Basically if you stack IAS you can reach attack frames that were not possible before. So imagine a Kicksin kicking like Chun-Li or a Machine Gun Druid.SkeletonFriend wrote: 2 years ago Sorry what's the IAS frame issues?
Mad that melee builds got dumped on, with all the cool on-hit uniques out there.
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Description by BillyMaysedCan be used to make Runewords:
Finally!BillyMaysed wrote: 2 years ago Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage
HELL, YES!BillyMaysed wrote: 2 years agoBlizzard wrote:
Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character
Pathing has been improved for player summons
It seems to me the mercenary bug is patched where it cannot be melee targeted anymore.
Earlier I tried cow farming with bugged mercenary as I usually do but he got melee-hit regularly.
Can anyone confirm?
Earlier I tried cow farming with bugged mercenary as I usually do but he got melee-hit regularly.
Can anyone confirm?
OP
NoSmint wrote: 2 years ago It seems to me the mercenary bug is patched where it cannot be melee targeted anymore.
Blizzard wrote: Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s characterlooks like this is the bug fix that fixed being able to bug the merc. RIP
Another shit side effect of this patch. Can't they fix the bad shit and leave the good? damnit
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SkeletonFriend wrote: 2 years agoHELL, YES!BillyMaysed wrote: 2 years agoBlizzard wrote:
Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character
Pathing has been improved for player summons
Because of that, now there's a new bug with the assassin traps, because they're considered minions, now they Teleport if they are too far. lol
PSN ID: Letifercito2
OP
lmao i just tested this! this is both hilarious and awesome.
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Does that mean an Enigma Trapsin could just Teleport around and always have her traps warp with her?
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Seems like it, yea. But since this is a good change, i doubt itll stick. they'll reverse it just like the other good glitches. bastards.
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Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage.
I'm happy =]
I'm happy =]
Take Offer in Rune/P.Gem/UberKey/Mix of LowRune
=Check out my active trades=
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Ya that change is awesome. i added a list of the most important changes to the top of the OP:sako1031 wrote: 2 years ago Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage.
I'm happy =]
Patch 2.3 Highlights:
1. Skill Hotbar added for Keyboard & Mouse quick casting
2. Tomb Vipers psn cloud dmg fixed
3. Broken IAS frames fixed
4. Pathing for Summons improved
5. Summons and Mercenaries Teleport to your location if too far away
6. Glitching A2 Merc fixed due to #5
7. Fire Wall dmg no longer stacks
8. Telekinesis no longer requires line of sight to interact with a target
9. Force Move added as option in controls
10. Right-click Block users in Lobby
11. Shift-click to show item in chat showing previous item fixed
12. New players joining games no longer cancels trades
13. Chat window no longer blocks casting
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Wait wait wait, what?! So not only is my Brand new kicksin getting nerfed, but my blizzwall sorc is, too? Blurgh... Oh well, guess it's time to finish leveling those alts.
I just tried on my trapsin and the traps don't follow when teleporting with Enigma. Not sure what is needed for this bug to present itself, but I did some cow runs after the patch and didn't notice traps teleporting at all. I did notice the traps being slow as molasses though...BillyMaysed wrote: 2 years ago NoSmint wrote: 34 minutes ago
Does that mean an Enigma Trapsin could just
Teleport around and always have her traps warp with her?
Seems like it, yea. But since this is a good change, i doubt itll stick. they'll reverse it just like the other good glitches. bastards.
OP
i feel your pain. my main ive been using since launch is FW
Well i just laid 5 traps and then ran away from them and then they started appearing next to me and shooting at stuff. Might not work with Teleport.BeaverPaw wrote: 2 years ago I just tried on my trapsin and the traps don't follow when teleporting with Enigma. Not sure what is needed for this bug to present itself, but I did some cow runs after the patch and didn't notice traps teleporting at all. I did notice the traps being slow as molasses though...
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What would you recommend respeccing into? I'm thinking of going back to blizz, but... having multiple elements was what made the game fun again, after the slog that was leveling.
I wonder if their shot count resets when they Teleport. If it does, then this might be worth a build all on its own, just for the hilarity of it all. Also, I'll grab Naj's Puzzler and see if it works with Teleport.BillyMaysed wrote: 2 years ago Well i just laid 5 traps and then ran away from them and then they started appearing next to me and shooting at stuff. Might not work with Teleport.
Edit: that was quick. They do not follow you when you Teleport.
OP
Yep back to blizz and using static + letting Emilio do his thing.Illdaren wrote: 2 years ago What would you recommend respeccing into? I'm thinking of going back to blizz, but... having multiple elements was what made the game fun again, after the slog that was leveling.
Although with merc glitching gone too.. FML. im not a fan of most of these changes lol
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Sorry for all you hurt by the fixes, but as a summon necro main currently... This patch is like a Dream come true! It feels soooo much better to not have to constantly be resummoning your skeles because they bugged out & didn't tele to you before being deleted by the game, & add the better pathing on top of the shorter range before they tele & they they just flow a lot better without getting stuck on each other or objects all the time unable to reach the enemies to attack them.
I am a very happy necro right now!
I am a very happy necro right now!
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EnragedN3wb wrote: 2 years ago Sorry for all you hurt by the fixes, but as a summon necro main currently... This patch is like a Dream come true! It feels soooo much better to not have to constantly be resummoning your skeles because they bugged out & didn't tele to you before being deleted by the game, & add the better pathing on top of the shorter range before they tele & they they just flow a lot better without getting stuck on each other or objects all the time unable to reach the enemies to attack them.
I am a very happy necro right now!
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I feel that the action bar outweighs all of these downsides - MASSIVELY. It makes the game feel fresh even if it is suddenly a lot harder to kill things. Plus, as above, fixing entire classes that were broken is kind of a plus.
I think I'll go back to Meteorb, or maybe Blizzball... I've gotta have the dual elements thing. Maybe it's time to experiment with Blizzard- Hydra...?
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Don't you start talking sense to me you son of a bitch
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