I found an article but couldn't be sure. I dropped a War Staff in CS normal with my level 28 Barb. If I Larzuk it, it gives 5 or 6 max according to level but which?
I found an article but couldn't be sure. I dropped a War Staff in CS normal with my level 28 Barb. If I Larzuk it, it gives 5 or 6 max according to level but which?
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
ilvl: item level, define number of open sockets through Larzuk and cube recipe. alvl: area level, define monster loot. clvl: character level, define gambing loot and crafting (see Caster Amulet recipe).
One more thing: Normal difficulty, monster loot: loot is limited to up to 3 natural* open sockets Nigtmare difficulty, monster loot: limited to up to 4 natural* open sockets Hell difficulty, monster loot: no limit (up to 6 natural* open sockets)
Just a side tip for any future readers - determining how many sockets Larzuk will give you goes like this:
Your nice item (for example Scourge) drops in Arcane Sanctuary, in Hell difficulty, from a Goatman.
You can see from hovering over the area tooltip that it is alvl 79 in Hell. So the mlvl of the Goatman will also be around that.
You go to the page for Scourge and see that since the alvl where it dropped was 79, we can expect that the ilvl to also be 79.
By looking at the 'max sockets by ilvl' section, you can determine how many sockets Larzuk is likely to give you for this item.
In this example case, the ilvl is 79 (way above the minimum requirement of 41), so you'll get 5 sockets.
Think that's how it goes anyway, I know there are some nuances with superuniques having a higher mlvl etc.
It's true that mLvl is (usually) equal to aLvl in NM and Hell, but monsters have predefined levels in normal, which is why Doom knights in normal CS are mLvl 24 and not 28.
Super Uniques do NOT have predefined mLvls. It's been like this since 1.10. They take their level from the area just like any other monster in NM/Hell. Bosses, such as Griswold and Blood Raven, are different from Super Uniques; they have their own mLvl in each difficulty. Bear in mind, however, that what the game considers a "boss" varies.
Items dropped from containers (chests, logs, barrels...) have an iLvl equal to area level.
Be wary of an item's quality level. There are times where a monster may drop an item that has a qLvl greater than the monster's own level (albeit with a greatly reduced chance), so in this case the resulting iLvl = qLvl. This doesn't apply to unique/set items because the mLvl must be sufficient.
Items found in normal sockets are capped at 3 and Nightmare at 4. Only way to go beyond that (for example) would be Normal Cows given their ilvl which is why you want to get a Broad/Long/Crystal from there in order to acquire 4 for example. Hell has no socket/cap limit.
Also, while yes Champ Packs are +2 there is one that is +3 (Berserkers).
Many Bosses are Super Uniques, but when a Boss, that "tick" in the game files overrides that of the typical +3 Super Unique associated mlvl. Example being The Summoner - Arcane is alvl 79, but he is not a mlvl 82, he is 80 given that he is both a SU and a Boss.
Be wary of an item's quality level. There are times where a monster may drop an item that has a qLvl greater than the monster's own level (albeit with a greatly reduced chance), so in this case the resulting iLvl = qLvl. This doesn't apply to unique/set items because the mLvl must be sufficient.
Surely this is misleading/inaccurate? It is true that qlvl has an effect on the effective ilvl used in various calculations, such as for affix levels. However, socketing doesn't use qlvl, only ilvl. Socketing a "repaired" "crude" (etc.) item proves this point.
Adveloq wrote: 1 year ago
However, socketing doesn't use qlvl, only ilvl.
Technically true, but any applicable item relies on qLvl as a starting point; minimum # of sockets is where it matters most. That said, looking back at what I typed, I should've swapped it to "qLvl = iLvl" to make it less confusing.
Adveloq wrote: 1 year ago
Socketing a "repaired" "crude" (etc.) item proves this point.
I don't disagree that iLvl is the deciding factor for sockets, but the whole "crude" socket thing is a well-known exception and another instance of the game ignoring its own rules.
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