What runes are you using? Keep in mind the RW was changed from Thul on PTR to Amn now.GooberGirl wrote: 1 year ago I wanted to tinker with some of this stuff, but I can't seem to be able to make them in SP. =( Am I missing something?
Also, good luck everyone in ladder!
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Description by TeeblingCan be used to make Runewords:
OP
Son of a.... Yup, totally a me thing. Thanks for the reminder!
Charges count already exist in Korean version of the game
pm me here (d2. Io) for trade
OP
And by korean version you mean yet another tolerated overlay mod?
I'm at the point where I'm considering respec'ing to lower my FoF skills.
I'm fully geared out and am looking at removing +skills. I'm at 34 FoF, and I'm missing the life leech.
I was of the opinion that I should max out FoF because it's a PS synergy, also because I'll use it outright. But maybe I should just back it off to 14/15 skill points and then dump those in Cobra Strike or Weapon Block?
Have one stat/skill reset left, so looking to pick others brains before committing!
I'm fully geared out and am looking at removing +skills. I'm at 34 FoF, and I'm missing the life leech.
I was of the opinion that I should max out FoF because it's a PS synergy, also because I'll use it outright. But maybe I should just back it off to 14/15 skill points and then dump those in Cobra Strike or Weapon Block?
Have one stat/skill reset left, so looking to pick others brains before committing!
OP
You're not losing anything on PS by dropping your FoF.
Unlike the others, PS only hits with the Charge you have up, not all 3. So if you get 2 (light) or 3 (cold) charges of PS up, you don't trigger the Meteor, meaning all of that synergy improvement to it from FoF doesn't actually do anything anyways. And if you do run PS at 1 Charge for Meteor spam then..well, you're doing it wrong cuz nothing should live long enough for that Meteor to even land.
FoF still isn't bad as a dmg addition in and by itself but it doesn't need to be capped. Personally, I'd say put pts into it until you notice your leech dropping lower than you're comfortable with. Then respec one last time to that minus 1. Though I guess that's 1 more respec than you have left. Alternatively, just put 1 hard point into it, have +skill pump it to a still decent lvl, call it a day. Some FoF bonus but still plenty phys to leech with.
Unlike the others, PS only hits with the Charge you have up, not all 3. So if you get 2 (light) or 3 (cold) charges of PS up, you don't trigger the Meteor, meaning all of that synergy improvement to it from FoF doesn't actually do anything anyways. And if you do run PS at 1 Charge for Meteor spam then..well, you're doing it wrong cuz nothing should live long enough for that Meteor to even land.
FoF still isn't bad as a dmg addition in and by itself but it doesn't need to be capped. Personally, I'd say put pts into it until you notice your leech dropping lower than you're comfortable with. Then respec one last time to that minus 1. Though I guess that's 1 more respec than you have left. Alternatively, just put 1 hard point into it, have +skill pump it to a still decent lvl, call it a day. Some FoF bonus but still plenty phys to leech with.
I’m not 1 hit Ko’ing Ubers yet, so the meteors have time to landSchnorki wrote: 1 year ago You're not losing anything on PS by dropping your FoF.
Unlike the others, PS only hits with the Charge you have up, not all 3. So if you get 2 (light) or 3 (cold) charges of PS up, you don't trigger the Meteor, meaning all of that synergy improvement to it from FoF doesn't actually do anything anyways. And if you do run PS at 1 Charge for Meteor spam then..well, you're doing it wrong cuz nothing should live long enough for that Meteor to even land.
So my solution to my leech problem has been to not use FoF charges. Lol, problem solved.Schnorki wrote: 1 year ago You're not losing anything on PS by dropping your FoF.
Unlike the others, PS only hits with the Charge you have up, not all 3. So if you get 2 (light) or 3 (cold) charges of PS up, you don't trigger the Meteor, meaning all of that synergy improvement to it from FoF doesn't actually do anything anyways. And if you do run PS at 1 Charge for Meteor spam then..well, you're doing it wrong cuz nothing should live long enough for that Meteor to even land.
FoF still isn't bad as a dmg addition in and by itself but it doesn't need to be capped. Personally, I'd say put pts into it until you notice your leech dropping lower than you're comfortable with. Then respec one last time to that minus 1. Though I guess that's 1 more respec than you have left. Alternatively, just put 1 hard point into it, have +skill pump it to a still decent lvl, call it a day. Some FoF bonus but still plenty phys to leech with.
Hey, at least that's one less skill to Charge-up during setup
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
I miss the red part of the disco light ball, it was my favourite flair haha.
Playing her for the first day what this reminds me of is the Iceblink barb in classic.
Same energy but with a few extra steps (or charges ^^)
Same energy but with a few extra steps (or charges ^^)
Does this still crash PCs?
Some observations for those, probably most of us who do not have an Enigma:
- FRW helps a lot, I use Hustle 40% frw Boots and a Harmony merc, you can also switch back and forth between Burst of Speed and Fade.
- Never completely clear an area of mobs in case you have to backtrack.
- Use Dragon Flight when you first engage a pack, with that much FRW it will be difficult to click mobs, this also is useful so your merc will catch up.
- Have Mind Blast hot keyed so that you can safely Charge back up if you lost your charges.
- A good Ravenfrost is a must have.
Schnorki, did you ever land on a preferred MA build? I've been watching this thread since you first started experimented and now that I am ready to build one, I see variations with upsides and downsides, most notably points allocated to Fists of Fire and Dragon Talon vs Dragon Claw. I am interested in what you think works best and at various players counts if you have any thoughts on that. Thanks.Schnorki wrote: 1 year ago You're not losing anything on PS by dropping your FoF.
Unlike the others, PS only hits with the Charge you have up, not all 3. So if you get 2 (light) or 3 (cold) charges of PS up, you don't trigger the Meteor, meaning all of that synergy improvement to it from FoF doesn't actually do anything anyways. And if you do run PS at 1 Charge for Meteor spam then..well, you're doing it wrong cuz nothing should live long enough for that Meteor to even land.
FoF still isn't bad as a dmg addition in and by itself but it doesn't need to be capped. Personally, I'd say put pts into it until you notice your leech dropping lower than you're comfortable with. Then respec one last time to that minus 1. Though I guess that's 1 more respec than you have left. Alternatively, just put 1 hard point into it, have +skill pump it to a still decent lvl, call it a day. Some FoF bonus but still plenty phys to leech with.
OP
I landed on a couple actually, depending on what you do with it. For general PvE I'd stick with elemental (blades/ Claws/ps/...) and then just DF with lvl 1 talon.
For ubers and dclone hunting and whatnot Dragon Tail with tiger offers a rather solid alternative. To make that actually better though, you really need to optimize your gear. The elemental version is far more forgiving but in that case better with full talon.
That having been said, I'm not actively playing any.
Gets too boring too quick imo (obviously quite subjective there).
For ubers and dclone hunting and whatnot Dragon Tail with tiger offers a rather solid alternative. To make that actually better though, you really need to optimize your gear. The elemental version is far more forgiving but in that case better with full talon.
That having been said, I'm not actively playing any.
Gets too boring too quick imo (obviously quite subjective there).
Insomnia wrote: 1 year ago Some observations for those, probably most of us who do not have an Enigma:
- FRW helps a lot, I use Hustle 40% frw Boots and a Harmony merc, you can also switch back and forth between Burst of Speed and Fade.
- Never completely clear an area of mobs in case you have to backtrack.
- Use Dragon Flight when you first engage a pack, with that much FRW it will be difficult to click mobs, this also is useful so your merc will catch up.
- Have Mind Blast hot keyed so that you can safely Charge back up if you lost your charges.
- A good Ravenfrost is a must have.
So Im now at the stage where I have a decision to make. Enigma or Infinity?
Conviction is probably a huge damage boost but Teleport is huge. I made the decision to slip on CoH over Hustle and soon after put on a Cat's Eye and a Harmony slave cause it just didn't feel good to move so slow.
My decision my come down to my bases. I have an ethereal 4os CV. But a ethereal 4os Thresher on NL. I can trade/find a 3 OS AP, I have a 3 OS Mage Plate. Hmmm.
I you ask me it depends on how decked out you are and you play style.
If you are already one shotting mobs everything on higher player get the Enigma.
Also I don't get why people get so hung up on Enigma bases. You can get essentially the same def value with any elite base. And only very view builds can take advantage of high def armor anyway because you need some skill to enhance it to be relevant in mobs hitting you.( Defiance, Iron Skin, Chilling Armor, etc..)
If you are already one shotting mobs everything on higher player get the Enigma.
Also I don't get why people get so hung up on Enigma bases. You can get essentially the same def value with any elite base. And only very view builds can take advantage of high def armor anyway because you need some skill to enhance it to be relevant in mobs hitting you.( Defiance, Iron Skin, Chilling Armor, etc..)
I wish I could say I was having fun working towards this build however I'm stuck without my first Mosaic and the journey for me has been frustrating at best.
My lack of good armor, resists, and anything good to trade effectively has me effectively stuck at Lv 76 in A2 Hell. I tried switching out my A2 merc for an A1 merc with an Insight bow, Treachery, and a Tal Rasha's Mask because that's what I've got from what I've found and traded which improved survivability, but not much. Missile weapons of any kind hit like a truck and I've lost count of the number of times that's screwed me over now.
Finally found a Gul in A2 Hell yesterday but still no Mal to build out my first Mosaic claw.
I've been running Pattern on both hands just to keep the resists up, and have two random +skills Claws on the swap to buff Burst of Speed and Fade as needed.
I imagine I just need to respec and get some points elsewhere as the build guide I've been using needs optimal gear, and the budget gear build also isn't working out for me. Got 83 points to use, I'd welcome some ideas...https://maxroll.gg/d2/d2planner/hw010666
My lack of good armor, resists, and anything good to trade effectively has me effectively stuck at Lv 76 in A2 Hell. I tried switching out my A2 merc for an A1 merc with an Insight bow, Treachery, and a Tal Rasha's Mask because that's what I've got from what I've found and traded which improved survivability, but not much. Missile weapons of any kind hit like a truck and I've lost count of the number of times that's screwed me over now.
Finally found a Gul in A2 Hell yesterday but still no Mal to build out my first Mosaic claw.
I've been running Pattern on both hands just to keep the resists up, and have two random +skills Claws on the swap to buff Burst of Speed and Fade as needed.
I imagine I just need to respec and get some points elsewhere as the build guide I've been using needs optimal gear, and the budget gear build also isn't working out for me. Got 83 points to use, I'd welcome some ideas...https://maxroll.gg/d2/d2planner/hw010666
OP
Both. Neither. Either. Insomnia nailed it in that in really boils down to your current gear and play style (or rather play location). Generally speaking, an elemental Mosaic sin can annihilate basically any place in solid time without either. If/when you are at that stage, both are luxury pieces and which one is the bigger gain really depends on what you do:
Enigma cuts off significant run-time for things like ubers, keys, ... but really doesn't do much for full zone clears where you just dragonflight from one pack to the next anyways. Enigma also enables easier Charge-management, allowing you to tele out and back into CS for diablo for a quick refresh before he spawns. Same goes for Baal. So depending on where/what you tend to farm, the bonus from getting an Enigma is anywhere between "really quite small" to "very significant".
Infinity adds damage. That's basically it. If you are otherwise relatively decked and you do most of your farming on lower player counts, stuff should reliably die before Infinity would even tick to apply the aura, making the gain from it small to non-existent. And yet, if you run at higher player counts or focus on things like ubers, it does add a rather significant chunk to your overall performance. So that, too boils down to what/where you farm.
Though the mere thought of a CV Infinity seriously makes me cringe. Out of Principle more than anything. If you farmed up >2 Ber to build one to begin with, farming another Gul to Vex to get a proper base shouldn't be too big an ask imo.
Stick with A1 then. One of the rather convenient things about Mosaic is that you don't need anything beyond a Gul to make it, meaning it is relatively (absurdly) cheap as compared to basically any other true main endgame piece (not counting some 40 Ber perfect base of course). As such, you can basically farm everything you need off of countess. Given, the odds of a direct Gul aren't the best as her bonus rune table only goes up to Ist but the odds of getting a Mal and Ist really aren't bad, not even counting the keys you can trade for full sets to then trade for Gul +.Tey_Rossa wrote: 1 year ago My lack of good armor, resists, and anything good to trade effectively has me effectively stuck at Lv 76 in A2 Hell.
Given, that assumes you can take care of countess relatively efficiently at least and it also assumes you're not offline SSF (i.e. have access to trading) but working with those assumptions, it shouldn't be too hard to get the rest of what you're missing.
And once you do..it becomes night and day, even without any other gear, thanks to opening up the inherent over-stacking along with ridiculous enough leech to keep you going even in otherwise crap gear.
My thanks to a generous community member for donating a Gul to me today. This community is awesome at helping each other out!
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