against RMT because I can turn one Ist rune into 10M igg, sell them for real money and buy 20 Ist's. But this makes other players who do not know how to trade and do not know the market well uncompetitive. Therefore, the creators of the server decided not to sell items, but to maintain the server only on voluntary donations.
4) I also have absolutely nothing against bots that have ruined the market. For me, as a person who does not make money from the game, this is beneficial, so as not to waste my time on endless grinding, but to quickly and cheaply create the builds that interest me. But when the market is flooded with cheap runes and items, people lose interest in grinding and trading, realizing that others are not spending their real life, but using automation.
The forum gold system on d2jsp also discourages people from playing during a season because they will never reach the top if they can't buy the items they need quickly, unlike those who have saved up enough gold from LoD, from previous seasons, or just bought it with real money.
5) Based on the last two points, unfortunately, the market has been destroyed mainly by Asian players. They have a completely different mentality, they are aggressive and use any methods to make a profit. For example, they can cancel a deal at the last moment if someone offers them more, despite the fact that you have already agreed. They do not adhere to the generally accepted rules of the community at all and are ready to deceive you at any time convenient for them.
forums/a-d2r-private-server-module-t1503527.html
^If anyone remembers, there was a thread here advertising an alpha-server. I contacted the Blizzless creator, he did collaborate with them for a while, but then they decided to take all the credit for developing the server, so he stopped collaborating with them, and as you can see, their project is already dead.
In short, there are simply more Asian players physically, so Europe and America cannot compete and are subject to the rules of the Chinese/Korean players. Therefore, at least a regional division is necessary, for example Europe + America, as similar in mentality.
6) Another problem is the language barrier. Many in the post-Soviet space do not know English and do not learn it, because the total number of Russian speakers covers all the needs for content. I will not develop political topics here, but sometimes it seems that we are considered some kind of savages who live in the forest, hunt bears with a rifle and drink vodka.
Of course we would like a strong and friendly community, but because of the situation in the world, after all the insults towards even those of us who do not support this shit, which has been going on for almost 3 years, there is a desire to fence ourselves off from the «western» society.
But due to the restrictions and the inability for us to play our favorite games, which we spent money and time on, this project appeared to create a private server, so that in case of shutdown of the official servers we could also play together with friends.
7) Due to the gradual isolation of the Internet in our country by the Russian authorities, after the adoption of various stupid laws, the quality of the connection with the Russian server may be poor, so for European players it will be necessary to launch a separate server who want a stable game with low ping.
_____________
Let's sum it up. This is just a beta version of project, the developers had no plans to publicize its existence to the international community until all the bugs were fixed. I just think d2io is one of the best international Diablo 2 communities, so I was quick to share the information with you. As far as I know, the project is being created by just two people in their free time, they do it absolutely for free and do not receive any profit from it. If this were a paid job, progress would be much faster.
It seems to me that the developers will be able to implement the transition between regions while maintaining the progress of all characters. But it’s too early to talk about this; other tasks are a priority.
Anyway, the project's source codes are an opportunity for each of you to launch your own server with the changes you would like to see in the game. But everything depends on your ability to negotiate, if the changes to the game balance suit many, they will play with you. In a large community, the main problem is to come to a common compromise so that everyone is happy. The most important thing is to enjoy your favorite game, even if it is a small group of friends who once played together a long time ago.
I'm just an observer, let's see if this project can turn into something ambitious and global.
Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
I understand your perspective (and agree with at least some points). Let me comment:
I agree with regional division because of the latency, though (ideally seamless and with progress transition as in D2R BN).
It's all true. I understand that different developers and players have different visions. That's fine. But IMO it's a bit too early to make such splits. If we had well-established and working D2R realms, then we could choose whether to play PD2 HD or Median: Resurrected. But for now we only have a proof of concept. If I was the developer, I'd focus on running the original D2R version, and only think about improvements to the original game once all the development an thorough testing was finished.d2jsp wrote: 12 hours ago 1) As you can see, everyone has their own preferences and vision of the future of the game. For example, I like Mosaic, although I rarely play it, it brings variety to the game. But others want to nerf it. Someone doesn't like the current advantage of Teleport, because at the beginning of the season, most characters are sorceresses and farming on it is much faster. But others want to add this skill to other items, like Tyrael's Might.
2) Some of us remember the times when the game was hard, when the council and Lord De Seis were not nerfed, and many other difficulties that had to be overcome. Someone wants the game to be as hard as the Zy-El mod, while others want every build to be like Mosaic, and it was enough to press F to destroy everything on the screen and beyond the line of sight.
I strongly disagree with those points, but let's leave it as is, or the topic will quickly derail.d2jsp wrote: 12 hours ago 3) Also personally I don't against RMT because I can turn one Ist rune into 10M igg, sell them for real money and buy 20 Ist's. But this makes other players who do not know how to trade and do not know the market well uncompetitive. Therefore, the creators of the server decided not to sell items, but to maintain the server only on voluntary donations.
4) I also have absolutely nothing against bots that have ruined the market. For me, as a person who does not make money from the game, this is beneficial, so as not to waste my time on endless grinding, but to quickly and cheaply create the builds that interest me.
I'm afraid that's not enough. Neither D2 nor D2R offered items for money, yet RMT is rampant in both games - see your next paragraph.d2jsp wrote: 12 hours ago Therefore, the creators of the server decided not to sell items, but to maintain the server only on voluntary donations.
d2jsp wrote: 12 hours ago The forum gold system on d2jsp also discourages people from playing during a season because they will never reach the top if they can't buy the items they need quickly, unlike those who have saved up enough gold from LoD, from previous seasons, or just bought it with real money.
It's sad, but true. Here is some explanation if this phenomenon.d2jsp wrote: 12 hours ago 5) Based on the last two points, unfortunately, the market has been destroyed mainly by Asian players. They have a completely different mentality, they are aggressive and use any methods to make a profit. For example, they can cancel a deal at the last moment if someone offers them more, despite the fact that you have already agreed. They do not adhere to the generally accepted rules of the community at all and are ready to deceive you at any time convenient for them.
Would it really be an issue? Diablo private realms have never been very popular, so an invasion of players from one region seems unlikely...d2jsp wrote: 12 hours ago In short, there are simply more Asian players physically, so Europe and America cannot compete and are subject to the rules of the Chinese/Korean players. Therefore, at least a regional division is necessary, for example Europe + America, as similar in mentality.
I agree with regional division because of the latency, though (ideally seamless and with progress transition as in D2R BN).
Language barrier is an issue, but is it really a deal breaker in D2? It's not an MMORPG, where you need to communicate for RP or to coordinate endgame raids. For trading we all use English item names, because everyone uses them instead of translations. And multiplayer in D2 is either following the high level player killing everything (when levelling) or farming together in the same game, but in areas not farmed by anyone else, both without saying a single word, besides occasional "tp".d2jsp wrote: 12 hours ago 6) Another problem is the language barrier. Many in the post-Soviet space do not know English and do not learn it, because the total number of Russian speakers covers all the needs for content. I will not develop political topics here, but sometimes it seems that we are considered some kind of savages who live in the forest, hunt bears with a rifle and drink vodka.
Hosting in Russia has another benefit: if the project is a major success (I wish so!), it will be out of reach of Bli$$ard's lawyers! ^^d2jsp wrote: 12 hours ago But due to the restrictions and the inability for us to play our favorite games, which we spent money and time on, this project appeared to create a private server, so that in case of shutdown of the official servers we could also play together with friends.
I wonder if the leading developers of D2 mods would help. I'd surely invite them.d2jsp wrote: 12 hours ago As far as I know, the project is being created by just two people in their free time, they do it absolutely for free and do not receive any profit from it. If this were a paid job, progress would be much faster.
Anyway, the project's source codes are an opportunity for each of you to launch your own server with the changes you would like to see in the game.
I think im losing something here, where is the link for the private server that will be launched today?
OP
Tomorrow. Once the launcher is uploaded to the private channel, I will upload it here and write a tutorial. There should also be a preliminary plan of what is planned to be implemented on the server over the next four months.Mournweaver wrote: 5 hours ago I think im losing something here, where is the link for the private server that will be launched today?
Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
OP
I try to be honest, so I wrote about my experience. I admit that if all this was not in the game, the game would be more interesting. But Blizzard does nothing to solve these problems. These are the three main points that ruined D2R, so the developers will try to prevent this. The fifth point is especially important because before the Asians came to Traderie with their wild trading, the market was healthy. The old d2jsp botters are nothing compared to the current scale of the problem caused by the free movement of players between regional servers.Trang Oul wrote: 7 hours agoI strongly disagree with those points, but let's leave it as is, or the topic will quickly derail.
It's sad, but true. Here is some explanation if this phenomenon.
By language barrier I mean coordination of efforts to modify the game. All discussions are conducted in closed Russian-language Discord channels. The Russian-speaking community is quite large, but isolated, more than half of them do not use English words and abbreviations in the game at all and play only in the russian translation. The project developers listen to everyone in the discussion in order to come to a common opinion and agree on what changes to make on the regional ru-server. But if at this stage they had made the project global, it would have been very difficult to come to an agreement due to the huge number of additional opinions + it would have been necessary to translate all this into Russian and back to find a compromise between different points of view.Trang Oul wrote: 7 hours agoIt's all true. I understand that different developers and players have different visions. That's fine. But IMO it's a bit too early to make such splits. If we had well-established and working D2R realms, then we could choose whether to play PD2 HD or Median: Resurrected. But for now we only have a proof of concept. If I was the developer, I'd focus on running the original D2R version, and only think about improvements to the original game once all the development an thorough testing was finished.
Language barrier is an issue, but is it really a deal breaker in D2? It's not an MMORPG, where you need to communicate for RP or to coordinate endgame raids. For trading we all use English item names, because everyone uses them instead of translations. And multiplayer in D2 is either following the high level player killing everything (when levelling) or farming together in the same game, but in areas not farmed by anyone else, both without saying a single word, besides occasional "tp".
I wonder if the leading developers of D2 mods would help. I'd surely invite them.d2jsp wrote: 12 hours ago As far as I know, the project is being created by just two people in their free time, they do it absolutely for free and do not receive any profit from it. If this were a paid job, progress would be much faster.
Anyway, the project's source codes are an opportunity for each of you to launch your own server with the changes you would like to see in the game.
The beta version will be close to the original and will gradually be improved and supplemented at the request of the Russian community, but I do not think that balance changes or the removal/addition of some mechanics will please everyone when this project goes international. Therefore, I think that the developers should put the original version in open access so that it would be possible to create mods from the basic version.
I think the developers would like to avoid the problems that the official servers had. A moderation system is planned to block dishonest players, scammers and bots. But it shouldn't slide into dictatorship either, so there should be a presumption of innocence.Trang Oul wrote: 7 hours agoI'm afraid that's not enough. Neither D2 nor D2R offered items for money, yet RMT is rampant in both games - see your next paragraph.d2jsp wrote: 12 hours ago Therefore, the creators of the server decided not to sell items, but to maintain the server only on voluntary donations.
Would it really be an issue? Diablo private realms have never been very popular, so an invasion of players from one region seems unlikely...d2jsp wrote: 12 hours ago In short, there are simply more Asian players physically, so Europe and America cannot compete and are subject to the rules of the Chinese/Korean players. Therefore, at least a regional division is necessary, for example Europe + America, as similar in mentality.
For example, I do not support scams in any form, but on official servers I adhere to hard capitalism, I exploit the labor of ordinary players, buy cheap items (and not always for myself, but for resale), I also buy the services of players, taking their time and reselling the products of their activities in order to get a colossal profit. Do you think anyone would want to have a lot of people like me on a server with a small community of a few thousand people?
In real life I do pentesting and social engineering, I look for weak points so that the customer can close them and improve security protocols. But in general, knowing the psychology of people, many try to circumvent the system in order to get more benefit (of course, this depends on the mentality of each specific country).
If the community gets big enough, there will definitely be players who will start manipulating and misleading. After it became impossible to pay for a WoW subscription in Russia, my wife plays on a pirate server, and there are already people there who sell igg and items for real money, and players buy it all. And one of the goals is to prevent players like Asians from turning our community into a rmt-dump with bots and maphacks.
That's why we want a community where everyone will play by the generally accepted rules, will be truly socially active and kind, and will also help other players. Also, don't forget that this server is being developed by a small team, and bugs are inevitable. There will probably be new ways to dupe or inject edited items. It is the eternal struggle between armor and projectile.
And while I can openly talk about various manipulations without worrying about my reputation, there are many more players here who do not participate in the discussion, but silently watch and at the same time continue to contribute to the destruction of the game on the official servers.
Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
OP
Don't forget that a private server is a grey area, and you essentially become a pirate even if you bought the game. Access to the server from a pirated version of the game will also be available, although this is not encouraged, but in Russia it is no longer possible to buy a copy of the game without workarounds.Trang Oul wrote: 7 hours agoHosting in Russia has another benefit: if the project is a major success (I wish so!), it will be out of reach of Bli$$ard's lawyers! ^^d2jsp wrote: 12 hours ago But due to the restrictions and the inability for us to play our favorite games, which we spent money and time on, this project appeared to create a private server, so that in case of shutdown of the official servers we could also play together with friends.
Good day to you partner!
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
I'm Saul Goodman and I can already tell that I'll be your best friend in this forsaken camp.
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