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2

Description

Hi all,

I was so lucky to finally find a
Death's Web
enabling me to respec my Summon Necro to
Poison Nova
.

Now that I read some guides I am a little confused regarding gearing him.

From my perspective there are only 3 items that are fixed:

Chest: Enigma for obvious reasons
Gloves:
Trang-Oul's Claws
for the +25% poison damage
Weapon:
Death's Web
for its uncompared damage component

The Boot Slot offers some flexibility. I tend towards using
War Traveler
for some additional mf.
But alternatives like
Marrowwalk
or Rare 3-Resistance
Boots
are also possible here.

The rest of the gear mainly evolves around the intended FCR breakpoint.
There are more or less 3 realistic scenarios:

48 FCR Breakpoint:

This enables to use the triple Trang Oul Combo:
Trang-Oul's Claws

Trang-Oul's Wing

Trang-Oul's Girth

This offers an additional -25% poison resistance.


I have a nice 2 Necro/20 FCR
Coronet
.
Together with a 10 FCR ring and the
Trang-Oul's Claws
the 48 FCR Breakpoint is reached.
Second ring would then be SoJ, Amulet something like Maras or a 2 Necro Skill rare/crafted amulet.

Pros:
- Additional -25% Resistance.
But I am not sure how relevant this really is, since with
Death's Web
, 2-3 Poison Facets and Lower Resistance Curse poison resistance is most likely capped on most monsters anyway.

- Style. I always liked the Trang Set and the shield fits the necro way better than a Spirit
Monarch
(see next 75 and 125 FCR setup).


75FCR Breakpoint:
For the 75 FCR Setup I would most likely use:
35 FCR Spirit
20 FCR
Arachnid Mesh

20 FCR Trang Gloves

This frees up the ring slot for 2 SoJs and provides a little bit more resistances than the Trang Shield.

For the
Helm
slot I would use Harlequin's Crest for some additional MF/Life/Mana/DR.

125 FCR Breakpoint:
For the 125 FCR Setup I would most likely use:
35 FCR Spirit
20 FCR
Arachnid Mesh

20 FCR Trang Gloves
20 FCR
Coronet

20 FCR Amulet
10 FCR Ring

Second Ring would be SoJ. This setup is obiously highly centered around FCR and more or less all slots are dedicated to it.
Problem here is that my best Necro Craft Amulet has 8 FCR on it. On here i cannot even find a suitable amulet, and this slot will most likely be a little pricy.

I somehow tend to go with the 75 FCR setup since it is a good compromise between fast
Teleport
/ cursing / corpse exploding and + Skills via Arachnid, 2 Sojs and some additional MF from
Shako
. Apart from that I will not have to buy a 20 FCR Necro amulet.

The 125 FCR breakpoint seems to be a little bit overkill for me. Sure for the
Teleport
speed this is really nice. But compared to e.g. a lightning sorc imho FCR is not as important for the poison necro gameplay itself.

However, I am not sure how much the loss of the -25% poison resistance from the 3-Trang combo weighs into the equation.

I am really not sure what the ideal setup would be and I would be glad to hear your opinions / experience.

Kind regards
Eldryndor
Description by Eldryndor
5

Can be used to make Runewords:

7
Hi all,

I was so lucky to finally find a
Death's Web
enabling me to respec my Summon Necro to
Poison Nova
.

Now that I read some guides I am a little confused regarding gearing him.

From my perspective there are only 3 items that are fixed:

Chest: Enigma for obvious reasons
Gloves:
Trang-Oul's Claws
for the +25% poison damage
Weapon:
Death's Web
for its uncompared damage component

The Boot Slot offers some flexibility. I tend towards using
War Traveler
for some additional mf.
But alternatives like
Marrowwalk
or Rare 3-Resistance
Boots
are also possible here.

The rest of the gear mainly evolves around the intended FCR breakpoint.
There are more or less 3 realistic scenarios:

48 FCR Breakpoint:

This enables to use the triple Trang Oul Combo:
Trang-Oul's Claws

Trang-Oul's Wing

Trang-Oul's Girth

This offers an additional -25% poison resistance.


I have a nice 2 Necro/20 FCR
Coronet
.
Together with a 10 FCR ring and the
Trang-Oul's Claws
the 48 FCR Breakpoint is reached.
Second ring would then be SoJ, Amulet something like Maras or a 2 Necro Skill rare/crafted amulet.

Pros:
- Additional -25% Resistance.
But I am not sure how relevant this really is, since with
Death's Web
, 2-3 Poison Facets and Lower Resistance Curse poison resistance is most likely capped on most monsters anyway.

- Style. I always liked the Trang Set and the shield fits the necro way better than a Spirit
Monarch
(see next 75 and 125 FCR setup).


75FCR Breakpoint:
For the 75 FCR Setup I would most likely use:
35 FCR Spirit
20 FCR
Arachnid Mesh

20 FCR Trang Gloves

This frees up the ring slot for 2 SoJs and provides a little bit more resistances than the Trang Shield.

For the
Helm
slot I would use Harlequin's Crest for some additional MF/Life/Mana/DR.

125 FCR Breakpoint:
For the 125 FCR Setup I would most likely use:
35 FCR Spirit
20 FCR
Arachnid Mesh

20 FCR Trang Gloves
20 FCR
Coronet

20 FCR Amulet
10 FCR Ring

Second Ring would be SoJ. This setup is obiously highly centered around FCR and more or less all slots are dedicated to it.
Problem here is that my best Necro Craft Amulet has 8 FCR on it. On here i cannot even find a suitable amulet, and this slot will most likely be a little pricy.

I somehow tend to go with the 75 FCR setup since it is a good compromise between fast
Teleport
/ cursing / corpse exploding and + Skills via Arachnid, 2 Sojs and some additional MF from
Shako
. Apart from that I will not have to buy a 20 FCR Necro amulet.

The 125 FCR breakpoint seems to be a little bit overkill for me. Sure for the
Teleport
speed this is really nice. But compared to e.g. a lightning sorc imho FCR is not as important for the poison necro gameplay itself.

However, I am not sure how much the loss of the -25% poison resistance from the 3-Trang combo weighs into the equation.

I am really not sure what the ideal setup would be and I would be glad to hear your opinions / experience.

Kind regards
Eldryndor

Trades possible on PC, Switch and Playstation
7
User avatar

Teebling 6938Admin

Europe PC
Some relevant threads from this forum that might be helpful reading for more context, sorry I can't answer your more specific questions :)

forums/poison-necro-build-style-what-ab ... 49069.html
forums/poison-necromancer-questions-t700239.html
forums/just-killed-dclone-with-my-poiso ... 75986.html
forums/poison-nova-bis-t1052872.html

7
User avatar

Necrarch 2115Moderator

Necromancer Europe PC
Poison Nova
, as far as I remember, has a small cooldown so reaching 125 FCR seems less necessary than for Bone spells, and I believe the usual target is more at 75.

However, I was surprised yesterday to watch this :


Interesting to understand the difficulty a poison necro can have against bosses.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
To explain Necrarch's point a bit more,
Poison Nova
has a 2 second poison duration no matter what.

Thus, there is no benefit to applying it more often than once every 2 seconds per monster.
Poison Nova
also has a very slow projectile speed. Between these two facts, super high fcr for
Poison Nova
itself is not very helpful, and many poison necromancers choose to emphasize poison damage via Trangs set rather than go max FCR. I personally would never consider
Arachnid Mesh
, Spirit, etc.

That said, you can hit the 75% FCR bp without losing Trang's set, which boosts
Teleport
and
Corpse Explosion
nicely without much opportunity cost.

20% from
Trang-Oul's Claws

10% x 2 from rare rings
Any combination of
Caster Amulet
and
Circlet
that gives +35%, so a 2/20 circ and 15% amulet, or whatever.

You'd lose the SoJ with this arrangement, but the value of that depends on the difficulty you play at. At lower player levels, you don't need that many +skills to 1 shot everything on the map. Even at middle player counts,
Corpse Explosion
carries. So, it becomes a judgement call on your part whether you need more
Nova
damage or whether you want faster teles and CE.

Image

Can login for trades between 7-11pm EST
7
yo ur 75 fcr is perfect ive tried tons of different setups on
Poison Nova
necro and its by far the most efficient. if u use lower res and
Corpse Explosion
can clear screens very quickly i only use 3 skillers and its more than enough dmg. on higher player counts u need to use
Corpse Explosion
more but still feels clean, and fun to play. only struggle it has is clearing bosses but just find a 5os
Eth
elite polearm w/ decent speed. roll Obedience in it and throw it on ur merc. decrep bosses and ur good to go
7
OP
Thank you all for your replies.

I decided to go for 48 FCR setup until I happen to find a good Necro FCR amulet.

20
Circlet

20 Gloves
10 Ring

In addition I use the 3-piece TO Bonus.

To solve the Boss killing issues i decided to use a CB heavy setup on my A2 Merc.

Infinity / Obedience
Duress
Vamp Gaze for Life Leech

I read that it is not recommended to use Andy's Face on Merc since its
Poison Nova
will override the Necro's own
Poison Nova
.

So far the Char is quite a lot of fun. I use him to clear Cows which i basically could not efficiently with my FoH-/Hammer-Hybrid Pala.

Howver, defense-wise the Necro is so, so much more squishy. A lot less life (despite CTA) and no Max Block...

I realized that the Army helps a little bit to prevent damage from the Necro. However, with a PnB Setup I only have 6 Skeletons which die super fast with their ~360 life...

So it is pretty much a Glass Cannon compared to my pala which I have to get used to.

Trades possible on PC, Switch and Playstation
7
I play online and solo so talking about P1.

My summon-poison hybrid incredibly strong. DWeb with 3 piece Trang's,
Shako
, Mara's.

Full SM, SS, PN, PD, 1 point wonders and rest on PE.

1 corpse from poison, summons or merc and then everything blows. You can arrange a ratio for your skiller GCs and that's it.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
Eldryndor wrote: 2 years ago
I realized that the Army helps a little bit to prevent damage from the Necro. However, with a PnB Setup I only have 6 Skeletons which die super fast with their ~360 life...

So it is pretty much a Glass Cannon compared to my pala which I have to get used to.
My poison Necro runs 20 hard points into
Raise Skeleton
plus 1 into each of the summon synergies and my Skellys are over 1000 life after CTA. I lose maybe 1 skelly every run depending what I'm doing. Oh, and 1 point into
Bone Armor
to soak the occasional odd arrow that gets through the lines. I never have survivability issues. So, If this becomes a problem for you, you might consider buffing your skelies a bit more. Without knowing what PnB setup you're doing, I'm not sure how many points you can spare, but their tankiness definitely goes up quick with some investment!

Image

Can login for trades between 7-11pm EST
7
User avatar

Necrarch 2115Moderator

Necromancer Europe PC
Winterkill wrote: 2 years ago
Eldryndor wrote: 2 years ago
I realized that the Army helps a little bit to prevent damage from the Necro. However, with a PnB Setup I only have 6 Skeletons which die super fast with their ~360 life...

So it is pretty much a Glass Cannon compared to my pala which I have to get used to.
My poison Necro runs 20 hard points into
Raise Skeleton
plus 1 into each of the summon synergies and my Skellys are over 1000 life after CTA. I lose maybe 1 skelly every run depending what I'm doing. Oh, and 1 point into
Bone Armor
to soak the occasional odd arrow that gets through the lines. I never have survivability issues. So, If this becomes a problem for you, you might consider buffing your skelies a bit more. Without knowing what PnB setup you're doing, I'm not sure how many points you can spare, but their tankiness definitely goes up quick with some investment!
I'll also add 1 point in
Bone Wall
as well, increases armor and can add another occasional layer of protection - especially considering that
Poison Nova
can leave you dangerously close to enemies. 1 point in
Revive
can also help a lot (Urdars are just so good !)

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
Necrarch wrote: 2 years ago
Winterkill wrote: 2 years ago
Eldryndor wrote: 2 years ago
I realized that the Army helps a little bit to prevent damage from the Necro. However, with a PnB Setup I only have 6 Skeletons which die super fast with their ~360 life...

So it is pretty much a Glass Cannon compared to my pala which I have to get used to.
My poison Necro runs 20 hard points into
Raise Skeleton
plus 1 into each of the summon synergies and my Skellys are over 1000 life after CTA. I lose maybe 1 skelly every run depending what I'm doing. Oh, and 1 point into
Bone Armor
to soak the occasional odd arrow that gets through the lines. I never have survivability issues. So, If this becomes a problem for you, you might consider buffing your skelies a bit more. Without knowing what PnB setup you're doing, I'm not sure how many points you can spare, but their tankiness definitely goes up quick with some investment!
I'll also add 1 point in
Bone Wall
as well, increases armor and can add another occasional layer of protection - especially considering that
Poison Nova
can leave you dangerously close to enemies. 1 point in
Revive
can also help a lot (Urdars are just so good !)
Ooh, interesting, I'm not sure I agree about
Bone Wall
. I guess it would depend on your playstyle. For me,
Bone Wall
and
Bone Prison
just provide opportunities to get accidentally cornered and murdered. Throw a bad wall, and only
Teleport
can save you, but if you have
Teleport
, you probably don't need the wall to begin with. Revives I agree though!

Image

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