If I want to turn my auradin into a fist of heavens build with Conviction would it still work to run DreamHelm and shield to get the Holy Shock aura. Swap Dragon and hoj for Enigma and Hand of Blessed Light? I would need to use Trang gloves and arachnids along with 2 fcr rings/amulet to hit the 75 fcr breakpoint.
If I want to turn my auradin into a fist of heavens build with Conviction would it still work to run DreamHelm and shield to get the Holy Shock aura. Swap Dragon and hoj for Enigma and Hand of Blessed Light? I would need to use Trang gloves and arachnids along with 2 fcr rings/amulet to hit the 75 fcr breakpoint.
Kind of. There's nothing in your build that would "turn off" the aura from your Dream. The one problem you would run into however is that if you want to run full FoH with a maxed Conviction, you won't have enough skill points to also max the synergies for your Dream auras.
What you could do, to solve that, is to not actually get Holy Shock yourself. That would mean you don't get the shock as a synergy to your FoH but honestly, FoH (especially post-patch) is more about the bolt than the lightning damage anyways. So you'd end up with max FoH + Bolt, Conviction and the synergies for your Dream. You'd be able to max all of that at lvl 99 exactly. You would miss out on Holy Shield as well though.
The main question is probably not so much "does it work?" but "does it make sense?". If you play in areas filled with demons/undead, come 2.4, FoH is so strong that you honestly won't see much (if any) of a difference by also wearing Dream. You will however get stuck and depressed in areas that aren't just filled with Undead or Demons. Cow level is a perfect example of that...you can clear CS in record time but once you get to cows, it just gets sad. So for those, having something like a double Dream aura to roast them would be quite handy but the question is then how often you actually play in those areas, knowing that your actual build is very much tailored against it.
Could actually be a nice idea though, just to add places like the cow level to areas you can clear quickly enough. Having Holy Shock yourself honestly doesn't change much in that because even with it maxed, FoH is still just single-target against those mobs where you would need the lightning damage, meaning it will always still take forever to clear. But double Dream with conv...that's an actual solution to that problem!
I'd use HotO (+arach +Magefist) over hand though. Mainly because you then don't need FCR rings. HotO + 2x Bul/SoJ does give you 1 more point in FoH than Hand + FCR rings would, not to mention the far superior other stats (res, ..).
Schnorki wrote: 2 years ago
Kind of. There's nothing in your build that would "turn off" the aura from your Dream. The one problem you would run into however is that if you want to run full FoH with a maxed Conviction, you won't have enough skill points to also max the synergies for your Dream auras.
Hmm, right now I'm running auradin with maxxed synergies to fire and lightning along with some points into Zeal. You only need 24 pts into Conviction before BO/BC to get to -150. I would think with +3 torch, +1 anni, +2 Enigma, +2 ammy, +2 Sojs, +3 hoto you would only realistically need 13 hard pts into Conviction saving more to put into FOH synergies, and get one pt. into Holy Shield
Schnorki wrote: 2 years ago
Could actually be a nice idea though, just to add places like the cow level to areas you can clear quickly enough. Having Holy Shock yourself honestly doesn't change much in that because even with it maxed, FoH is still just single-target against those mobs where you would need the lightning damage, meaning it will always still take forever to clear. But double Dream with conv...that's an actual solution to that problem!
I don't play cows much... the mooing bugs me I was hoping running double Dream would help with clear speed in areas that had less demons and undead. Currently have cookie cutter HDin and an auradin, getting bored of both so I wanted to try mashing them together and see what i could do.
Schnorki wrote: 2 years ago
I'd use HotO (+arach +Magefist) over hand though. Mainly because you then don't need FCR rings. HotO + 2x Bul/SoJ does give you 1 more point in FoH than Hand + FCR rings would, not to mention the far superior other stats (res, ..).
I was considering using Hand of Blessed Light with a 5/5 light facet just to pump up the damage a little bit, but your probably right to go with the hoto, I think i would only lose 1 pt overall to FOH and gain an extra pt for Conviction that I can use elsewhere in a synergy.
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