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Hi all. The new ladder season starts with some changes, esp. sunder charms; i thought with the Cold Rupture sunder charm the incredible Hurricane druid would be a great / interesting build. So i was looking on the maxroll site to check the end game tier list.
What did i see, the Hurricane druid is still in the B-tier
Reading the guide it says: this build does not benefit much from the sunder charms. I was surprised. I thought a Hurricane druid build, using the runeword Doom (up to 60% cold penetration) would benefit extremly by the new cold-sunder charm.
I checked the character planner: with nightwing`s veil Helm (socked with 5/5 cold facet), Doom weapon, Spirit shield, Enigma mp-armor, arach Belt, torch + anni (+maybe some grand charms + 1 ele skiller) u reach Hurricane level 38+. This means Hurricane cold dmg up to 3.000 plus cold penetration 65% = cold dmg per second 5.000 and even more.
Plus: u get a Holy Freeze aura lvl 12, means all enemies are slowed down (maybe twice Hurricane/ Holy Freeze).
Plus: Tornado 5000 dmg per cast on top.
Do you think this build is worth the runes? What are your opinions?
What did i see, the Hurricane druid is still in the B-tier
Reading the guide it says: this build does not benefit much from the sunder charms. I was surprised. I thought a Hurricane druid build, using the runeword Doom (up to 60% cold penetration) would benefit extremly by the new cold-sunder charm.
I checked the character planner: with nightwing`s veil Helm (socked with 5/5 cold facet), Doom weapon, Spirit shield, Enigma mp-armor, arach Belt, torch + anni (+maybe some grand charms + 1 ele skiller) u reach Hurricane level 38+. This means Hurricane cold dmg up to 3.000 plus cold penetration 65% = cold dmg per second 5.000 and even more.
Plus: u get a Holy Freeze aura lvl 12, means all enemies are slowed down (maybe twice Hurricane/ Holy Freeze).
Plus: Tornado 5000 dmg per cast on top.
Do you think this build is worth the runes? What are your opinions?
Can be used to make Runewords:
Hi all. The new ladder season starts with some changes, esp. sunder charms; i thought with the Cold Rupture sunder charm the incredible Hurricane druid would be a great / interesting build. So i was looking on the maxroll site to check the end game tier list.
What did i see, the Hurricane druid is still in the B-tier
Reading the guide it says: this build does not benefit much from the sunder charms. I was surprised. I thought a Hurricane druid build, using the runeword Doom (up to 60% cold penetration) would benefit extremly by the new cold-sunder charm.
I checked the character planner: with nightwing`s veil Helm (socked with 5/5 cold facet), Doom weapon, Spirit shield, Enigma mp-armor, arach Belt, torch + anni (+maybe some grand charms + 1 ele skiller) u reach Hurricane level 38+. This means Hurricane cold dmg up to 3.000 plus cold penetration 65% = cold dmg per second 5.000 and even more.
Plus: u get a Holy Freeze aura lvl 12, means all enemies are slowed down (maybe twice Hurricane/ Holy Freeze).
Plus: Tornado 5000 dmg per cast on top.
Do you think this build is worth the runes? What are your opinions?
What did i see, the Hurricane druid is still in the B-tier
Reading the guide it says: this build does not benefit much from the sunder charms. I was surprised. I thought a Hurricane druid build, using the runeword Doom (up to 60% cold penetration) would benefit extremly by the new cold-sunder charm.
I checked the character planner: with nightwing`s veil Helm (socked with 5/5 cold facet), Doom weapon, Spirit shield, Enigma mp-armor, arach Belt, torch + anni (+maybe some grand charms + 1 ele skiller) u reach Hurricane level 38+. This means Hurricane cold dmg up to 3.000 plus cold penetration 65% = cold dmg per second 5.000 and even more.
Plus: u get a Holy Freeze aura lvl 12, means all enemies are slowed down (maybe twice Hurricane/ Holy Freeze).
Plus: Tornado 5000 dmg per cast on top.
Do you think this build is worth the runes? What are your opinions?
Is it a Fun Build? Of course. Is it very effective and a fast farmer?, kinda depends on the area you want to try. Is it worth the runes and gear? Well, that’s up to you to find out. You can always trade them back. Don’t forget the new nerf to Sunder GC’s: Conviction Aura is 1/5 effective after the Sunder applies.
The build from maxroll is not the same as what you mentioned here.
There is no Doom nor nightwing with 5/5 facet.
I am doubt if that tier list did not take in account sunder charms or they really tested all thoses builds using sunder charms.
There is no Doom nor nightwing with 5/5 facet.
I am doubt if that tier list did not take in account sunder charms or they really tested all thoses builds using sunder charms.
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@mockinbirdreal, there was a Tab under the “Build Variants” that said Hurricane Focused, including the gear OP said. Don’t know why they removed it.
It shouldn't matter in what "tier" some build is classified; as long as you're having fun playing it. That's what games are all about, right? If that build appeals to you, then by all means go for it! And if it does end up failing for you, that gear can easily be repurposed for other builds.
Personally, I figure out my own builds and go with that, good or bad. I don't like prebuilds as you skip a whole aspect of the game; and often top tier cookie-cutter builds feel pointless if they bore you out after 5 minutes.
Personally, I figure out my own builds and go with that, good or bad. I don't like prebuilds as you skip a whole aspect of the game; and often top tier cookie-cutter builds feel pointless if they bore you out after 5 minutes.
Hmm, I saw their setup for kicksin.
Just get the ideal but don't give anyone 100% trust.
Just get the ideal but don't give anyone 100% trust.
pm me here (d2. Io) for trade
this Doom Wind druid is my Teleport champ. works just fine. with small modification can easily go for sunder cold charm.
https://maxroll.gg/d2/d2planner/4l0106fc
https://maxroll.gg/d2/d2planner/4l0106fc
...ladder also
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
My tornadostormer cleans cs very fast. Other areas can be tough though…
may I ask if anyone knows why Bonehew? I have 318 Eth version as listed in link above. But why? Dmg is nice but thats all. Compare to other "good" weapons for merc they do a bit lower dmg but with better bonus for you.
If you running element I would still go with Infinity. Imho Infinity can be cheaper than perfect rolls listed above.
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LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
it's Insight polearm on merc for mana. Solar Creeper also.
Infinity is not good choice for my build because of small mana pool, not good mana regen and already got - enemy cold res.
some porting and tornados and u r out of mana without Insight on merc and creeper.
the way it is set u r almost constantly full.
Infinity is not good choice for my build because of small mana pool, not good mana regen and already got - enemy cold res.
some porting and tornados and u r out of mana without Insight on merc and creeper.
the way it is set u r almost constantly full.
...ladder also
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
Any reason to use 2Um, Stormshield and Raven Frost?brgljez wrote: 2 years ago it's Insight polearm on merc for mana. Solar Creeper also.
Infinity is not good choice for my build because of small mana pool, not good mana regen and already got - enemy cold res.
some porting and tornados and u r out of mana without Insight on merc and creeper.
the way it is set u r almost constantly full.
I don't see any reason for this build to go max res, blocking nor cannot be frozen
pm me here (d2. Io) for trade
the reason is, i like safe builds. nothing elsemockingbirdreal wrote: 2 years agoAny reason to use 2Um, Stormshield and Raven Frost?brgljez wrote: 2 years ago it's Insight polearm on merc for mana. Solar Creeper also.
Infinity is not good choice for my build because of small mana pool, not good mana regen and already got - enemy cold res.
some porting and tornados and u r out of mana without Insight on merc and creeper.
the way it is set u r almost constantly full.
I don't see any reason for this build to go max res, blocking nor cannot be frozen
...ladder also
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
OP
I'd go ahead and call it a 'fun' build, probably the most applicable descriptor.
It generally works, no question. Decently well actually. Performance wise it doesn't come close to many, many other things though. Also no question.
It is interesting though in that when the AoE does tick (kinda slow, hence the lack of overall performance), the damage it ticks for is high enough to put pretty much every regular mob into a recovery state. If you combine that with the freeze aura, it still does tick fast enough to put them back into it before it ends. As a result, you can literally stand in the middle of a hundred cows and not a single one will hit you, ever, because they go from recovery to recovery and never get a single swing off. Works up to roughly /players 3-4, depending on your exact loadout. Beyond that, their life pool tends to get them past the recovery threshold from Hurricane.
Given, with over 7k life yourself, 9.5k on your merc and like 13k on your 1pt wonder tank bear, you really don't need to worry about getting hit anyways...but hey.
It generally works, no question. Decently well actually. Performance wise it doesn't come close to many, many other things though. Also no question.
It is interesting though in that when the AoE does tick (kinda slow, hence the lack of overall performance), the damage it ticks for is high enough to put pretty much every regular mob into a recovery state. If you combine that with the freeze aura, it still does tick fast enough to put them back into it before it ends. As a result, you can literally stand in the middle of a hundred cows and not a single one will hit you, ever, because they go from recovery to recovery and never get a single swing off. Works up to roughly /players 3-4, depending on your exact loadout. Beyond that, their life pool tends to get them past the recovery threshold from Hurricane.
Given, with over 7k life yourself, 9.5k on your merc and like 13k on your 1pt wonder tank bear, you really don't need to worry about getting hit anyways...but hey.
Sorry, maybe it is because my english isn't good enough, but I didn't understand that. Can you please explain what you meant?Schnorki wrote: 2 years ago It is interesting though in that when the AoE does tick (kinda slow, hence the lack of overall performance), the damage it ticks for is high enough to put pretty much every regular mob into a recovery state. If you combine that with the freeze aura, it still does tick fast enough to put them back into it before it ends. As a result, you can literally stand in the middle of a hundred cows and not a single one will hit you, ever, because they go from recovery to recovery and never get a single swing off. Works up to roughly /players 3-4, depending on your exact loadout. Beyond that, their life pool tends to get them past the recovery threshold from Hurricane.
Not sure what you miss, but :
- "tick" is whenever the aura applies its damage (every X seconds)
- "recovery state" is what you counter with FHR : the state where you can't do anything because you're hit too hard (sort of " Stun"). One can be put in recovery state when losing a significant chunk of life (is it more than 20% ? Not sure of the exact value, but the more the lifepool, the less often it happens, and the quicker the fhr the faster you leave that state).
Hope that clarifies.
- "tick" is whenever the aura applies its damage (every X seconds)
- "recovery state" is what you counter with FHR : the state where you can't do anything because you're hit too hard (sort of " Stun"). One can be put in recovery state when losing a significant chunk of life (is it more than 20% ? Not sure of the exact value, but the more the lifepool, the less often it happens, and the quicker the fhr the faster you leave that state).
Hope that clarifies.
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If you hit a monster hard enough, it gets put into "hit recovery". That means, that the monster can not attack you for a short amount of time. How hard you need to hit, is a percentage of the monster's maximum life.
Hurricane deals enough damage to put all monsters in hit recovery. Once they have recovered from the hit, they are put into hit recovery again, because Hurricane is constantly dealing damage.
The /players command affects the monsters' life. The higher the player count, the more life they have. Because the "hit recovery" needs you to deal a percentage of the monster's life, if you set the player count too high, the monsters' life is too high to deal enough damage with Hurricane.
(hit recovery applies to players as well, you might have seen it on some equipment, e.g. Spirit)
Hurricane deals enough damage to put all monsters in hit recovery. Once they have recovered from the hit, they are put into hit recovery again, because Hurricane is constantly dealing damage.
The /players command affects the monsters' life. The higher the player count, the more life they have. Because the "hit recovery" needs you to deal a percentage of the monster's life, if you set the player count too high, the monsters' life is too high to deal enough damage with Hurricane.
(hit recovery applies to players as well, you might have seen it on some equipment, e.g. Spirit)
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I dont know... I did a Wind wolf build with a sunder, perf nightwing with perf facet, a Monarch shield with 4 perf facets(which I'm selling btw) and a -48 Doom, skillers and whatnot. The Hurricane did nothing worth writing home about. My Fury did all the work. Talking p8 here, p2-3 I'm it's very good(tried with lesser gear and it rocked).
The others already covered it fairly well I suppose but just to "translate" in full..knightfall1985 wrote: 1 year agoSorry, maybe it is because my english isn't good enough, but I didn't understand that. Can you please explain what you meant?Schnorki wrote: 2 years ago It is interesting though in that when the AoE does tick (kinda slow, hence the lack of overall performance), the damage it ticks for is high enough to put pretty much every regular mob into a recovery state. If you combine that with the freeze aura, it still does tick fast enough to put them back into it before it ends. As a result, you can literally stand in the middle of a hundred cows and not a single one will hit you, ever, because they go from recovery to recovery and never get a single swing off. Works up to roughly /players 3-4, depending on your exact loadout. Beyond that, their life pool tends to get them past the recovery threshold from Hurricane.
D2:R has a hit recovery mechanic. What that means is that when you get hit hard enough by a single hit (1/12th of your max life), you get put into "hit recovery". In that state, you cannot do anything else as your character is basically busy "recovering from getting hit so hard". The base duration of this recovery state is variable, depending on class/merc/mob/... and can be lowered by "faster hit recovery" on gear. Some skills/abilities will also put the target into hit recovery without having to deal that much (or any) damage (e.g. assassin's Mind Blast or barbarian's Leap).
Since hit recovery caused by dmg is based on max life, the higher a target's life (i.e. the higher the player count in the case of random mobs), the harder it is to put them into hit recovery because your damage per hit equally needs to be higher to do so.
In this particular case, the observation was that Hurricane does tick for enough damage to still typically reliably get all normal mobs surrounding you into hit recovery (i.e. tick damage is high enough) and it ticks fast enough to where the 2nd tick puts them into hit recovery again before they ever really recovered from the 1st. As a result, most mobs this was tested on basically ended up being unable to attack you as everything within range of your Hurricane simply gets stuck in hit recovery until it dies.
This was caused in part simply by tick speed being "quick enough". And in part by having had the Holy Freeze aura as that slows down the attacks that would follow the hit recovery, giving you extra time to put them back into recovery before the attacks go through.
"Tick" refers to the damage done by Hurricane which happens in 0.8 second intervals (aka 'ticks').
So basically the Hurricane dmg needs to be rather high, the monster not cold immune and in the best case scenario you get support from the Holy Freeze aura on your merc?
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