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Description
I’ve pretty much being playing D2R since it came out, i played the original way back in the day, and LoD on the family comp when i could have been studying… but i digress.
Since the launch of D2R i wanted to do everything myself, so i went the offline SSF route. I also don’t have a computer these days, so i play on console (probably a less ideal gaming experience but maybe more convenient for a modern lifestyle).
And in my time of playing, I’ve gathered great Wealth, nearly completed my holy grail (Tyrell’s might, Wisp Projector, Schaefer’s hammer and mang-songs still missing i think), and found enough high runes to make whatever builds I’ve wanted.
Nowadays i only play on P7/8, if a build can’t handle that - to me it’s not worth it!
Recently I’ve gotten into trying out “fun” and experimental builds, nothing is too niche to experiment - as long as it’s fun. Almost every one of my character slots has been tokened to some crazy weird build… except 3.
There are three builds I’ve nailed down to their best in slot gear and will never adjust (unless a crazy patch comes out changing everything - ha!). And I can recommend them to everyone. This isn’t meant to de-rail anyone’s build that are ‘fun’ to play, i have some of those that I like, but that role is very subjective, vs the objective utility of these three builds. They fill 3 Key roles:
The Density clearer - useful for general farming, base/magic item farming
The MFer - i use solely for specific Terror zones (Andy, meph, trist, pits, etc), Terror zones supplanted pit running for sure
The Rune Horker - there’s no better way to get runes, like damn it’s insane how fast/often HRs drop compared to normal farming
A bit more details you say? Fair warning: these are end-game builds, so you’ll need some resources to get them geared up properly!
Density clearer - I’ll die on the hill that the self-wielding ES Infinity Nova sorc is the overall best character in the game - she actually can do it all, to change her from high density clear speed to efficient MF only swaps a few items/sockets, but she excels at places like the Chaos Sanctuary, cows, and pretty much every tc85 areas. If I’m ever bored I’ll open her up and do a few runs, always pleasantly surprised how fast and capable she is. Need to farm a rune-word base? Nova. Need to find a rare magic item? Nova, want to just kill as much stuff as possible and be awed at what drops? Nova! You can find all the build details fairly easily, she’s well established in the meta. The only other contender here is the Mosaic sin, but personally i find the build a bit too tedious to play - managing all those charges, then keeping them active? Ain’t nobody got time for that! There’s a few other good density clearers, but none really match the Nova sorc (IMAO).
The MFer - shouldn’t surprise many the hammerdin is here. There’s a few other builds that can contend with the hammerdin for MF effectiveness, maybe the javazon, blizzard sorc, but for running terrorized Andy specifically (which is the best kill speed/high level uinque drop rate in the game) the hammerdin stands above all. He can also do everything, but the gameplay can get a bit tedious in tight places, or when that one monster Evade’s the hammer’s spiral. Other MF build typically don’t have the raw damage output the hammerdin does, especially in magic damage. Just a standard MF hammerdin build needed, no secrets here!
The Rune horker - lets face it, in the end game you need high runes, everything Um and higher, you’ll need lots. Sure they drop pretty much everywhere in hell at varying frequencies, LK is a good place, TC 85 and Terror zones are good, cows are good, but damn, for me, like every hundred runs or so at Trav my horker finds something. 75% of my Bers, 100% of my Jahs were found here - i found a Cham in WSK, but for Chams and Zods, best to either trade or for SSF: just cube up. The horker also is great for gold find, which if you’re a gambler is fun - but I’ve found re-rolling and crafting more efficient in getting GG gear. Again no surprises in the build (but i do my runs on P5 - maybe 1/7 i need to chug a rejuv, and increases drop rate significantly).
Anyways those are my thoughts on the three most important end-game farming builds. There’s definitely other options: a well geared Javazon could do it all too, a trapsin isn’t bad, there’s other builds too, but the ones above I’ve found to be the most constant in their performance and the easiest to play.
Happy farming!
I’d be interested in details on other great farming end-game builds!
Description by Nate2.0
Since the launch of D2R i wanted to do everything myself, so i went the offline SSF route. I also don’t have a computer these days, so i play on console (probably a less ideal gaming experience but maybe more convenient for a modern lifestyle).
And in my time of playing, I’ve gathered great Wealth, nearly completed my holy grail (Tyrell’s might, Wisp Projector, Schaefer’s hammer and mang-songs still missing i think), and found enough high runes to make whatever builds I’ve wanted.
Nowadays i only play on P7/8, if a build can’t handle that - to me it’s not worth it!
Recently I’ve gotten into trying out “fun” and experimental builds, nothing is too niche to experiment - as long as it’s fun. Almost every one of my character slots has been tokened to some crazy weird build… except 3.
There are three builds I’ve nailed down to their best in slot gear and will never adjust (unless a crazy patch comes out changing everything - ha!). And I can recommend them to everyone. This isn’t meant to de-rail anyone’s build that are ‘fun’ to play, i have some of those that I like, but that role is very subjective, vs the objective utility of these three builds. They fill 3 Key roles:
The Density clearer - useful for general farming, base/magic item farming
The MFer - i use solely for specific Terror zones (Andy, meph, trist, pits, etc), Terror zones supplanted pit running for sure
The Rune Horker - there’s no better way to get runes, like damn it’s insane how fast/often HRs drop compared to normal farming
A bit more details you say? Fair warning: these are end-game builds, so you’ll need some resources to get them geared up properly!
Density clearer - I’ll die on the hill that the self-wielding ES Infinity Nova sorc is the overall best character in the game - she actually can do it all, to change her from high density clear speed to efficient MF only swaps a few items/sockets, but she excels at places like the Chaos Sanctuary, cows, and pretty much every tc85 areas. If I’m ever bored I’ll open her up and do a few runs, always pleasantly surprised how fast and capable she is. Need to farm a rune-word base? Nova. Need to find a rare magic item? Nova, want to just kill as much stuff as possible and be awed at what drops? Nova! You can find all the build details fairly easily, she’s well established in the meta. The only other contender here is the Mosaic sin, but personally i find the build a bit too tedious to play - managing all those charges, then keeping them active? Ain’t nobody got time for that! There’s a few other good density clearers, but none really match the Nova sorc (IMAO).
The MFer - shouldn’t surprise many the hammerdin is here. There’s a few other builds that can contend with the hammerdin for MF effectiveness, maybe the javazon, blizzard sorc, but for running terrorized Andy specifically (which is the best kill speed/high level uinque drop rate in the game) the hammerdin stands above all. He can also do everything, but the gameplay can get a bit tedious in tight places, or when that one monster Evade’s the hammer’s spiral. Other MF build typically don’t have the raw damage output the hammerdin does, especially in magic damage. Just a standard MF hammerdin build needed, no secrets here!
The Rune horker - lets face it, in the end game you need high runes, everything Um and higher, you’ll need lots. Sure they drop pretty much everywhere in hell at varying frequencies, LK is a good place, TC 85 and Terror zones are good, cows are good, but damn, for me, like every hundred runs or so at Trav my horker finds something. 75% of my Bers, 100% of my Jahs were found here - i found a Cham in WSK, but for Chams and Zods, best to either trade or for SSF: just cube up. The horker also is great for gold find, which if you’re a gambler is fun - but I’ve found re-rolling and crafting more efficient in getting GG gear. Again no surprises in the build (but i do my runs on P5 - maybe 1/7 i need to chug a rejuv, and increases drop rate significantly).
Anyways those are my thoughts on the three most important end-game farming builds. There’s definitely other options: a well geared Javazon could do it all too, a trapsin isn’t bad, there’s other builds too, but the ones above I’ve found to be the most constant in their performance and the easiest to play.
Happy farming!
I’d be interested in details on other great farming end-game builds!
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Nate2.0
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