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As a Hammerdin, is it worthwhile upping my HoZ? Seems like it will just mean a much higher strength req for not much gain.
Thanks!
Thanks!
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As a Hammerdin, is it worthwhile upping my HoZ? Seems like it will just mean a much higher strength req for not much gain.
Thanks!
Thanks!
from max base def 168 to 193, I don't see the benefits of up'ping.
you want to see base numbers that go almost double to benefit real gains.
best e.g Mesh Armor -> Boneweave Armor
you want to see base numbers that go almost double to benefit real gains.
best e.g Mesh Armor -> Boneweave Armor
if you intend to use your hammerdin as a smitter for ubers it makes sense to upgrade. Def is not improved much but Smite damage are. Even if most of the damage come from crushing blow, it helps accelerate the end.
If you dont intend to do ubers with it, dont upgrade.
If you dont intend to do ubers with it, dont upgrade.
OP
Thanks, that's very helpful
Aye, the main benefit of upgrading a pally shield is the improvement in Smite damage. If you exclusively play as a hammerdin, then that is obviously worthless to you.
Additionally, your "not much gain" in this particular case actually has a 1 in 25 chance to be literally 0 gain.
That's because the base HoZ will have max base def + 1, due to being an ED unique, meaning the Gilded Shield you currently have started with 169 defense. If you upgrade that to a Zakarum, the ED auto-max bonus sadly gets lost and you end up rolling randomly within the Zakarum range of 169-193. If it rolls 169, you'll literally see the exact same defense on the upgraded version as you already have now. So at that point, all you get is a higher str req.
By contrast, your best case would be a 193 roll which would equate to 72 more total defense on it.
Additionally, your "not much gain" in this particular case actually has a 1 in 25 chance to be literally 0 gain.
That's because the base HoZ will have max base def + 1, due to being an ED unique, meaning the Gilded Shield you currently have started with 169 defense. If you upgrade that to a Zakarum, the ED auto-max bonus sadly gets lost and you end up rolling randomly within the Zakarum range of 169-193. If it rolls 169, you'll literally see the exact same defense on the upgraded version as you already have now. So at that point, all you get is a higher str req.
By contrast, your best case would be a 193 roll which would equate to 72 more total defense on it.
Only up it if you play the smiter/hammer hybrid for killing ubers on your own.
Regular Hammerdin with +1 in Smite and +1 in Fanaticism can kill them easy with just swapping Gear
It's not needed tbh. More like a perfectionist thing.
Regular Hammerdin with +1 in Smite and +1 in Fanaticism can kill them easy with just swapping Gear
It's not needed tbh. More like a perfectionist thing.
Stay a while and listen
Iam curious. What would be the best gear? Trying to figure this out quite a while.Zaggazow wrote: 2 years ago Only up it if you play the smiter/hammer hybrid for killing ubers on your own.
Regular Hammerdin with +1 in Smite and +1 in Fanaticism can kill them easy with just swapping Gear
It's not needed tbh. More like a perfectionist thing.
Doesn't take much really.inFECT wrote: 2 years agoIam curious. What would be the best gear? Trying to figure this out quite a while.Zaggazow wrote: 2 years ago Only up it if you play the smiter/hammer hybrid for killing ubers on your own.
Regular Hammerdin with +1 in Smite and +1 in Fanaticism can kill them easy with just swapping Gear
It's not needed tbh. More like a perfectionist thing.
Resistances (which you should already have), either further overcapped or Salvation/counter- Conviction against meph
Some source of Life Tap (Exile, dracs or even just a Charge Wand)
Open wounds (dracs again)
And some crushing blow (gore, Duress, ...)
If you have the runes to spare and a decent shield base, you could just get a Kingslayer phase and an Exile. Those two cover all of your Life Tap, crushing and open wound needs while at the same time giving you max Smite IAS with only 1 point invested into fana. Between that and leaving everything else as your normal hammer gear, you tend to do just fine. Not quite as fast as a dedicated smiter, obviously, but perfectly sufficient. And if the rest of your gear is good enough, you could even go so far as to keep it on switch, not bother with a CTA and be able to just shift from hammer to Smite on the fly.
Been a while since I ran that myself (mainly because hammers bore me) but I distinctly remember it working very well back in the day.
In terms of skills, you'd just have your normal hammer build, then add 2 pts to get fana unlocked and with the rest you either get Conviction to beat meph's (which should be fairly easy in hammer gear) or get Salvation capped. Personally, I'd go with Salvation because that has the benefit of not only saving yourself against meph but also protecting your merc and possible other players.
Capping everything you want capped for that would put you at lvl 98. But considering the +skills you'd get from hammer gear, you really don't need Salvation capped fully. So anything around 85-90 would be perfectly sufficient to be set for everything.
In case of Conviction, uber meph is at lvl 20, meaning you want ~10 pts in there, considering the normal +skill you're expected to get in hammer gear (not yet having a torch/anni). That means you're done at around lvl 92. Another reason I prefer Salvation actually - even if you only consider yourself, the pts you need to unlock Conviction make it not that much faster to get sufficiently high, if at all.
Running "standard" Hammerdin with HOTO, Shako, HOZ+ Um, Enigma, Magefist, Arachna, War Trav, Seraph's Hymn, Dwarf, 10% FCR Ring, anni, torch and skillers ofcSchnorki wrote: 2 years agoDoesn't take much really.inFECT wrote: 2 years agoIam curious. What would be the best gear? Trying to figure this out quite a while.Zaggazow wrote: 2 years ago Only up it if you play the smiter/hammer hybrid for killing ubers on your own.
Regular Hammerdin with +1 in Smite and +1 in Fanaticism can kill them easy with just swapping Gear
It's not needed tbh. More like a perfectionist thing.
Resistances (which you should already have), either further overcapped or Salvation/counter- Conviction against meph
Some source of Life Tap (Exile, dracs or even just a Charge Wand)
Open wounds (dracs again)
And some crushing blow (gore, Duress, ...)
If you have the runes to spare and a decent shield base, you could just get a Kingslayer phase and an Exile. Those two cover all of your Life Tap, crushing and open wound needs while at the same time giving you max Smite IAS with only 1 point invested into fana. Between that and leaving everything else as your normal hammer gear, you tend to do just fine. Not quite as fast as a dedicated smiter, obviously, but perfectly sufficient. And if the rest of your gear is good enough, you could even go so far as to keep it on switch, not bother with a CTA and be able to just shift from hammer to Smite on the fly.
Been a while since I ran that myself (mainly because hammers bore me) but I distinctly remember it working very well back in the day.
In terms of skills, you'd just have your normal hammer build, then add 2 pts to get fana unlocked and with the rest you either get Conviction to 1 pt higher than meph (which should be very easy in hammer gear) or get Salvation capped. Personally, I'd go with Salvation because that has the benefit of not only saving yourself against meph but also protecting your merc and possible other players.
Capping everything you want capped for that would put you at lvl 98. But considering the +skills you'd get from hammer gear, you really don't need Salvation capped fully. So anything around 85-90 would be perfectly sufficient to be set for everything.
So. Basicly i just need Kingslavery and Exile.. Hmm. Thats sounds too easy, but i give it a try
Best setup in my opinion:
Weapon: ofc Grief. There is no better one.
Shield: uped zaka.
Helm: G Face
Boots: Gorerider
Gloves: Draculs
Belt: Thunder Gods
Chest: Fortitude or COH
Jewelery: Raven Frost, Highlord's, Dwarf Star
CTA + Spirit Offhand
Prebuff: Fade from Treachery
Weapon: ofc Grief. There is no better one.
Shield: uped zaka.
Helm: G Face
Boots: Gorerider
Gloves: Draculs
Belt: Thunder Gods
Chest: Fortitude or COH
Jewelery: Raven Frost, Highlord's, Dwarf Star
CTA + Spirit Offhand
Prebuff: Fade from Treachery
Stay a while and listen
Where to get the Fade prebuff from? Dont see it in your setup..Zaggazow wrote: 2 years ago Best setup in my opinion:
Weapon: ofc Grief. There is no better one.
Shield: uped zaka.
Helm: G Face
Boots: Gorerider
Gloves: Draculs
Belt: Thunder Gods
Chest: Fortitude or COH
Jewelery: Raven Frost, Highlord's, Dwarf Star
CTA + Spirit Offhand
Prebuff: Fade from Treachery
Right now iam sitting at:
Helmet: G+Face with Um
Armor: Enigma (not much variations here, since iam on a zero strenght build right now)
Shield: Exile in +44 Res Targe (Switching to Upped Zaka with Um?)
Weapon: Kingslayer (Switching to Grief?) or maybe even a Last Wish?
Belt: Verdungo (Switching to Arach or Thunder?)
Gloves: Draculs
Ring: Raven + Dwarf
Amu: Highlord (Switching to Seraph or Mara )
CTA + Spirit Offhand
Loving and hating the pala for so many diffrent variations. Any of this items will work, but i try to figure out the "ultimate"
Question about Grief:
Afaiu the benefit from Grief is the +400 damage. Does the weapon of choice matter in any way? Axe or Sword? What would be the difference between a 5 socket Phase Blade and a Double Axe for a smiter?
Afaiu the benefit from Grief is the +400 damage. Does the weapon of choice matter in any way? Axe or Sword? What would be the difference between a 5 socket Phase Blade and a Double Axe for a smiter?
Yes Sir. I will stay a while and listen. Beer?
Your smiting speed comes from your weapon's so in this sense you would want a Grief Phase Blade (IAS% roll on it is irrelevant).rantha wrote: 2 years ago Question about Grief:
Afaiu the benefit from Grief is the +400 damage. Does the weapon of choice matter in any way? Axe or Sword? What would be the difference between a 5 socket Phase Blade and a Double Axe for a smiter?
Your smiting speed comes from your weapon so in this sense you would want a Grief Phase Blade (IAS% roll on it is irrelevant).rantha wrote: 2 years ago Question about Grief:
Afaiu the benefit from Grief is the +400 damage. Does the weapon of choice matter in any way? Axe or Sword? What would be the difference between a 5 socket Phase Blade and a Double Axe for a smiter?
Nope, upping it doesn't make sense for neither a hammerdin, nor a smiter. I'm using a non-upped HoZ on my Ubers Smiter and I'm deleting them in no time.DukeFriend wrote: 2 years ago As a Hammerdin, is it worthwhile upping my HoZ? Seems like it will just mean a much higher strength req for not much gain.
Thanks!
It's not questioned about what is enough. He asked for best possible. And yes upping zaka increases Smite damage a bit.
Fade you will get from Treachery. Procc when you get hit
Fade you will get from Treachery. Procc when you get hit
Stay a while and listen
Yah, i got this. but in his setup, i dont see an armor with it. Guess he swap it and prebuff..
My goal is to find a setup with no swap during the "fight" .. swapping from standard hammerdin to "smiterdin" is ok
And here i try to find the best balance between Damage and Quality of Life..
Ah OK. I mean with that setup you should have no problems anyways.
If Meph can 1 shot you even with T-Gods Belt and CTA Buff, just use Salvation for him and Fanaticism for Dia and Baal.
If Meph can't 1shot you, just Bash him with Fanaticism too.
I just use Treachery for Fade buff in A5. Put on Armor, run out of town and chill a bit in the fire on the Ground till Buff is up. Then switch Back to regular Chest. It's not that much to do for extra Allres and Physical res
If Meph can 1 shot you even with T-Gods Belt and CTA Buff, just use Salvation for him and Fanaticism for Dia and Baal.
If Meph can't 1shot you, just Bash him with Fanaticism too.
I just use Treachery for Fade buff in A5. Put on Armor, run out of town and chill a bit in the fire on the Ground till Buff is up. Then switch Back to regular Chest. It's not that much to do for extra Allres and Physical res
Stay a while and listen
Thanks for your input. I created a thread with first results.. -> forums/infect-s-hammerdin-for-uber-runs-t848127.htmlZaggazow wrote: 2 years ago Ah OK. I mean with that setup you should have no problems anyways.
If Meph can 1 shot you even with T-Gods Belt and CTA Buff, just use Salvation for him and Fanaticism for Dia and Baal.
If Meph can't 1shot you, just Bash him with Fanaticism too.
I just use Treachery for Fade buff in A5. Put on Armor, run out of town and chill a bit in the fire on the Ground till Buff is up. Then switch Back to regular Chest. It's not that much to do for extra Allres and Physical res
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