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Hello everyone,
What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
Thanks!
What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
Thanks!
Can be used to make Runewords:
Hello everyone,
What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
Thanks!
What are your thoughts about this? I'm just interested to see people's perspective on this, even though it's really just relative to what a players' goals are, or what character(s) you actively play. I'm close to crafting one of these two runewords for myself, but I haven't decided yet. Would be nice to read other peoples outlooks and get enlightened.
Thanks!
If we have a trade, just add me to bnet rather than waiting for a delayed forum response please, thank you!
Well as you said, it highly depends what you're doing in game/what you're planning to do;
To state the obvious, if you're playing a sorc, go with Infinity.
If you're playing all characters, and immunities aren't crippling you too much, then Enigma. It's basically turning all your characters into sorc.
When I farm on my non-sorc I often feel like I'm not being very efficient, because I'd farm much faster on my sorc...
Well, Enigma put an end to that!
To state the obvious, if you're playing a sorc, go with Infinity.
If you're playing all characters, and immunities aren't crippling you too much, then Enigma. It's basically turning all your characters into sorc.
When I farm on my non-sorc I often feel like I'm not being very efficient, because I'd farm much faster on my sorc...
Well, Enigma put an end to that!
What are your favorite chars?
I had to make the same decision like you.
For me it was easy. I absolutely love summon necro which is my main. From time to time I play some hammerdin and Poison Necro.
For those chars Infinity is not as useful as Enigma.
If you prefer Lightsorc, Java, Trapsin etc. go for Infinity then.
It's not a question about what is better in general. It's about what chars you love to play and what's more useful for them.
I had to make the same decision like you.
For me it was easy. I absolutely love summon necro which is my main. From time to time I play some hammerdin and Poison Necro.
For those chars Infinity is not as useful as Enigma.
If you prefer Lightsorc, Java, Trapsin etc. go for Infinity then.
It's not a question about what is better in general. It's about what chars you love to play and what's more useful for them.
Stay a while and listen
Enigma unless you're a Sorc!
OP
Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
If we have a trade, just add me to bnet rather than waiting for a delayed forum response please, thank you!
This is more or less exactly what I did. I think it also comes down to a bit of luck too. But if you're fortunate it won't take too longDansyn wrote: 2 years ago Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
Best of luck
Online mostly between the hours of 7pm to 12am EST ( US)
Infinity like 3 pop builds use (lite sorc/necro for Corpse Explosion/javazon).
Enigma for every class that is not sorceress lol.
Prioritize what you will use most first.
I personally went Infinity route, then as you get rune richer, you can make Enigma which is Best In Slot(BIS) for 90% of builds that aren't sorc...
Enigma for every class that is not sorceress lol.
Prioritize what you will use most first.
I personally went Infinity route, then as you get rune richer, you can make Enigma which is Best In Slot(BIS) for 90% of builds that aren't sorc...
I wouldn’t skip that hard point in Teleport. If you die your body would most likely be lost, rather than recuperating all of that experience.
Fortitude is not a must for merc survivability. Survivability isn't its main forte even. The 300% enhanced damage is. There are plenty of items and runewords that will help you keep your merc alive. Unless you're spam-farming Travincal, Treachery is probably your best option.Dansyn wrote: 2 years ago Thanks guys, I appreciate all of your inputs. I like playing various characters, but I do in fact main a kick/trap hybrid and my light sorc. I enjoy playing hammerdin, but I haven't even started playing him yet... The thing is, I think something I haven't considered is the fact that Enigma is on me, whereas Infinity is heavily reliant on my mercenary surviving, too. I don't have a Fortitude for him yet, and that's probably going to cause problems, or introduce regret. Lastly, as much as Enigma is primarily sought after for it's Teleport enabler, it's also a fantastic armor in general; I'd definitely use it (even on a Sorc). For this reason, I think I'll work my way up to Fortitude after Enigma, and then finally an Infinity down the line.
@BaldurGK
Heads up for your cold intentions:
There are 65 monsters in hell that are immune to cold. Of those 65, your Infinity merc will break immunities only on 12. Is it worth it to spend 2 Ber+ for this reason?
To every other enemy your merc will do literally nothing since you strip resistances all by yourself thanks to Cold Mastery.
You will have a better chance with an Obedience on your merc and will have to skip only Phys+Cold immunes (or give him The Reaper's Toll, so you can deal with phys immunes as well).
Heads up for your cold intentions:
There are 65 monsters in hell that are immune to cold. Of those 65, your Infinity merc will break immunities only on 12. Is it worth it to spend 2 Ber+ for this reason?
To every other enemy your merc will do literally nothing since you strip resistances all by yourself thanks to Cold Mastery.
You will have a better chance with an Obedience on your merc and will have to skip only Phys+Cold immunes (or give him The Reaper's Toll, so you can deal with phys immunes as well).
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Thanks for your advice. I guess I'd better use that Ber to make a Chains of Honor for my Java.Queegon wrote: 2 years ago @BaldurGK
Heads up for your cold intentions:
There are 65 monsters in hell that are immune to cold. Of those 65, your Infinity merc will break immunities only on 12. Is it worth it to spend 2 Ber+ for this reason?
To every other enemy your merc will do literally nothing since you strip resistances all by yourself thanks to Cold Mastery.
You will have a better chance with an Obedience on your merc and will have to skip only Phys+Cold immunes (or give him The Reaper's Toll, so you can deal with phys immunes as well).
Infinity -> farm light sorc gear -> farm xp to 99 or die to laag This is how I go.
Paladin: https://d2.maxroll.gg/d2planner/fw01061h | Sorceress: https://d2.maxroll.gg/d2planner/w50106fs
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Dansyn
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