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Description
Raven's can peck out the eyes of their targets, creating an effect similar to the Necromancer's Dim Vision.
Raven's can't be targeted or harmed. But they will disappear after all attacks have been spent.
Auras, buffs and debuffs do not apply to Raven's. But effects that lowers target physical resistance ( Amplify Damage / Decrepify) and defense ( Conviction / Battle Cry / Cloak of Shadows / Inner Sight) indirectly increase Raven's damage potential.
+1-3 Raven staffmod can spawn on Druid Pelts (item level 1-24) as early as act 1 normal difficulty.
Ravenlore adds +7 to the Raven skill.
Raven's can't be targeted or harmed. But they will disappear after all attacks have been spent.
Auras, buffs and debuffs do not apply to Raven's. But effects that lowers target physical resistance ( Amplify Damage / Decrepify) and defense ( Conviction / Battle Cry / Cloak of Shadows / Inner Sight) indirectly increase Raven's damage potential.
+1-3 Raven staffmod can spawn on Druid Pelts (item level 1-24) as early as act 1 normal difficulty.
Ravenlore adds +7 to the Raven skill.
Can be used to make Runewords:
Raven's can peck out the eyes of their targets, creating an effect similar to the Necromancer's Dim Vision.
Raven's can't be targeted or harmed. But they will disappear after all attacks have been spent.
Auras, buffs and debuffs do not apply to Raven's. But effects that lowers target physical resistance ( Amplify Damage / Decrepify) and defense ( Conviction / Battle Cry / Cloak of Shadows / Inner Sight) indirectly increase Raven's damage potential.
+1-3 Raven staffmod can spawn on Druid Pelts (item level 1-24) as early as act 1 normal difficulty.
Ravenlore adds +7 to the Raven skill.
Raven's can't be targeted or harmed. But they will disappear after all attacks have been spent.
Auras, buffs and debuffs do not apply to Raven's. But effects that lowers target physical resistance ( Amplify Damage / Decrepify) and defense ( Conviction / Battle Cry / Cloak of Shadows / Inner Sight) indirectly increase Raven's damage potential.
+1-3 Raven staffmod can spawn on Druid Pelts (item level 1-24) as early as act 1 normal difficulty.
Ravenlore adds +7 to the Raven skill.
Patch 2.4
Blizzard wrote: Raven
- Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
- Modified the AI so that the Ravens attack more often
- Damage level scaling significantly increased
- Summon Spirit Wolf synergy added: +12% Damage per level
- Summon Dire Wolf synergy added: +12% Damage per level
- Summon Grizzly synergy added: +12% Damage per level
Raven Skill Targets on Click
BRich1990 wrote:Casting Raven when highlighting an enemy makes all 5 ravens fly over and start attacking that enemy.
Patch 2.4 dramatically increased this skill's damage output. As of 2.4, Raven damage is calculated as follows:
- slvl 1-8: (1+slvl) - (2+2*slvl)
- slvl 9-16: (4*slvl-23) - (5*slvl-22)
- slvl 17-22: (8*slvl-87) - (9*slvl-86)
- slvl 23-28: (14*slvl-219) - (15*slvl-218)
- slvl >28: (20*slvl-387) - (21*slvl-386)
- Ravens have an effective mlvl of (slvl+clvl-2). Bearing in mind that Chance to Hit = 200% * (AR/(AR+Dr)) * (alvl/(alvl+tlvl), a Raven skill with a high slvl will result in Ravens whose mlvl dramatically exceeds that of their target, which can compensate for their relatively modest 70+(30*slvl) AR.
- Adding Ravenlore to a fully synergized Raven that is sitting at slvl 28 or higher will increase Raven damage by a whopping 1148-1205 damage.
- The chance for a Raven attack to blind its target is equal to 40% + 5*(slvl+clvl-mlvl)%. Internally, Ravens are using the standard Hit Blinds Target calculation, with an alvl of (slvl+clvl-2) and a Blinding Bonus of 1. Practically, this means attacks from a sufficiently high slvl Raven are essentially guaranteed to blind their targets.
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