Hi all. If i'm making a Rabies dudu with Grief, will the Venom proc trash my Rabies?
I read that Venom makes all poison damage last for 0.4 sec(Venom poison duration), which will make Rabies do like 100 damage and be done.
Hi all. If i'm making a Rabies dudu with Grief, will the Venom proc trash my Rabies?
I read that Venom makes all poison damage last for 0.4 sec(Venom poison duration), which will make Rabies do like 100 damage and be done.
The reason I'm saying that is because there used to be exceptions but unless someone else can confirm, I'm not sure just how they translated to current D2:R implementations.
What I recall is that Venom basically completely trashed any other poison dmg from items by cutting the duration of all such poison down to Venom's 0.4 seconds.
For (at least some) skills however, that used to not be the case and for those, Venom instead added its damage and added to the duration (albeit only 0.4s) which in turn made for a more than potent combination because Venom's DPS addition is actually quite high at that point.
If you do test it, do be so kind and report back your findings.
Venom cutting item poison duration to 10 frames is actually a huge dps increase because the total poison damage is applied over Venom's shorter duration.
Adds a Poison Bit Rate to Weapon attacks and attack Skills for the duration.
Truncates all Poison Damage source's Lengths to 10 Frames (0.4 Seconds).
This applies their total Bit Rates over a much shorter Length, drastically increasing their damage.
Venom's Bit Rate and Length are added to the lengths of Poison Dagger, Poison Javelin and Plague Javelin Javelins. (Not their clouds)
+xx% Poison Skill Damage is applied when cast and also when the Bit Rate is applied by attacks / Skills.
For other poison skills, both length and bit rate are added. That's also a damage increase.
I'm not sure about Rabies interaction, this skill use a variable called Infection Length and may work under different rules.
But no interaction between Rabies and Venom seems to be the worst case scenario.
The truncate is not a dmg increase. At least it didn't used to be. It had no effect on the damage/time of other poison sources, it merely made them stop after 0.4s, resulting in a significant damage decrease (unless you managed to reapply every 0.4s or less in which case it would make no difference).
I dare say maxroll just misinterpreted AB here:
"Once cast, sum of Venom and item poison bit rates is only applied for Venom's length: item poison lengths are ignored."
That's the sum of damage/time, not the sum of damage over each entire duration.
Addition:
Maxroll themselves (correctly) count it as a decrease, not sure why they left that statement in on other pages though.
If you look at the planner and create an assassin for easy confirmation:
1) Add a toxic small charm (100 dmg / 5 secs)
2) Look at attack damage and notice it adds 100 poison dmg per attack
3) Pump Venom to 20 and apply (425-445)
4) Look at attack damage and notice it adds 433-453 poison per attack. So that's Venom damage + 8.
Coincidentally, 100 / 5 secs * 0.4 secs = 8. So they are calculating it correctly by just cutting it off after 0.4 secs but using the same damage/time.
So at least maxroll calculations still agree with the original implementation on both accounts. Item poison is reduced (cut off after 0.4). Skill poison massively gains dmg as it pumps the duration of the skill by 0.4s and then extends Venom duration to the same total while keeping dmg/time the same.
Yeah, Rabies is one of those skills that seems cool on paper, but waiting for the "disease" to spread is just annoying. I never tried a complete endgame gear setup with it, but I did try it out a bit while leveling a new Druid once.
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