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i've been a fort barb guy since forever, but trying Enigma this weekend- i'm sold.
the LCS shows ~10% drop in damage, but i don't notice a slowdown clearing mobs. bosses still evaporate (i heart Death). double spirits on switch for 63fcr and a ton of mana. bit of charm adjustment to boost resists. i'm at 207% MF, Teleport everywhere.
my barb now all areas except summoner/ Nihlathak/cows.
Enigma FTW.
(ps. only downside- Archon Plate looks like trash compared to a Kraken Shell)
Description by krathkor
the LCS shows ~10% drop in damage, but i don't notice a slowdown clearing mobs. bosses still evaporate (i heart Death). double spirits on switch for 63fcr and a ton of mana. bit of charm adjustment to boost resists. i'm at 207% MF, Teleport everywhere.
my barb now all areas except summoner/ Nihlathak/cows.
Enigma FTW.
(ps. only downside- Archon Plate looks like trash compared to a Kraken Shell)
Can be used to make Runewords:
i've been a fort barb guy since forever, but trying Enigma this weekend- i'm sold.
the LCS shows ~10% drop in damage, but i don't notice a slowdown clearing mobs. bosses still evaporate (i heart Death). double spirits on switch for 63fcr and a ton of mana. bit of charm adjustment to boost resists. i'm at 207% MF, Teleport everywhere.
my barb now all areas except summoner/ Nihlathak/cows.
Enigma FTW.
(ps. only downside- Archon Plate looks like trash compared to a Kraken Shell)
the LCS shows ~10% drop in damage, but i don't notice a slowdown clearing mobs. bosses still evaporate (i heart Death). double spirits on switch for 63fcr and a ton of mana. bit of charm adjustment to boost resists. i'm at 207% MF, Teleport everywhere.
my barb now all areas except summoner/ Nihlathak/cows.
Enigma FTW.
(ps. only downside- Archon Plate looks like trash compared to a Kraken Shell)
Iāve never tried fort on my ww barb but always assumed the damage increase relative to Enigma would be substantial.
I think with ww in particular, you get more Ed per buck based on high rate at which it strikes. With a one handed weapon, itās up to 6 times per second with an enemy in range, whereas I think Berserk is less than half that rate (and takes a much faster weapon), and thatās when only using one weapon. Iād say in that vein, that 1 Ed using Berserk is close to 2 Ed using ww with a one handed weapon. Granted, there is a lag time in between wwās, but Berserk can also get interruptedā¦
Fortitude is the bigger Ed bonus with the 300 ed. Iād put Enigma at roughly 75 (from strength bonus) + 20 (from skill bonus, mastery + ww)= 95 ed. Meaning the Fortitude has a 205 Ed Edge( Iām sure thereās more nuance such as ar bonus, but this is my quick calc). However, if youāre melting everything with Enigma already, the extra Ed is negligible, the increased mobility from Enigma should drastically decrease your level clear times and be the superior option in most situations.
What other pieces of equipment are you using? Are you getting cbf from Raven or some other source? The challenge with Death is meeting the ias breakpoint for 6 hit per second breakpoint (63 ias for Death zerker) and is why I think Grief is more viable for the high mf build/ avoiding cold damage for horking. Also, in hardcore, itās arguably able to be more defensive as itās easier to negotiate damage reduction into the build when you donāt have to stretch to meet the ias requirement.
That said, I really want to make a 100 CB/DS max attack per frame ww barb. Iām pretty sure itās going to break my trav run records and will be the ultimate shredder. Iād have it tested already but Iām too into hardcore now to do anything else and just donāt have the resources. From my rough calculation, Death, even when considering the limited equipment options trying to meet the 63 ias is the ultimate ww weapon but only after you solve the ww AR riddle.. The answer being Infinity if youāre rich
I think with ww in particular, you get more Ed per buck based on high rate at which it strikes. With a one handed weapon, itās up to 6 times per second with an enemy in range, whereas I think Berserk is less than half that rate (and takes a much faster weapon), and thatās when only using one weapon. Iād say in that vein, that 1 Ed using Berserk is close to 2 Ed using ww with a one handed weapon. Granted, there is a lag time in between wwās, but Berserk can also get interruptedā¦
Fortitude is the bigger Ed bonus with the 300 ed. Iād put Enigma at roughly 75 (from strength bonus) + 20 (from skill bonus, mastery + ww)= 95 ed. Meaning the Fortitude has a 205 Ed Edge( Iām sure thereās more nuance such as ar bonus, but this is my quick calc). However, if youāre melting everything with Enigma already, the extra Ed is negligible, the increased mobility from Enigma should drastically decrease your level clear times and be the superior option in most situations.
What other pieces of equipment are you using? Are you getting cbf from Raven or some other source? The challenge with Death is meeting the ias breakpoint for 6 hit per second breakpoint (63 ias for Death zerker) and is why I think Grief is more viable for the high mf build/ avoiding cold damage for horking. Also, in hardcore, itās arguably able to be more defensive as itās easier to negotiate damage reduction into the build when you donāt have to stretch to meet the ias requirement.
That said, I really want to make a 100 CB/DS max attack per frame ww barb. Iām pretty sure itās going to break my trav run records and will be the ultimate shredder. Iād have it tested already but Iām too into hardcore now to do anything else and just donāt have the resources. From my rough calculation, Death, even when considering the limited equipment options trying to meet the 63 ias is the ultimate ww weapon but only after you solve the ww AR riddle.. The answer being Infinity if youāre rich
One great thing about Barbs is that they are tied with Sorceresses as the fastest casters in the game!
I'm currently using Enigma on my FoH/Zealot and like you, I didn't feel any difference to melee damage compared to Fortitude despite what the number say.
What I immediately noticed was a significant decrease in toughness/survivability though. I also found that long distance travel/farming wasn't viable unless I had FCR gear on switch, which meant giving up on CtA (not an issue for Barbs of course!)
I might try CoH or Duress next. Casting abilities such as Teleport on melee characters is always a delicate balancing act.
I'm currently using Enigma on my FoH/Zealot and like you, I didn't feel any difference to melee damage compared to Fortitude despite what the number say.
What I immediately noticed was a significant decrease in toughness/survivability though. I also found that long distance travel/farming wasn't viable unless I had FCR gear on switch, which meant giving up on CtA (not an issue for Barbs of course!)
I might try CoH or Duress next. Casting abilities such as Teleport on melee characters is always a delicate balancing act.
Farm everything. Wreck Ubers.
ā Often online all day, but I'm on call so I may have to leave in a hurry.
ā Sydney timezone: UTC +10.
OP
Death in a CB need 75 ias to reach 4 frame attack. i use hilords loh and andys w. a fervor jewel. aface is bis but andys is still excellent.Rik wrote: 1 year ago What other pieces of equipment are you using? Are you getting cbf from Raven or some other source? The challenge with Death is meeting the ias breakpoint for 6 hit per second breakpoint (63 ias for Death zerker) and is why I think Grief is more viable for the high mf build/ avoiding cold damage for horking. Also, in hardcore, itās arguably able to be more defensive as itās easier to negotiate damage reduction into the build when you donāt have to stretch to meet the ias requirement.
Grief has ~400 ave base damage, a nice roll on Death holding it two-handed- 600 ave. base damage. much higher. playing hardcore i'd say Grief + Stormshield, but softcore imo 2handed Death in a CB is bis.
other gear- trang Belt (cbf), war travs, wisp, bk ring.
Ah very nice. Is it confirmed that 2h sword used 2 handed does reach the 4 frame rate? Idk the nuance but think dual wielding can potentially double the hit rate but perhaps only when multiple targets are available. I want to test myself but would need to go back to softcore to do so.
My eventual plan is testing dual Death zerker and now, with you mentioning it, also trying the 2h cb, Iāll probably just time trial performance in multiple areas over tons of samples to try and establish what is dominant. Depending on how the dual ww works, I sense it is the max damage potential, especially the more you factor in crushing blow and additional Ed. I intend to go 100 crushing blow and ds with Death and I canāt wait. Scored my first Ber today in hardcore with a big trade, but need two more before I make Infinity haha.
I was using storm for much of my barbs early lifespan but the past few weeks Iāve been going dual wield. There have been some close calls, but it was with a zero dr build. Admittedly, itās rough trying to stack dr without storm. But I enjoy the murder and mayhem and itās so much faster. Going ww with storm with just one Grief sometimes barely breaks Travs healing rate, instead I was running Berserk. It was safe, but annoying. Lots of Howl, Taunt, potion chugging and repositioning, whereas going dual wield is quick and (usually clean) in other words, a major dps increase. I know the dps bonus for dual wield is substantial. Right now, With dual Grief, Iāve managed to stack 25 dr which thus far has been sufficient to the extent that Iām starting to think of sacrificing it for more dam. Then again, it only takes one terrible roll of boss characteristics to lose it all.
Thanks for the post. Long live barb
My eventual plan is testing dual Death zerker and now, with you mentioning it, also trying the 2h cb, Iāll probably just time trial performance in multiple areas over tons of samples to try and establish what is dominant. Depending on how the dual ww works, I sense it is the max damage potential, especially the more you factor in crushing blow and additional Ed. I intend to go 100 crushing blow and ds with Death and I canāt wait. Scored my first Ber today in hardcore with a big trade, but need two more before I make Infinity haha.
I was using storm for much of my barbs early lifespan but the past few weeks Iāve been going dual wield. There have been some close calls, but it was with a zero dr build. Admittedly, itās rough trying to stack dr without storm. But I enjoy the murder and mayhem and itās so much faster. Going ww with storm with just one Grief sometimes barely breaks Travs healing rate, instead I was running Berserk. It was safe, but annoying. Lots of Howl, Taunt, potion chugging and repositioning, whereas going dual wield is quick and (usually clean) in other words, a major dps increase. I know the dps bonus for dual wield is substantial. Right now, With dual Grief, Iāve managed to stack 25 dr which thus far has been sufficient to the extent that Iām starting to think of sacrificing it for more dam. Then again, it only takes one terrible roll of boss characteristics to lose it all.
Thanks for the post. Long live barb
Played Barb for about 20 years, first character and still favorite.
I have Enigma, Fortitude, and Chains of Honor (CoH)
Chains of Honor: best used for Ubers, the damage reduction and resistances are valuable here. Mobility from Enigma is not as necessary.
You also have 200% damage to demons (all Bosses are Demons), so that eats into much of Fortitude's 300% damage benefit.
Lastly, the 8% life stolen improves your survivability.
Fortitude: can add about 1k damage over Enigma, so depending on your gear it will be about 15% more damage.
Its best use is in melee duels (Barb v Barb) and anywhere in solo play where mobility is not as valuable, examples:
- Cows, since you can run from pack to pack quickly
- Terror Zones, again, since you can run from pack to pack
- Chaos Sanctuary, if you have Leap you can quickly get through the River of Flame
A skill investment in Increased Speed is worth considering.
The above examples do not hold in multi-player games; everyone will be using Enigma so you will always be running behind the pack.
Final thought, the damage boost is most notable with slower attacks (i.e. Concentrate); for Whirlwind less so, as most mobs seem to go down in the same number of passes.
Enigma: better for pretty much every situation not listed above
Best for multi-player experience runs (Chaos, Terror Zones)
Best for magic find
Best for Key hunting
Best for rushing friends
Etc.
Overall this will be your daily wear, with other armors reserved for special occasions.
I have Enigma, Fortitude, and Chains of Honor (CoH)
Chains of Honor: best used for Ubers, the damage reduction and resistances are valuable here. Mobility from Enigma is not as necessary.
You also have 200% damage to demons (all Bosses are Demons), so that eats into much of Fortitude's 300% damage benefit.
Lastly, the 8% life stolen improves your survivability.
Fortitude: can add about 1k damage over Enigma, so depending on your gear it will be about 15% more damage.
Its best use is in melee duels (Barb v Barb) and anywhere in solo play where mobility is not as valuable, examples:
- Cows, since you can run from pack to pack quickly
- Terror Zones, again, since you can run from pack to pack
- Chaos Sanctuary, if you have Leap you can quickly get through the River of Flame
A skill investment in Increased Speed is worth considering.
The above examples do not hold in multi-player games; everyone will be using Enigma so you will always be running behind the pack.
Final thought, the damage boost is most notable with slower attacks (i.e. Concentrate); for Whirlwind less so, as most mobs seem to go down in the same number of passes.
Enigma: better for pretty much every situation not listed above
Best for multi-player experience runs (Chaos, Terror Zones)
Best for magic find
Best for Key hunting
Best for rushing friends
Etc.
Overall this will be your daily wear, with other armors reserved for special occasions.
OP
Was there any actual mention of HOW you get 100cb and 100 ds I come close but not 100 on both. Closest I've got was 100 CB and 96 ds and can't remember how I did it.
You can get there with Death plus the usual highlord's, gface, and gore riders
When it comes to adding an additional 300% enhanced damage to any melee or ranged attack(zon) Fort is hands down the way to go. Plus, did I mention anything about turtles yet? Just did!
Yes but it must be balanced with adequate ias to meet 4 hit frame rate with ww if you plan on maximizing barbs physical damage. With zerker Axe, it requires 63 additional ias unless you Sacrifice act2 merc for a act1 Faith merc, in which case ias isnāt an issue.
With an act 2 merc youāll need to be more creative. You will likely be using highlords with a 15 ias gface if trying to meet 100cb + ds. So youāll need an additional 30 on top of that. If using fort or Enigma, thatāll need to come from gloves and/or Belt. You need to balance this with cbf.
Assuming youāre willing to Sacrifice 20 percent of horking, Raven Frost is the go to. In which case you can use loh and noferatsuās or Goldwrap to get to 65 ias.
If you want to maximize horking, youāll need to Sacrifice your Belt slot for cbf and the only option to meet both metrics to my knowledge is deaths hand and Belt which will get you 30 ias and cbf, along with a few other useful stats. The problem is, you lose 350 Ed against demons from loh.
If going with act 1 merc, I think youāre easily at 4 Frame rate ww with loh and highlords and that will open up your Belt slot or your Helm socket for whatever you please. But then youāll need to solve Deathās dilemma, aka, AR, without Infinity. An inventory full of ar charms could do the trick, but youāll need to farm a long, long time to get an inventory full of decent quality fine charmsā¦
Honestly, if youāre mainly going horking and mf, use Grief phase blades. Itās so much easier to hit the breakpoints and it allows a lot more gear flexibility. If youāre interested in max kill speed in high player games, i postulate a well equipped Death barb is king. Take this with a grain of salt, this is theoretical as Iāve never run extensive testing but I think the numbers suggest that both of these arguments are valid. The only caveat being, facing freezing aura, Decrepify and immune to physical enemies youāll need to Berserk is much more manageable with Grief phase blades due to their incredibly high attack speed.
If anyone has high sample testing of the kill speed clear times in areas comparing different equipment options between Grief and Death based builds please post. Iād be really curious to see the results.
I have physically taken the entire theoretical journey you just posted
I prefer ebotd+Death zerker axes over dual Grief, but I donāt have data on which is ābetterā. For trav, Grief is probably better. For tz with bulky monsters and bosses, Death is probably better
I linked my build on that recent āpost your buildsā thread if you are interested
100 CB 107 DS
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krathkor
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