What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
Thanks!
If we have a trade, just add me to bnet rather than waiting for a delayed forum response please, thank you!
Infinity's range isn't all too great, meaning it relies heavily on positioning. Because of that, an Infinity without an Enigma is often times a fairly big waste.
Unless you're a light sorc of course then Infinity obv. beats Enigma.
But for everything else..definitely Enigma, by a very clear margin.
Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
If we have a trade, just add me to bnet rather than waiting for a delayed forum response please, thank you!
Dansyn wrote: 3 years ago
Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
This is more or less exactly what I did. I think it also comes down to a bit of luck too. But if you're fortunate it won't take too long
Best of luck
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Dansyn wrote: 3 years ago
Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
Fortitude is not a must for merc survivability. Survivability isn't its main forte even. The 300% enhanced damage is. There are plenty of items and runewords that will help you keep your merc alive. Unless you're spam-farming Travincal, Treachery is probably your best option.
Infinity has always been my endgame goal. I play a blizz sorc which is now forced to have Fireball as a backup damage. Once I get my second Ber I'll make my first Infinity.
Other charachters I play are Java and Bowa just for fun. Enigma has never been a thing for me.
Heads up for your cold intentions:
There are 65 monsters in hell that are immune to cold. Of those 65, your Infinity merc will break immunities only on 12. Is it worth it to spend 2 Ber+ for this reason?
To every other enemy your merc will do literally nothing since you strip resistances all by yourself thanks to Cold Mastery.
You will have a better chance with an Obedience on your merc and will have to skip only Phys+Cold immunes (or give him The Reaper's Toll, so you can deal with phys immunes as well).
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Heads up for your cold intentions:
There are 65 monsters in hell that are immune to cold. Of those 65, your Infinity merc will break immunities only on 12. Is it worth it to spend 2 Ber+ for this reason?
To every other enemy your merc will do literally nothing since you strip resistances all by yourself thanks to Cold Mastery.
You will have a better chance with an Obedience on your merc and will have to skip only Phys+Cold immunes (or give him The Reaper's Toll, so you can deal with phys immunes as well).
Thanks for your advice. I guess I'd better use that Ber to make a Chains of Honor for my Java.
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Dansyn
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